Light Posted June 26, 2016 Share Posted June 26, 2016 The safespotting should be improved, it sometimes fails to go back so it fights the npc... overall improvment. Fighting bounds: it doesnt attack npc which was dead while you setup the f7 fight bounds. If you add big bones as looting-> burying and it accidently clicks on a tile with "bones" on them. then it's full inv, the acc doesn't do anything about the "bones" instead tries to pick up the big bones with full inv. 2 Quote Link to comment Share on other sites More sharing options...
Czar Posted June 26, 2016 Author Share Posted June 26, 2016 I will change the safespot system from: go to safespot when out of combat -> go to safespot immediately if not on safespot, regardless of combat As for fight bounds, I don't understand, so the npcs that were dead in the fight bounds are no longer attacked? I will do some bugtesting hopefully I find a bug so I can fix ^^ As for bones, update coming up thanks for feedback everyone, this next update should be a nice update ^^ ;) Quote Link to comment Share on other sites More sharing options...
xRYAN Posted June 26, 2016 Share Posted June 26, 2016 (edited) Tried back at sewers in draynor again earlier today, have some slight issues; NFO][Bot #1][06/26 10:02:26 AM]: WebWalkingEvent; No route found! Destinations = [[x=3112, y=9662, z=0]]; [INFO][Bot #1][06/26 10:02:32 AM]: WebWalkingEvent; No route found! Destinations = [[x=3112, y=9662, z=0]]; [INFO][Bot #1][06/26 10:02:38 AM]: WebWalkingEvent; No route found! Destinations = [[x=3112, y=9662, z=0]]; [INFO][Bot #1][06/26 10:02:44 AM]: WebWalkingEvent; No route found! Destinations = [[x=3112, y=9662, z=0]]; [INFO][Bot #1][06/26 10:02:51 AM]: WebWalkingEvent; No route found! Destinations = [[x=3112, y=9662, z=0]]; [INFO][Bot #1][06/26 10:02:57 AM]: WebWalkingEvent; No route found! Destinations = [[x=3112, y=9662, z=0]]; [INFO][Bot #1][06/26 10:03:04 AM]: WebWalkingEvent; No route found! Destinations = [[x=3112, y=9662, z=0]]; It did the first trip fine, watched to make sure. Woke up this morning to find it stuck, spammed the debug report with that error. So stuck for 6+ hours ;-; Edited June 26, 2016 by whiston 1 Quote Link to comment Share on other sites More sharing options...
Light Posted June 26, 2016 Share Posted June 26, 2016 As for fight bounds, I don't understand, so the npcs that were dead in the fight bounds are no longer attacked? I will do some bugtesting hopefully I find a bug so I can fix ^^ Excatly, thats was what happend to me. It didn't attack 2 NPC out of 5, even tho they were in the fight bound. 1 Quote Link to comment Share on other sites More sharing options...
Robin Hoods Posted June 26, 2016 Share Posted June 26, 2016 (edited) Please add support for fairy rings Edit: Also add option for use of antifire-potions/other potions with an userdefined timer, example i set it to drink every 5minutes Great script! Edited June 26, 2016 by Robin Hoods 1 Quote Link to comment Share on other sites More sharing options...
Sho Posted June 26, 2016 Share Posted June 26, 2016 (edited) the draynor sewer and guards now works perfectly fine. i havent tried the bank method down there yet (was on a def acc) and as for finding the npc it works perfectly now thanks czar Edited June 26, 2016 by Sho 1 Quote Link to comment Share on other sites More sharing options...
Sho Posted June 26, 2016 Share Posted June 26, 2016 l0l nvm get this error message at falador center. -guards. (fixed by re-running the script? ) INFO][bot #1][06/26 04:35:53 PM]: Finding nearest npc....[iNFO][bot #1][06/26 04:35:53 PM]: java.lang.NullPointerException at b.b.a.NUl.a(ro:396) at b.b.a.NUl.D(ro:32) at b.coN.onLoop(ig:147) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(tg:28) at java.lang.Thread.run(Unknown Source) 1 Quote Link to comment Share on other sites More sharing options...
Jalapeno28 Posted June 27, 2016 Share Posted June 27, 2016 Can I get a trial? 1 Quote Link to comment Share on other sites More sharing options...
PurpGaming Posted June 27, 2016 Share Posted June 27, 2016 about blue dragon .it cant use the dusty key to the door .it keep select the key and stand there 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted June 27, 2016 Author Share Posted June 27, 2016 (edited) New update! Version 0.104 - Draynor sewers fixed, everything is perfect now - Taverley dungeon now has dusty key support - Fixed npc detection, added an informative log message to guide users if there is ever an error, instead of crashing - Added more accurate fight bounds and npc detector - Added attack-back feature, it will prioritize the npcs that it was killing before moving to a next one thanks everyone, keep the suggestions/bugs coming, I will fix/add all updates/suggestions 24/7 Please allow a few hours for the update to be registered by admins ^^ edit: fairy rings and anti-fire coming up in next update, the script already supports fairy rings but i didn't enable because I still need to test fairy rings. As for anti-fire I have added a beta version, should be fine but I didn't test all the potions but I want to post the update as fast as possible Edited June 27, 2016 by Czar 2 Quote Link to comment Share on other sites More sharing options...
her upon him Posted June 27, 2016 Share Posted June 27, 2016 this isnt working for me. it wont even start the script... ive used all your scripts and they seem to be fine apart from this one btw im using it on dmm and it will not work? help 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted June 27, 2016 Author Share Posted June 27, 2016 Any error message? Check console log, if there is an error I will fix ^^ Also @Zanock the fight bounds only attacks npcs which are selected, and are in the fight bounds, should I make the fight bounds work for all npcs even if not selected? I can't find any bugs with it, which fighting location/npc? I tested on cows at falador Another update coming up, last update was just bugfixes, this update will be feature additions ^^ 1 Quote Link to comment Share on other sites More sharing options...
scott94 Posted June 27, 2016 Share Posted June 27, 2016 ban rates? Quote Link to comment Share on other sites More sharing options...
xRYAN Posted June 27, 2016 Share Posted June 27, 2016 Nearly died again Made like 3-4 trips fine 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted June 27, 2016 Author Share Posted June 27, 2016 (edited) The update isn't live yet man, the latest update is v1.04, but don't worry I made sure that the map works 100% flawless ^^ The update should be live within 3-4 hours max , just waiting on admins EDIT: Only the beginning of the draynor sewers map works, the rest is mapped wrong that's why, but it should be working fine in v1.04 Edited June 27, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...