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Perfect Fighter AIO


Czar

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Guys, v162 is now updated, restart scripts biggrin.png

 

I will test dwarves near the pickaxe shop and gnome stronghold door, for version v162? Or previous v161?

 

As for the logout when no food option, it's the old option but I added a new logic to it:

 

if banking isn't enabled, the script will log out if there is no food detected in inventory. If banking is enabled, the script will go to bank and if no food is detected in the bank it will stop the script. So the feature is now dynamic ^^ biggrin.png

 

EDIT: Can confirm dwarves near the cannon/pickaxe shop are working for v162, will test gnome stronghold door right now

 

EDIT: Gnome stronghold door is currently bugged :( The only way for it to work is to enable the 2nd walk-setting (osbot's default webwalker). This will be fixed for v163 ASAP.

Edited by Czar
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Thank you for the amazing script!

 

One problem I've having. when I run this script, maybe after I have stopped it previously it constantly lags like I have low cpu or something. Is it a setting I've fucked up maybe? I've read a post that said when you add a lot of items it increases the lag, perhaps that's why.

 

Also, I really like the save profile option. i hate having to add all the loot and such everytime. I would really love it would save everything I've selected though XD

 

 

EDIT:

reducing items really helps reduce the lag.

Edited by antiflaw
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Guys, v162 is now updated, restart scripts biggrin.png

I will test dwarves near the pickaxe shop and gnome stronghold door, for version v162? Or previous v161?

As for the logout when no food option, it's the old option but I added a new logic to it:

if banking isn't enabled, the script will log out if there is no food detected in inventory. If banking is enabled, the script will go to bank and if no food is detected in the bank it will stop the script. So the feature is now dynamic ^^ biggrin.png

EDIT: Can confirm dwarves near the cannon/pickaxe shop are working for v162, will test gnome stronghold door right now

EDIT: Gnome stronghold door is currently bugged :( The only way for it to work is to enable the 2nd walk-setting (osbot's default webwalker). This will be fixed for v163 ASAP.

awesome thanks heaps for that man!!

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Saving the loot tab and misc still don't work. The specific items to loot worked before and still works, but options like "loot items over x gp" or "only loot my target" don't work. The settings options under tasks don't work either, only the level options do.

 

Everything else seems to be working fine now.

Edited by Jammer
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I was banned using this script. Here's my account life span:

Used the VIP AIO script to complete rune mysteries

botted chickens in a remote area for 10 att and 10 str

botted goblins in a remote area to 50 strength and 35 attack

completed romeo and juliett manually

completed vampire slayer manually

botted to 64 strength at zombies in a remote area

banned

total account lifespan: 1 month (not botting hard)

the odds of being reported are very low as I have special spots and do not have a botter profile.

I never botted more than 5 hours a day and only botted 3 days a week. I would also took a week break from botting the account at all. I never gold farmed.

Edited by Zanny
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1 - not detect monsters in cage. Some monsters in ardy zoo (selecting NPC by name does not work too)
2 - when safespotted ankous, would run out of safespot and would NOT comeback to safespot until NPC is dead. Would NOT eat too. Basicly, death for pure.

 

@@Czar

 

Edited by guywithlsd
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EDIT:

 

Guys, for safespotting or caged ogres, try enabling the 'Fight npcs before fightzone' option in the misc tab

 

 

Update for safespotting and caged ogres coming up, new algorithm is being coded for detecting the best npc to attack. Also, for caged ogres, have you tried setting fight bounds to attack npcs? It may temporarily work better until the new update is fully coded.

 

If the script is not eating but there is food in inventory - it may be a client issue, simple client restart solves it. Guys, if using VIP client make sure to hook client while logged out.
 
As for the botting ban, there may have been a disproportionate ratio of botting:questing or botting:non-botting, maybe increasing the non-botting/questing aspect and the botting ban rate would be much lower. Guys, usually, accounts with more progression (quests, minigames, achievement diaries, non-botted skills) do much better than fresh accounts. But this script somewhat surprisingly does well for fresh accounts ohmy.png VIP client is extremely helpful for reducing the botting ban rate too, and here's the guides section (there are many botting strategy guides) http://osbot.org/forum/forum/34-guides/

 
- There will be a quick update for magic + levelling up/dialogues
There will be an update for npc readyclick mode (should be perfected now) and more script profile saving options
- As for performance of the script, if there is lag make sure to enable the low-resources option
- More new anti-ban and anti-pattern ideas will be added within the upcoming versions of the script
- Gnome stronghold gate will finally be working in this update (for the first walking option, since it temporarily seems to be working for the 2nd walking option)
 
Update v163 coming up biggrin.png Guys, AIO scripts (especially fighting scripts) are extremely complex so it may take a few hours for all these features to be fully perfected. Although an update will definitely be added within a few hours biggrin.png

Edited by Czar
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This is my lattest problem the bot is just getting stuck at of nowhere every single time I have used it the last couple days. Sometimes it might run for a hour or two and other times it will instantly get stuck when the bot is started. This is at the cows between draynor and lumbridge nowhere complicated. I have tried every method I could to try and make it work and nothing will work. The bot doesn't actually get stuck on anything like a gate it seems to just quit out of nowhere and sit there until I can turn it off.

 

 

[DEBUG][12/21 10:20:40 PM]: Loaded script!
[DEBUG][12/21 10:20:40 PM]: Launching script...
[iNFO][bot #1][12/21 10:20:40 PM]: [break Manager] After botting for 41 minute(s), you will break for 16 minute(s).
[iNFO][bot #1][12/21 10:20:40 PM]: Loaded 6 built-in random solvers!
[iNFO][bot #1][12/21 10:20:43 PM]: Definitions loaded: 20799
[iNFO][bot #1][12/21 10:20:44 PM]: 23 APIs loaded
[iNFO][bot #1][12/21 10:20:44 PM]: "allow_varrock_upstairs" changed to "1"
[iNFO][bot #1][12/21 10:20:44 PM]: "ss_force_fightzone" changed to "1"
[iNFO][bot #1][12/21 10:20:44 PM]: "bank_condition" changed to "NO_FOOD"
[iNFO][bot #1][12/21 10:20:44 PM]: "prayer_flick_mode" changed to "0"
[iNFO][bot #1][12/21 10:20:44 PM]: Initializing GUI...
[iNFO][bot #1][12/21 10:20:45 PM]: Yay!
[iNFO][bot #1][12/21 10:20:47 PM]:  2 actionpoints ready
[iNFO][bot #1][12/21 10:20:47 PM]: start = 52.0
[iNFO][bot #1][12/21 10:20:47 PM]: result = 26.0
[iNFO][bot #1][12/21 10:20:47 PM]: start = 52.0
[iNFO][bot #1][12/21 10:20:47 PM]: result = 2.6
[iNFO][bot #1][12/21 10:20:47 PM]: Next eat hitpoints: [25]
[iNFO][bot #1][12/21 10:20:51 PM]: Loading GUI, low resources = false walk-setting = 1 mac mode = false!
[iNFO][bot #1][12/21 10:20:51 PM]: Item definitions loaded: 20799
[iNFO][bot #1][12/21 10:20:54 PM]: Banks added: [41]
[iNFO][bot #1][12/21 10:20:54 PM]: Floors added: [12]
[iNFO][bot #1][12/21 10:20:54 PM]: Scenery added: [2]
[iNFO][bot #1][12/21 10:20:54 PM]: Entrances added: [42]
[iNFO][bot #1][12/21 10:20:54 PM]: Carpet rides added: [4]
[iNFO][bot #1][12/21 10:20:54 PM]: Ships added: [5]
[iNFO][bot #1][12/21 10:20:54 PM]: Agility shortcuts added: [10]
[iNFO][bot #1][12/21 10:20:54 PM]: Fairy teleport added: [38]
[iNFO][bot #1][12/21 10:20:55 PM]: Teleport items added: [36]
[iNFO][bot #1][12/21 10:20:55 PM]: Teleport spells added: [12]
[iNFO][bot #1][12/21 10:20:55 PM]: Stronghold added
[iNFO][bot #1][12/21 10:20:55 PM]: NPC teleports added: [1]
[iNFO][bot #1][12/21 10:20:55 PM]: WOOOO VARROCK UPSTAIRS ENABLED, DEADMAN MODE FTW!!
[iNFO][bot #1][12/21 10:20:55 PM]: Added al-kharid gate (payment)
[iNFO][bot #1][12/21 10:20:55 PM]: Added 11500 nodes to graph in [8322ms].
[iNFO][12/21 10:20:55 PM]: Started script : Perfect Fighter
[iNFO][bot #1][12/21 10:21:59 PM]: ---------- ready ----------
[iNFO][bot #1][12/21 10:21:59 PM]: "npc_list_size" changed to "1"
[iNFO][bot #1][12/21 10:21:59 PM]: "fight_position_x" changed to "3202"
[iNFO][bot #1][12/21 10:21:59 PM]: "fight_position_y" changed to "3293"
[iNFO][bot #1][12/21 10:21:59 PM]: "fight_position_z" changed to "0"
[iNFO][bot #1][12/21 10:21:59 PM]: Fight position set to: [[x=3202, y=3293, z=0]]
[iNFO][bot #1][12/21 10:21:59 PM]: "npc_name_0" changed to "Cow"
[iNFO][bot #1][12/21 10:21:59 PM]: "npc_cb_0" changed to "0"
[iNFO][bot #1][12/21 10:21:59 PM]: "loot_list_size" changed to "0"
[iNFO][bot #1][12/21 10:21:59 PM]: "bank_list_size" changed to "0"
[iNFO][bot #1][12/21 10:21:59 PM]: done, 0 loot items and 0 bank items
[iNFO][bot #1][12/21 10:21:59 PM]: "eat_for_space" changed to "0"
[iNFO][bot #1][12/21 10:21:59 PM]: Added stop condition: [TIME_CONDITION]
[iNFO][bot #1][12/21 10:21:59 PM]: Setting goal level commands...
[iNFO][bot #1][12/21 10:21:59 PM]: "level_task_mode" changed to "0"
[iNFO][bot #1][12/21 10:21:59 PM]: "ranging_mode" changed to "0"
[iNFO][bot #1][12/21 10:21:59 PM]: "prayer_flick_mode" changed to "0"
[iNFO][bot #1][12/21 10:21:59 PM]: "bank_mode" changed to "0"
[iNFO][bot #1][12/21 10:21:59 PM]: "bank_condition" changed to "No_food"
[iNFO][bot #1][12/21 10:21:59 PM]: "pref_bank" changed to "nearest"
[iNFO][bot #1][12/21 10:21:59 PM]: "walk_bank_0" changed to "walk"
[iNFO][bot #1][12/21 10:21:59 PM]: "walk_fight_1" changed to "walk"
[iNFO][bot #1][12/21 10:21:59 PM]: "enable_bone_bury" changed to "0"
[iNFO][bot #1][12/21 10:21:59 PM]: "loot_item_value" changed to "0"
[iNFO][bot #1][12/21 10:21:59 PM]: "only_loot_target" changed to "0"
[iNFO][bot #1][12/21 10:21:59 PM]: "ss_wait_loot" changed to "0"
[iNFO][bot #1][12/21 10:21:59 PM]: "loot_in_combat" changed to "0"
[iNFO][bot #1][12/21 10:21:59 PM]: "prioritize_loot" changed to "0"
[iNFO][bot #1][12/21 10:21:59 PM]: "telegrab_loot" changed to "0"
[iNFO][bot #1][12/21 10:21:59 PM]: "unreachable" changed to "0"
[iNFO][bot #1][12/21 10:22:00 PM]: "enable_special_attacks" changed to "0"
[iNFO][bot #1][12/21 10:22:00 PM]: "prayer_normal_mode" changed to "0"
[iNFO][bot #1][12/21 10:22:00 PM]: "enable_loot_arrows" changed to "0"
[iNFO][bot #1][12/21 10:22:00 PM]: "eat_for_space" changed to "0"
[iNFO][bot #1][12/21 10:22:00 PM]: "loot_arrows_combat" changed to "0"
[iNFO][bot #1][12/21 10:22:00 PM]: "ss_magic_mode" changed to "0"
[iNFO][bot #1][12/21 10:22:00 PM]: "ss_cannon_mode" changed to "0"
[iNFO][bot #1][12/21 10:22:00 PM]: "ab_override_random" changed to "0"
[iNFO][bot #1][12/21 10:22:00 PM]: "ss_move_mouse_outside" changed to "0"
[iNFO][bot #1][12/21 10:22:00 PM]: "ab_mouse_outside" changed to "0"
[iNFO][bot #1][12/21 10:22:00 PM]: "ss_fightzone_stay" changed to "0"
[iNFO][bot #1][12/21 10:22:00 PM]: "ss_fightzone_loot" changed to "0"
[iNFO][bot #1][12/21 10:22:00 PM]: "ss_readyclick_npc" changed to "1"
[iNFO][bot #1][12/21 10:22:00 PM]: "ss_stop_at_death" changed to "0"
[iNFO][bot #1][12/21 10:22:00 PM]: "ss_hop_at_death" changed to "0"
[iNFO][bot #1][12/21 10:22:00 PM]: "ss_fight_with_cannon" changed to "0"
[iNFO][bot #1][12/21 10:22:00 PM]: "ss_force_fightzone" changed to "1"
[ERROR][12/21 10:22:00 PM]: Uncaught exception!
java.lang.NumberFormatException: For input string: ""
 at java.lang.NumberFormatException.forInputString(Unknown Source)
 at java.lang.Integer.parseInt(Unknown Source)
 at java.lang.Integer.parseInt(Unknown Source)
 at a.nUL.l(nj:183)
 at a.Nul.l(gp:1859)
 at a.Nul.K(gp:1790)
 at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
 at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
 at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
 at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
 at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
 at org.pushingpixels.substance.internal.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:124)
 at java.awt.Component.processMouseEvent(Unknown Source)
 at javax.swing.JComponent.processMouseEvent(Unknown Source)
 at java.awt.Component.processEvent(Unknown Source)
 at java.awt.Container.processEvent(Unknown Source)
 at java.awt.Component.dispatchEventImpl(Unknown Source)
 at java.awt.Container.dispatchEventImpl(Unknown Source)
 at java.awt.Component.dispatchEvent(Unknown Source)
 at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
 at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
 at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
 at java.awt.Container.dispatchEventImpl(Unknown Source)
 at java.awt.Window.dispatchEventImpl(Unknown Source)
 at java.awt.Component.dispatchEvent(Unknown Source)
 at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
 at java.awt.EventQueue.access$500(Unknown Source)
 at java.awt.EventQueue$3.run(Unknown Source)
 at java.awt.EventQueue$3.run(Unknown Source)
 at java.security.AccessController.doPrivileged(Native Method)
 at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
 at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
 at java.awt.EventQueue$4.run(Unknown Source)
 at java.awt.EventQueue$4.run(Unknown Source)
 at java.security.AccessController.doPrivileged(Native Method)
 at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
 at java.awt.EventQueue.dispatchEvent(Unknown Source)
 at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
 at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
 at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
 at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
 at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
 at java.awt.EventDispatchThread.run(Unknown Source)
 

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That error message is from the time stop condition, make sure that you have correctly configured the condition in the condition setup menu otherwise the script will not start at all, and just cause errors. I will add an anti-fail on the menu so that if the menu isn't filled out correctly it will tell the user and it will prompt a warning message. ^^ biggrin.png

 

Attention stronghold users:

 

Also guys, if using the stronghold plugin, safespotting is only supported through the normal script, not the stronghold plugin. They work the same, the only difference between the plugin and the actual normal script is the ability to choose the fighting zone tile. The safespot system is not included from the plugin due to the code conversion differences. I will convert the safespotting system from the stronghold script in the next version. The script still works perfectly using non-plugin version of stronghold now. 

 

 

EDIT:

 

 

New update (v163)

 

- Gnome Stronghold gate is 100% working now

- New feature: 'Smart safespot' beta option (attacks npcs which are not too far away, and attacks npcs which do not make the script move from the safespot!)

- Stronghold safespotting is now enabled in the plugin. Until the update is live, you can use the normal fighting script (not stronghold plugin!) for the same results.

- More options to the script save system, still no stop condition saving yet (the entire conditions logic are handled differently and needs to be re-written, should be added within the upcoming versions)

- Failsafe for levelling up dialogue when ranging/maging/safespotting

- Caged ogres are now working again

- Update to improve the performance of the script

- Readyclick mode update

- Setup window now has increased clarity; user feedback and information/warning messages

 

update will be live within 24 hours, good luck everyone biggrin.png

Edited by Czar
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