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Webwalker can't recognize doors

Featured Replies

1. OSBot Version (do NOT put "current version", be specific): 2.4.48


2. A description of the issue. Include relevant logs. Webwalker getting stuck when opening doors. 



[INFO][Bot #1][04/07 07:46:06 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=2714, y=3471, z=0]; ready = { [null] }; retrying (2 attempt )
[INFO][Bot #1][04/07 07:46:10 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=2714, y=3471, z=0]; ready = { [null] }; retrying (3 attempt )
[INFO][Bot #1][04/07 07:46:14 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=2714, y=3471, z=0]; ready = { [null] }
[INFO][Bot #1][04/07 07:46:14 PM]: In area to spin
[INFO][Bot #1][04/07 07:46:18 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=2715, y=3471, z=0]; ready = { [null] }; retrying (2 attempt )
[INFO][Bot #1][04/07 07:46:22 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=2715, y=3471, z=0]; ready = { [null] }; retrying (3 attempt )
[INFO][Bot #1][04/07 07:46:26 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=2715, y=3471, z=0]; ready = { [null] } 

3. Are you receiving any errors in the client canvas or the logger? See above


4. How can you replicate the issue? Just close a door, and let the webwalker try to open it.


5. Has this issue persisted through multiple versions? If so, how far back? First time I've gotten this error.


 


 

1. OSBot Version (do NOT put "current version", be specific): 2.4.48

2. A description of the issue. Include relevant logs. Webwalker getting stuck when opening doors. 

[INFO][Bot #1][04/07 07:46:06 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=2714, y=3471, z=0]; ready = { [null] }; retrying (2 attempt )
[INFO][Bot #1][04/07 07:46:10 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=2714, y=3471, z=0]; ready = { [null] }; retrying (3 attempt )
[INFO][Bot #1][04/07 07:46:14 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=2714, y=3471, z=0]; ready = { [null] }
[INFO][Bot #1][04/07 07:46:14 PM]: In area to spin
[INFO][Bot #1][04/07 07:46:18 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=2715, y=3471, z=0]; ready = { [null] }; retrying (2 attempt )
[INFO][Bot #1][04/07 07:46:22 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=2715, y=3471, z=0]; ready = { [null] }; retrying (3 attempt )
[INFO][Bot #1][04/07 07:46:26 PM]: WebWalkingEvent; Could not execute! next = Walk => [x=2715, y=3471, z=0]; ready = { [null] } 

3. Are you receiving any errors in the client canvas or the logger? See above

4. How can you replicate the issue? Just close a door, and let the webwalker try to open it.

5. Has this issue persisted through multiple versions? If so, how far back? First time I've gotten this error.

 

atm you gotta handle obstacles/objects manually as far as im aware

atm you gotta handle obstacles/objects manually as far as im aware

For me it opens the doors then gets stuck saying the same log messages.

For me it opens the doors then gets stuck saying the same log messages.

if u handle them manually?

How can i do so? while its webwalking

Create an area for the object

declare the object

and check if you're in the area and the door exists 

interact with the door ("Open") and cond sleep so no spammy clicks

Create an area for the object

declare the object

and check if you're in the area and the door exists 

interact with the door ("Open") and cond sleep so no spammy clicks

 

So i make it first walk to the 1st area of the object then make it interact with the door then make it walk to whereever i want?

So i make it first walk to the 1st area of the object then make it interact with the door then make it walk to whereever i want?

Yeah have multiple webwalk paths for each obstacle you manually handle so lets say for argument sake theres 3 obstacles

A Door 

A Gate

A Ladder 

have multiple paths so walkToDoor walkToGate walkToLadder and then finally your pivotal path the purpose of your script so lets say umm an npc so walkToNpc etc have areas for all of these and you should b fine

  • Author

Yeah, I know that, I'm using custom interaction in scripts at the moment, just wanted to adress it :)


Thank you for the information thought!

Yeah have multiple webwalk paths for each obstacle you manually handle so lets say for argument sake theres 3 obstacles

A Door 

A Gate

A Ladder 

have multiple paths so walkToDoor walkToGate walkToLadder and then finally your pivotal path the purpose of your script so lets say umm an npc so walkToNpc etc have areas for all of these and you should b fine

When there is a door near it it stays hovering over it any idea how to fix that?

When there is a door near it it stays hovering over it any idea how to fix that?

show code

  • Developer

The issue is being looked in to. To clear up something for some users above: this is clearly a bug. The webwalker is designed to handle all obstacles unless they require special links, i.e. special objects, boats, spirit trees, gliders, fairy rings, teleportation etc.

The issue is being looked in to. To clear up something for some users above: this is clearly a bug. The webwalker is designed to handle all obstacles unless they require special links, i.e. special objects, boats, spirit trees, gliders, fairy rings, teleportation etc.

 

Ok thanks but can i have any temp fix for my walking or i needa wait for the new update?

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