March 19, 20169 yr Hello, so I've made a few scripts implementing the webwalking methods, the problem is, when the bot is in the Area he really always wants to click on a certain tile which makes it pretty obvious you're a bot, any suggestions on how to remove the clicking? Edited March 19, 20169 yr by GaetanoH
March 19, 20169 yr use webwalkevent public static void webWalkEvent(final INodeRouteFinder routeFinder, final Position position, final int treshold, final MethodProvider script) { WebWalkEvent event = new WebWalkEvent(routeFinder, position); event.setBreakCondition(new Condition() { @Override public boolean evaluate() { return script.getMap().distance(position) <= treshold; } }); script.execute(event); } then use it like this webWalkEvent(Variables.routeFinder, new Position(2924+ctx.random(1), 3175+ctx.random(5), 0), 5, ctx); make a routeFinder onStart() , only do this onstart! it will use up a lot of cpu otherwise INodeRouteFinder routeFinder public void onStart() { routeFinder = INodeRouteFinder.createAdvanced(); } i put my routevinder in my class Variables so i can access it anywhere public static INodeRouteFinder routeFinder; ctx being my methodprovider 5 being the radius in which it breaks the webwalk so it will bank or do other things smoothly so lets say you're at a fishing spot, and you're using this to walk to a bank, if you're in a radius of 5, it will break webwalking so it doesnt want to walk to that exact tile, and it will attempt to bank Edited March 19, 20169 yr by The Hero of Time
March 19, 20169 yr Author use webwalkevent public static void webWalkEvent(final INodeRouteFinder routeFinder, final Position position, final int treshold, final MethodProvider script) { WebWalkEvent event = new WebWalkEvent(routeFinder, position); event.setBreakCondition(new Condition() { @Override public boolean evaluate() { return script.getMap().distance(position) <= treshold; } }); script.execute(event); } then use it like this webWalkEvent(Variables.routeFinder, new Position(2924+ctx.random(1), 3175+ctx.random(5), 0), 5, ctx); ctx being my methodprovider 5 being the radius in which it breaks the webwalk so it will bank or do other things smoothly so lets say you're at a fishing spot, and you're using this to walk to a bank, if you're in a radius of 5, it will break webwalking so it doesnt want to walk to that exact tile, and it will attempt to bank As always thank you for the fast reply, I'll look into it later!
March 19, 20169 yr use webwalkevent Is @The Hero of Time actually making some Java gainzzz Edited March 19, 20169 yr by Extreme Scripts
March 19, 20169 yr Is @The Hero of Time actually making some Java gainzzz Edited March 19, 20169 yr by The Hero of Time
March 19, 20169 yr Developer use webwalkevent public static void webWalkEvent(final INodeRouteFinder routeFinder, final Position position, final int treshold, final MethodProvider script) { WebWalkEvent event = new WebWalkEvent(routeFinder, position); event.setBreakCondition(new Condition() { @Override public boolean evaluate() { return script.getMap().distance(position) <= treshold; } }); script.execute(event); } then use it like this webWalkEvent(Variables.routeFinder, new Position(2924+ctx.random(1), 3175+ctx.random(5), 0), 5, ctx); make a routeFinder onStart() , only do this onstart! it will use up a lot of cpu otherwise INodeRouteFinder routeFinder public void onStart() { routeFinder = INodeRouteFinder.createAdvanced(); } i put my routevinder in my class Variables so i can access it anywhere public static INodeRouteFinder routeFinder; ctx being my methodprovider 5 being the radius in which it breaks the webwalk so it will bank or do other things smoothly so lets say you're at a fishing spot, and you're using this to walk to a bank, if you're in a radius of 5, it will break webwalking so it doesnt want to walk to that exact tile, and it will attempt to bank Wow nice, who taught you that? dem genius
March 22, 20169 yr As note: it's not always the best idea to break your walking when a certain tile is within your radius. Example: When you walk to a tile and your next code block is something like interacting with a npc it could be that npc have traveled to a different tile in the meantime. Now mostly the interact method will solve this by itself but for the example.
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