Swedens Posted August 28, 2017 Posted August 28, 2017 I did run some Al-Kharid today and it didn't actually stop completely. But it did wait waaay too long very frequently before pressing next obstacle. Cmon Czar, I have a lot of your scripts and I would really like to see more updates pushed.
Jerrr Posted August 30, 2017 Posted August 30, 2017 On 28.8.2017 at 3:57 AM, Swedens said: I did run some Al-Kharid today and it didn't actually stop completely. But it did wait waaay too long very frequently before pressing next obstacle. Cmon Czar, I have a lot of your scripts and I would really like to see more updates pushed. Did you check mark the anti-pattern mode? I'm not entirely sure but I think if you have it checked it will try to gimmick human movement much more, like having random pauses sometimes etc. Not sure though
joost131 Posted August 31, 2017 Posted August 31, 2017 hi, looks awesome! can i please have a trail before i buy it?
radical Posted September 1, 2017 Posted September 1, 2017 (edited) hello could i get the free trial if possible. thanks in advance Edited September 1, 2017 by radical 1
Han Posted September 2, 2017 Posted September 2, 2017 (edited) Gets stuck at Draynor Rooftop, doesn't click the wall at the start of the course. -script struggles with most Rough Wallls Edited September 3, 2017 by Han 1
Swedens Posted September 3, 2017 Posted September 3, 2017 Can a mod check this out? No answers, no bugs get fixed.
Czar Posted September 3, 2017 Author Posted September 3, 2017 (edited) Mouse zoom set to far away and roofs toggled off? I will have to edit the click bounds of the rough wall objects again I guess. EDIT: @Swedens did you enable readyclick mode? It's not compatible with some courses, please confirm. I will run some tests for al-kharid ASAP. Which objects/obstacles specifically take longer to overcome? Edited September 3, 2017 by Czar
Han Posted September 3, 2017 Posted September 3, 2017 1 minute ago, Czar said: Mouse zoom set to far away and roofs toggled off? I will have to edit the click bounds of the rough wall objects again I guess. EDIT: @Swedens did you enable readyclick mode? It's not compatible with some courses, please confirm. I will run some tests for al-kharid ASAP. Which objects/obstacles specifically take longer to overcome? It's mainly the rough wall the script struggles with, and yes mouse zoomed out as well as roofs turned off. 1
Swedens Posted September 3, 2017 Posted September 3, 2017 2 hours ago, Czar said: Mouse zoom set to far away and roofs toggled off? I will have to edit the click bounds of the rough wall objects again I guess. EDIT: @Swedens did you enable readyclick mode? It's not compatible with some courses, please confirm. I will run some tests for al-kharid ASAP. Which objects/obstacles specifically take longer to overcome? I am not sure. Not running any agility atm. I run both ready and without it. Will report when I know. 1
NadeZiLLa Posted September 4, 2017 Posted September 4, 2017 Hey, I've noticed none of the bots on OSBot have a function in their agility scripts to alch while running courses. This is a pretty popular method for human accounts and no other bots utilize this. Perhaps adding this feature would add another competitive edge to your script for more purchases ! I would also personally love this feature, it would really help with magic XP ! Perhaps even adding 'x alchs' before running course normally? Just some ideas, hopefully you can implement this as it would be a great feature ! 1
Han Posted September 4, 2017 Posted September 4, 2017 4 minutes ago, NadeZiLLa said: Hey, I've noticed none of the bots on OSBot have a function in their agility scripts to alch while running courses. This is a pretty popular method for human accounts and no other bots utilize this. Perhaps adding this feature would add another competitive edge to your script for more purchases ! I would also personally love this feature, it would really help with magic XP ! Perhaps even adding 'x alchs' before running course normally? Just some ideas, hopefully you can implement this as it would be a great feature ! For this feature to be added, I'd really only like to see this if the script is near faultless which at the moment it isn't quite there. I'm sure somewhere Czar mentioned Alching wouldn't be added.
NadeZiLLa Posted September 4, 2017 Posted September 4, 2017 7 minutes ago, Han said: For this feature to be added, I'd really only like to see this if the script is near faultless which at the moment it isn't quite there. I'm sure somewhere Czar mentioned Alching wouldn't be added. That's unfortunate, would be a great addition!