Juggles Posted September 30, 2017 Author Posted September 30, 2017 (edited) New Version is pending accepting Edited September 30, 2017 by Juggles
Juggles Posted October 3, 2017 Author Posted October 3, 2017 1 hour ago, saifulnizamom said: Hi, The updated version is not looting. On this one the loot has be put in like this example - Bones, Vial, Bronze pickaxe you need to put a space after the comma
Juggles Posted October 3, 2017 Author Posted October 3, 2017 Updated How to loot items,FAQ and will be making a setup video later for people who need more help.
Juggles Posted October 3, 2017 Author Posted October 3, 2017 56 minutes ago, whatis said: Needs a option to log out if no food. Ok Ill make a checkbox for it for the next update
Juggles Posted October 3, 2017 Author Posted October 3, 2017 (edited) 8 minutes ago, Fibbage said: Good script, what's new in the update? Nothing major I just added that now u dont need food in your inventory for the script to work in case someone is splashing with it. Will now work in multi combat zones. Also just made the code cleaner and changed the looting you know have to put Item1, Item2, Item3 (need spaces after the commas). Also the script cant freeze now because nothing in it will throw a null error if you dont type something in. Also made the gui easier to understand and look better Edited October 3, 2017 by Juggles
Juggles Posted October 3, 2017 Author Posted October 3, 2017 Next Update will have a checkbox if u click it will logoff when out out of food. Also will have if u select bank the checkbox bank when out of food if the bank does not contain anymore food it will logoff. Is there anything else you guys would like added to the script
Fibbage Posted October 3, 2017 Posted October 3, 2017 47 minutes ago, Juggles said: Next Update will have a checkbox if u click it will logoff when out out of food. Also will have if u select bank the checkbox bank when out of food if the bank does not contain anymore food it will logoff. Is there anything else you guys would like added to the script Awesome. Would it be possible to select multiple monsters? i.e "Cow, Chicken, Minotaur, Etc". It'd be useful for the Stronghold for example, when I'd like to attack Wolves and Minotaurs. Also, I realized we don't have to input a hitpoint value to eat at, will it know when to eat?
Juggles Posted October 3, 2017 Author Posted October 3, 2017 8 minutes ago, Fibbage said: Awesome. Would it be possible to select multiple monsters? i.e "Cow, Chicken, Minotaur, Etc". It'd be useful for the Stronghold for example, when I'd like to attack Wolves and Minotaurs. Also, I realized we don't have to input a hitpoint value to eat at, will it know when to eat? Ya ill add that also I made it eat at half hp
Fibbage Posted October 3, 2017 Posted October 3, 2017 I just tested it for 30mins at the Cows at Fally. It ran back to bank the hides and grab food, however, it just stood at the bank after withdrawing the food. It didn't continue until I clicked a spot on the path to give it a push.
Juggles Posted October 3, 2017 Author Posted October 3, 2017 6 minutes ago, Fibbage said: I just tested it for 30mins at the Cows at Fally. It ran back to bank the hides and grab food, however, it just stood at the bank after withdrawing the food. It didn't continue until I clicked a spot on the path to give it a push. Did you start the script at the cow place? What status was it saying
Juggles Posted October 3, 2017 Author Posted October 3, 2017 58 minutes ago, Fibbage said: I just tested it for 30mins at the Cows at Fally. It ran back to bank the hides and grab food, however, it just stood at the bank after withdrawing the food. It didn't continue until I clicked a spot on the path to give it a push. Just tested mines walked back after banking