August 28, 20178 yr I did run some Al-Kharid today and it didn't actually stop completely. But it did wait waaay too long very frequently before pressing next obstacle. Cmon Czar, I have a lot of your scripts and I would really like to see more updates pushed.
August 30, 20178 yr On 28.8.2017 at 3:57 AM, Swedens said: I did run some Al-Kharid today and it didn't actually stop completely. But it did wait waaay too long very frequently before pressing next obstacle. Cmon Czar, I have a lot of your scripts and I would really like to see more updates pushed. Did you check mark the anti-pattern mode? I'm not entirely sure but I think if you have it checked it will try to gimmick human movement much more, like having random pauses sometimes etc. Not sure though
September 1, 20178 yr hello could i get the free trial if possible. thanks in advance Edited September 1, 20178 yr by radical
September 2, 20178 yr Gets stuck at Draynor Rooftop, doesn't click the wall at the start of the course. -script struggles with most Rough Wallls Edited September 3, 20178 yr by Han
September 3, 20178 yr Author Mouse zoom set to far away and roofs toggled off? I will have to edit the click bounds of the rough wall objects again I guess. EDIT: @Swedens did you enable readyclick mode? It's not compatible with some courses, please confirm. I will run some tests for al-kharid ASAP. Which objects/obstacles specifically take longer to overcome? Edited September 3, 20178 yr by Czar
September 3, 20178 yr 1 minute ago, Czar said: Mouse zoom set to far away and roofs toggled off? I will have to edit the click bounds of the rough wall objects again I guess. EDIT: @Swedens did you enable readyclick mode? It's not compatible with some courses, please confirm. I will run some tests for al-kharid ASAP. Which objects/obstacles specifically take longer to overcome? It's mainly the rough wall the script struggles with, and yes mouse zoomed out as well as roofs turned off.
September 3, 20178 yr 2 hours ago, Czar said: Mouse zoom set to far away and roofs toggled off? I will have to edit the click bounds of the rough wall objects again I guess. EDIT: @Swedens did you enable readyclick mode? It's not compatible with some courses, please confirm. I will run some tests for al-kharid ASAP. Which objects/obstacles specifically take longer to overcome? I am not sure. Not running any agility atm. I run both ready and without it. Will report when I know.
September 4, 20178 yr Hey, I've noticed none of the bots on OSBot have a function in their agility scripts to alch while running courses. This is a pretty popular method for human accounts and no other bots utilize this. Perhaps adding this feature would add another competitive edge to your script for more purchases ! I would also personally love this feature, it would really help with magic XP ! Perhaps even adding 'x alchs' before running course normally? Just some ideas, hopefully you can implement this as it would be a great feature !
September 4, 20178 yr 4 minutes ago, NadeZiLLa said: Hey, I've noticed none of the bots on OSBot have a function in their agility scripts to alch while running courses. This is a pretty popular method for human accounts and no other bots utilize this. Perhaps adding this feature would add another competitive edge to your script for more purchases ! I would also personally love this feature, it would really help with magic XP ! Perhaps even adding 'x alchs' before running course normally? Just some ideas, hopefully you can implement this as it would be a great feature ! For this feature to be added, I'd really only like to see this if the script is near faultless which at the moment it isn't quite there. I'm sure somewhere Czar mentioned Alching wouldn't be added.
September 4, 20178 yr 7 minutes ago, Han said: For this feature to be added, I'd really only like to see this if the script is near faultless which at the moment it isn't quite there. I'm sure somewhere Czar mentioned Alching wouldn't be added. That's unfortunate, would be a great addition!
Create an account or sign in to comment