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Juggles AIO Fighter


Juggles

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8 minutes ago, Fibbage said:

Good script, what's new in the update? 

Nothing major I just added that now u dont need food in your inventory for the script to work in case someone is splashing with it.  Will now work in multi combat zones. Also just made the code cleaner and changed the looting you know have to put Item1, Item2, Item3 (need spaces after the commas). Also the script cant freeze now because nothing in it will throw a null error if you dont type something in. Also made the gui easier to understand and look better

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47 minutes ago, Juggles said:

Next Update will have a checkbox if u click it will logoff when out out of food. Also will have if u select bank the checkbox bank when out of food if the bank does not contain anymore food it will logoff. 

Is there anything else you guys would like added to the script

Awesome. Would it be possible to select multiple monsters? i.e "Cow, Chicken, Minotaur, Etc". It'd be useful for the Stronghold for example, when I'd like to attack Wolves and Minotaurs. Also, I realized we don't have to input a hitpoint value to eat at, will it know when to eat?

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8 minutes ago, Fibbage said:

Awesome. Would it be possible to select multiple monsters? i.e "Cow, Chicken, Minotaur, Etc". It'd be useful for the Stronghold for example, when I'd like to attack Wolves and Minotaurs. Also, I realized we don't have to input a hitpoint value to eat at, will it know when to eat?

Ya ill add that also I made it eat at half hp

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6 minutes ago, Fibbage said:

I just tested it for 30mins at the Cows at Fally. It ran back to bank the hides and grab food, however, it just stood at the bank after withdrawing the food. It didn't continue until I clicked a spot on the path to give it a push.

Did you start the script at the cow place? What status was it saying

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58 minutes ago, Fibbage said:

I just tested it for 30mins at the Cows at Fally. It ran back to bank the hides and grab food, however, it just stood at the bank after withdrawing the food. It didn't continue until I clicked a spot on the path to give it a push.

Just tested mines walked back after banking 

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