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Perfect Fighter AIO


Czar

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On ‎5‎/‎12‎/‎2016 at 7:15 AM, Czar said:

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Upcoming NPCs: Green Dragons NOT SUPPORTED!,

Rock crabs and Sand crabs Added!

 

 

 

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User Interface

 

 

Banking Tab Demo

(handles everything with banking)

You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo.

 

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Looting Tab Demo

(From looting to alchemy, noted/stackable items too)

You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience!

 

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Tasking Demo

(Not to be confused with sequence mode, this is an individual task for leveling)

You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options!

 

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Prayer Flick Demo

(Just example, I made it faster after recording this GIF)

There are two settings: Safe mode and efficient mode, this is safe mode:

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Fight Bounds Demo

Allows you to setup the fight bounds easily!

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Simplified NPC chooser

Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click!

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Level Task Switch Demo

(Switching to attack combat style after getting 5 defence)

You can choose how often to keep levels together! e.g. switch styles every 3 levels

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Cannon Demo

(Cannon is still experimental, beta mode!)

Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too!

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Progress Reports

 

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Caged Ogres:

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How does this bot know where to find NPCs?
This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area!

 

Here is a visual representation of the spawn system in action

(this is just a visual tool, map mode is not added due to it requiring too much CPU)



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Fight Area Example

(How the bot searches for the npc 'Wolf')

 


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Walking System

 

The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones.

 

Walking system 1

This uses a custom walking API written by myself and is constantly being updated as new fightzones are added.

 

Pros:

- Updates are instant, no waiting times

- More fightzones are supported

 

Cons:

- Sometimes if an object is altered, the changes are not instant

- Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client)

 

Walking system 2

This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails.

 

Pros:

- Stable, works perfect for normal walking

- All scripters are giving code to improve the client webwalker

- More efficient when restarting the script since it is loaded upon client start

 

Cons:

- No stronghold support yet

- Some new/rare fightzones not supported yet

- If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually)

 

 

So which system should I choose?

Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select.

 

 

Note: If the script ever fails, there will be immediate updates to fix the walking systems!

 

Bug Report templates:

 


New feature request
- What is the new feature
- Basic description of what the script should do
- Basic actions for the script: 'Use item on item' etc.
 
For when the script gets stuck on a tile (or continuous loop):
- Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village')
- Plugin or normal script?
- Did you try all 3 walking options?
 
Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows)
- What is the bug
- How did you make the bug happen
- (optional) recommendation for the bug, e.g. 'make the script walk back' or something
- Tried client restart?
- Normal script or a plugin?
- Which exact setup options are enabled? Afk mode, cannon mode, etc etc.

Looting needs to be adjusted, bot will hit the correct item but give the character literally no time what so ever to pick it up. just immediately clicks the monster afterwards...

I wouldn't say its all the time either, just like 4/10 times prolly

thank you czar! <3

Edited by Ericrv
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Any body else having an issue where the script just spins the camera round and does actually attack anything? I had it working perfectly before but it isn't working now and i'm not sure what I've done to break it haha. I'm trying to kill chickens in the big pen in Lumbridge (no banking, only picking up feathers and bones, burying the bones, rinse and repeat) checked the option to train the skills evenly keeping them within 5 levels of each other. I don't know what I can do to fix it, any help would be much appreciated :)

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Hmm if script is unresponsive, and if using VIP client, restart and hook the client while logged out, then log in, then start the script. If not using VIP client then ignore :s It should be working, does a client restart solve it? (non-vip client)

Any news on BBD plugin? I made some changes, v0.0 is a temporary version I just wanted to experiment some code to see if there were improvements in the areas which are untestable, I am currently working on v203 as we speak, listening to all user posts.

Top priority: BBD plugin, GDK plugin deathwalking, safespotting tab (bonus tab in gui), cannoning plugin, looting changes, slayer, and other user feedback (small bugfixes here and there).

I have noted every single post since the last thread page and added it to my To-Do list for v203, rest assured the script will just get improvements over time, no matter how many times it takes it to get right (i'm talking about the more complex bugs), it will definitely be coded ^^ :D 

Edited by Czar
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1 hour ago, Czar said:

Hmm if script is unresponsive, and if using VIP client, restart and hook the client while logged out, then log in, then start the script. If not using VIP client then ignore :s It should be working, does a client restart solve it? (non-vip client)

Yes i restarted the mirror mode client a few times and i got it to work on the 3rd go :). Thank you for your help, feel like a bit of an idiot now though haha.

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Bot dont find asgarnian ice warriors or ice giants iv tried all the walking methods and still it says cant find a route. Bot also tries to attack another ice warrior while other one is attcking me so it causes that it wont fight anything there because im already combat and it wont notice it :/

 

also bot dont let me log in because it just keep clicking existing user and then cancel and then repeat that until i stop it :/

Edited by sibbbe
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Yeah the client auto login feature is messed up, it affects all scripts and it should be patched by the client developers ASAP, all we can do is wait but it shouldn't take too long

As for asgarnian caves I am able to add a hotfix which doesn't require an actual script update, will fix asap and let you know when to restart the script so the changes take affect. Once I fix I will post. ^^ :D 

 

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Well every account I used at sand crabs got banned within a few hours using default settings with anti-pattern enabled on one of the bots.

Other than being banned the script seemed to function okay apart from the "isle" not working - The bot would just stand in place and didn't walk to an area

Edited by Thunderwaffe
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