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BDK CODE LEAKED

Featured Replies

this is my bdk code

cba doing that /code shit

 w/e it called

 

 

package bluedragonspro;

import org.osbot.rs07.api.filter.Filter;
import org.osbot.rs07.api.map.Area;
import org.osbot.rs07.api.map.Position;
import org.osbot.rs07.api.model.GroundItem;
import org.osbot.rs07.api.model.NPC;
import org.osbot.rs07.api.model.RS2Object;
import org.osbot.rs07.api.ui.Skill;
import org.osbot.rs07.api.ui.Spells;
import org.osbot.rs07.script.Script;
import org.osbot.rs07.script.ScriptManifest;
import org.osbot.rs07.utility.ConditionalSleep;

import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.io.InputStream;
import java.util.HashMap;
import java.util.List; //all the imports kappa

 

@ScriptManifest(author = "Saiyan", info = "Slays blue dragons and loots them :)", name = "Saiyans Super Blue Dragons ", version = 0.2, logo = "")

public class Main extends Script {

 

private static final String[] FOOD = {"Lobster", "Shark", "Tuna", "Salmon", "Trout", "Monkfish", "Tuna potato", "Manta Ray", "Dark crab", "Anchovy pizza"}; //stores the food types in this shit string

 

private enum STATE {

BANKING, COMBAT, LOOTING, EATING, SLEEP, WALK_TO_DRAGONS, WALK_TO_BANK, BABY_DRAGON_FAILSAFE, COMBAT_SLEEP

} //All the shit states

 

private final Position posWall = null;

private final Position posPipe = null;

private final Position posLadder = null;

private final Position posSafeSpot = null;

private final Position posBank = null;

private final Area AREA_SAFESPOT = null;

private final Area AREA_FALADOR = null;

private final Area AREA_DRAGON = null;

private final Area AREA_PIPE = null;

 

private final Area AREA_CRUMBLING_WALL = null;

private final Area AREA_BANK = null; //get your own areas and pos tiles u plebz

private final Area AREA_LADDER =null;

 

@Override 

public void onStart () {

{

private STATE getState() {

// do the rest u lazy fucks

this is my bdk code

cba doing that /code shit

 w/e it called  package bluedragonspro;

import org.osbot.rs07.api.filter.Filter;

import org.osbot.rs07.api.map.Area;

import org.osbot.rs07.api.map.Position;

import org.osbot.rs07.api.model.GroundItem;

import org.osbot.rs07.api.model.NPC;

import org.osbot.rs07.api.model.RS2Object;

import org.osbot.rs07.api.ui.Skill;

import org.osbot.rs07.api.ui.Spells;

import org.osbot.rs07.script.Script;

import org.osbot.rs07.script.ScriptManifest;

import org.osbot.rs07.utility.ConditionalSleep;

import javax.imageio.ImageIO;

import javax.swing.*;

import java.awt.*;

import java.awt.event.MouseEvent;

import java.awt.event.MouseListener;

import java.awt.image.BufferedImage;

import java.io.IOException;

import java.io.InputStream;

import java.util.HashMap;

import java.util.List; //all the imports kappa @ScriptManifest(author = "Saiyan", info = "Slays blue dragons and loots them :)", name = "Saiyans Super Blue Dragons ", version = 0.2, logo = "")public class Main extends Script { private static final String[] FOOD = {"Lobster", "Shark", "Tuna", "Salmon", "Trout", "Monkfish", "Tuna potato", "Manta Ray", "Dark crab", "Anchovy pizza"}; //stores the food types in this shit string private enum STATE {BANKING, COMBAT, LOOTING, EATING, SLEEP, WALK_TO_DRAGONS, WALK_TO_BANK, BABY_DRAGON_FAILSAFE, COMBAT_SLEEP

} //All the shit states private final Position posWall = null;private final Position posPipe = null;

private final Position posLadder = null;

private final Position posSafeSpot = null;

private final Position posBank = null;

private final Area AREA_SAFESPOT = null;private final Area AREA_FALADOR = null;private final Area AREA_DRAGON = null;private final Area AREA_PIPE = null; private final Area AREA_CRUMBLING_WALL = null;private final Area AREA_BANK = null; //get your own areas and pos tiles u plebzprivate final Area AREA_LADDER =null; @Override public void onStart () {{

private STATE getState() {

// do the rest u lazy fucks

This isn't a full leak

works great thanks! can you add farming support with next patch please? thanks

Thanks! Can you split it into 88 classes though? I'm trying to make my code more OO. 

  • Author

This isn't a full leak

 

I removed the full thing till the getState() doge.png

However if you want the full full source lol pay me plz $100

Edited by Saiyan

I removed the full thing till the getState() doge.png

However if you want the full full source lol pay me plz $100

Why would I want something I could wipe my bottom with? I already have toilet paper???

Yeah its not full, somethings missing.

He's silly, heres the rest of the code:

}
private int onLoop(){
NPC kbd = npc.closest("blue dragon");
if (kbd != null && kbd.isVisible)
kbd.interact("attack")
 
return 100;
}
 
}

Edited by Zappster

  • Author

Ohhhh shit i forgot the onPaint() thats the best anti ban ever

P.S *this script has the newest engine the newst anti ban the super the coolest the awesomest anti pattern ever

P.S P.S* COMES WITH FREE CPU RAPE

What's missing?

 

Dont ask me LMFAO! If id know i would post such idiotic post... I just compiled and tryed using but it gives mad error.

  • Author

Dont ask me LMFAO! If id know i would post such idiotic post... I just compiled and tryed using but it gives mad error.

I feel for you bro...

You kno wat jus for you i'll pm u the wet code! Dw the full thing this time :doge:

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