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Dialogues inDialogue sometimes false?

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When in a dialogue and continue is clearly visible while talking to an NPC, does anyone else have it where inDialogue() sometimes returns false? Its annoying, it causes my script to say "Oh, we're not talking with that npc, lets click the TALK option on them" - resetting the whole dialogue right back to the beginning.

Edited by MegaManAlpha

  • Author

Never happened to me before, and most of my scripts handle some dialogues pretty often.

 

What code are you using?

 

Probably a scripting-code error on my side, just wanted to know if others had it.

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