Saiyan Posted January 25, 2016 Posted January 25, 2016 this is my bdk code cba doing that /code shit w/e it called package bluedragonspro;import org.osbot.rs07.api.filter.Filter;import org.osbot.rs07.api.map.Area;import org.osbot.rs07.api.map.Position;import org.osbot.rs07.api.model.GroundItem;import org.osbot.rs07.api.model.NPC;import org.osbot.rs07.api.model.RS2Object;import org.osbot.rs07.api.ui.Skill;import org.osbot.rs07.api.ui.Spells;import org.osbot.rs07.script.Script;import org.osbot.rs07.script.ScriptManifest;import org.osbot.rs07.utility.ConditionalSleep;import javax.imageio.ImageIO;import javax.swing.*;import java.awt.*;import java.awt.event.MouseEvent;import java.awt.event.MouseListener;import java.awt.image.BufferedImage;import java.io.IOException;import java.io.InputStream;import java.util.HashMap;import java.util.List; //all the imports kappa @ScriptManifest(author = "Saiyan", info = "Slays blue dragons and loots them :)", name = "Saiyans Super Blue Dragons ", version = 0.2, logo = "")public class Main extends Script { private static final String[] FOOD = {"Lobster", "Shark", "Tuna", "Salmon", "Trout", "Monkfish", "Tuna potato", "Manta Ray", "Dark crab", "Anchovy pizza"}; //stores the food types in this shit string private enum STATE {BANKING, COMBAT, LOOTING, EATING, SLEEP, WALK_TO_DRAGONS, WALK_TO_BANK, BABY_DRAGON_FAILSAFE, COMBAT_SLEEP} //All the shit states private final Position posWall = null;private final Position posPipe = null;private final Position posLadder = null;private final Position posSafeSpot = null;private final Position posBank = null;private final Area AREA_SAFESPOT = null;private final Area AREA_FALADOR = null;private final Area AREA_DRAGON = null;private final Area AREA_PIPE = null; private final Area AREA_CRUMBLING_WALL = null;private final Area AREA_BANK = null; //get your own areas and pos tiles u plebzprivate final Area AREA_LADDER =null; @Override public void onStart () {{private STATE getState() {// do the rest u lazy fucks 1
Genii Posted January 25, 2016 Posted January 25, 2016 this is my bdk code cba doing that /code shit w/e it called package bluedragonspro;import org.osbot.rs07.api.filter.Filter;import org.osbot.rs07.api.map.Area;import org.osbot.rs07.api.map.Position;import org.osbot.rs07.api.model.GroundItem;import org.osbot.rs07.api.model.NPC;import org.osbot.rs07.api.model.RS2Object;import org.osbot.rs07.api.ui.Skill;import org.osbot.rs07.api.ui.Spells;import org.osbot.rs07.script.Script;import org.osbot.rs07.script.ScriptManifest;import org.osbot.rs07.utility.ConditionalSleep;import javax.imageio.ImageIO;import javax.swing.*;import java.awt.*;import java.awt.event.MouseEvent;import java.awt.event.MouseListener;import java.awt.image.BufferedImage;import java.io.IOException;import java.io.InputStream;import java.util.HashMap;import java.util.List; //all the imports kappa @ScriptManifest(author = "Saiyan", info = "Slays blue dragons and loots them :)", name = "Saiyans Super Blue Dragons ", version = 0.2, logo = "")public class Main extends Script { private static final String[] FOOD = {"Lobster", "Shark", "Tuna", "Salmon", "Trout", "Monkfish", "Tuna potato", "Manta Ray", "Dark crab", "Anchovy pizza"}; //stores the food types in this shit string private enum STATE {BANKING, COMBAT, LOOTING, EATING, SLEEP, WALK_TO_DRAGONS, WALK_TO_BANK, BABY_DRAGON_FAILSAFE, COMBAT_SLEEP} //All the shit states private final Position posWall = null;private final Position posPipe = null;private final Position posLadder = null;private final Position posSafeSpot = null;private final Position posBank = null;private final Area AREA_SAFESPOT = null;private final Area AREA_FALADOR = null;private final Area AREA_DRAGON = null;private final Area AREA_PIPE = null; private final Area AREA_CRUMBLING_WALL = null;private final Area AREA_BANK = null; //get your own areas and pos tiles u plebzprivate final Area AREA_LADDER =null; @Override public void onStart () {{private STATE getState() {// do the rest u lazy fucksThis isn't a full leak 2
Zappster Posted January 25, 2016 Posted January 25, 2016 works great thanks! can you add farming support with next patch please? thanks 7
Kalispel Posted January 25, 2016 Posted January 25, 2016 Thanks! Can you split it into 88 classes though? I'm trying to make my code more OO. 2
Saiyan Posted January 25, 2016 Author Posted January 25, 2016 (edited) This isn't a full leak I removed the full thing till the getState() However if you want the full full source lol pay me plz $100 Edited January 25, 2016 by Saiyan
KEVzilla Posted January 25, 2016 Posted January 25, 2016 Yeah its not full, somethings missing. What's missing? 1
Chicken Wing Posted January 25, 2016 Posted January 25, 2016 @Override public void onStart () { getBlueDragon.kill(); } Finished it for you 2
Genii Posted January 25, 2016 Posted January 25, 2016 I removed the full thing till the getState() However if you want the full full source lol pay me plz $100 Why would I want something I could wipe my bottom with? I already have toilet paper??? 1
Zappster Posted January 25, 2016 Posted January 25, 2016 (edited) Yeah its not full, somethings missing. He's silly, heres the rest of the code: } private int onLoop(){ NPC kbd = npc.closest("blue dragon"); if (kbd != null && kbd.isVisible) kbd.interact("attack") return 100; } } Edited January 25, 2016 by Zappster 1
Saiyan Posted January 25, 2016 Author Posted January 25, 2016 Ohhhh shit i forgot the onPaint() thats the best anti ban ever P.S *this script has the newest engine the newst anti ban the super the coolest the awesomest anti pattern ever P.S P.S* COMES WITH FREE CPU RAPE
Starcraft Posted January 25, 2016 Posted January 25, 2016 What's missing? Dont ask me LMFAO! If id know i would post such idiotic post... I just compiled and tryed using but it gives mad error. 3
Saiyan Posted January 25, 2016 Author Posted January 25, 2016 Dont ask me LMFAO! If id know i would post such idiotic post... I just compiled and tryed using but it gives mad error. I feel for you bro... You kno wat jus for you i'll pm u the wet code! Dw the full thing this time