dudeyoyo Posted May 15, 2016 Posted May 15, 2016 Fight Arena uses an air staff with earth strike in the quick start options. Did the bot get the shed key from the fountain? Was it right next to the shed or there were more bushes to hide behind from the witch until the shed? It got the key and was right next to the shed. It wasn't doing anything for minutes though. Just had the bot finish another quest and when it went to start witch's house it looked at inventory and didn't do anything. Looks like it can't do that quest now lol
Token Posted May 15, 2016 Author Posted May 15, 2016 It got the key and was right next to the shed. It wasn't doing anything for minutes though. Just had the bot finish another quest and when it went to start witch's house it looked at inventory and didn't do anything. Looks like it can't do that quest now lol I'll send a bot to test it. 1
Tevez Posted May 15, 2016 Posted May 15, 2016 (edited) Authed Found a bug, doing big chompy bird quest when you're going to the cave to bring "fatsy toad" or the blow thing for the frogs. The bot doesn't move around the cave as it somehow don't know the area and doesn't go to the chest to bring the item needed. edit: the bot went in there again (quest part) to talk to the kids. this time it moved around, i dont think the bot can locate where the chest is. Edited May 15, 2016 by Vaktar Orten
Token Posted May 15, 2016 Author Posted May 15, 2016 Found a bug, doing big chompy bird quest when you're going to the cave to bring "fatsy toad" or the blow thing for the frogs. The bot doesn't move around the cave as it somehow don't know the area and doesn't go to the chest to bring the item needed. edit: the bot went in there again (quest part) to talk to the kids. this time it moved around, i dont think the bot can locate where the chest is. Did it ask the kids where the bellows are? Was it stuck at the entrance for more than 2 minutes? Events time out after 2 minutes of trying to find paths after which the walking algorithm is switched.
Tevez Posted May 15, 2016 Posted May 15, 2016 Did it ask the kids where the bellows are? Was it stuck at the entrance for more than 2 minutes? Events time out after 2 minutes of trying to find paths after which the walking algorithm is switched. think it was the last thing you said :P
Slotherin Posted May 15, 2016 Posted May 15, 2016 Loving the script will defiantly buy, noticed the script refuses to do RFD Subquest goblin though.
Token Posted May 15, 2016 Author Posted May 15, 2016 Loving the script will defiantly buy, noticed the script refuses to do RFD Subquest goblin though. Thanks for the feedback Yes that will be fixed when the SDN updates, there apparently was a config change in the last runescape update.
Slotherin Posted May 15, 2016 Posted May 15, 2016 Thanks for the feedback Yes that will be fixed when the SDN updates, there apparently was a config change in the last runescape update. Awesome! Bring on pay dahyyyyy
Tevez Posted May 15, 2016 Posted May 15, 2016 Steps back and forth when trying to make the iron bar into magnet. Animal magnetism.
Token Posted May 15, 2016 Author Posted May 15, 2016 Steps back and forth when trying to make the iron bar into magnet. Animal magnetism. Does it just step back and forth or does it not manage to make the magnet?
Tevez Posted May 15, 2016 Posted May 15, 2016 Does it just step back and forth or does it not manage to make the magnet? Both, the stepping back and forth blocks it from making the magnet.