Molly Posted February 12, 2016 Author Share Posted February 12, 2016 I'd suggest putting an option into the gui to choose what kind of teleport method you want to use, since im losing a lot of gp/hr to the script not recognising the fally tabs and forgetting them An option on the gui wouldn't change anything, it detects them by default and uses them if you have them and are using Taverly. Is it always not bringing them? Or does it just happen sometimes? Link to comment Share on other sites More sharing options...
thesawcebaws Posted February 12, 2016 Share Posted February 12, 2016 (edited) from what i can tell its only happening sometimes but i'll pay some attention to it the next couple of hrs and let you know edit: it just 2 did invs without grabbing a tab, i restarted it at the bank with nothing in the inv and it just got the food out and left Edited February 12, 2016 by thesawcebaws Link to comment Share on other sites More sharing options...
thesawcebaws Posted February 12, 2016 Share Posted February 12, 2016 (edited) I also had a bug which I noticed while I was running the script at taverly, my invent finished, the status changed to banking, the status then changed to com1 after standing still for a while, and then proceeded to run up through taverly gate and to the dungeon meaning it not only skipped banking it also ignored that i had 5 agi for the shortcuti was not on mirror mode im not too concerned about this one personally but i thought id let you know edit: another thing i just noticed is sometimes when banking at taverly it will walk up to the gate then click to walk around and click back to the gate, not sure how long the cycle would have gone for if i wasnt watchingagain not using mirror mode Edited February 12, 2016 by thesawcebaws Link to comment Share on other sites More sharing options...
lukey372 Posted February 12, 2016 Share Posted February 12, 2016 I'd suggest putting an option into the gui to choose what kind of teleport method you want to use, since im losing a lot of gp/hr to the script not recognising the fally tabs and forgetting them Try starting with 20-30 in y our inventory it's worked for me flawlessly. Link to comment Share on other sites More sharing options...
insomniac94 Posted February 12, 2016 Share Posted February 12, 2016 Just bought it! -Can u maybe add the agility shortcut in Ardougne or is it difficult to make? -Can u fix the door problem in ardougne? It's still a bit buggy, can take up to 5 minutes to unlock the door Overal: great script Link to comment Share on other sites More sharing options...
Molly Posted February 12, 2016 Author Share Posted February 12, 2016 (edited) These issues will be taken care of after I get off work tonight, it's currently 6AM here and I need to sleep. Edited February 12, 2016 by Molly Link to comment Share on other sites More sharing options...
thesawcebaws Posted February 12, 2016 Share Posted February 12, 2016 (edited) i tried your suggestion lukey and it seems to be working flawlessly now, but im confused as why that worked seeing as it deposits invent when it banks Edited February 12, 2016 by thesawcebaws Link to comment Share on other sites More sharing options...
lukey372 Posted February 12, 2016 Share Posted February 12, 2016 i tried your suggestion lukey and it seems to be working flawlessly now, but im confused as why that worked seeing as it deposits invent when it banks I'm not sure either but I found the work around for it and glad I could help! Link to comment Share on other sites More sharing options...
lukey372 Posted February 12, 2016 Share Posted February 12, 2016 Just a feature with the edgeville druids. Could you possibly add auto teleport when there's pkers / getting pked? Link to comment Share on other sites More sharing options...
Molly Posted February 13, 2016 Author Share Posted February 13, 2016 (edited) Just bought it! -Can u maybe add the agility shortcut in Ardougne or is it difficult to make? -Can u fix the door problem in ardougne? It's still a bit buggy, can take up to 5 minutes to unlock the door Overal: great script Fixed pick locking door bug. As for adding Ardougne shortcut, I'm just waiting on the next client update which will include a fix for adding custom links in the web walker. from what i can tell its only happening sometimes but i'll pay some attention to it the next couple of hrs and let you know edit: it just 2 did invs without grabbing a tab, i restarted it at the bank with nothing in the inv and it just got the food out and left I replicated it once, I couldn't see anything in the code that would cause this behavior to occur, I noticed however that this only happened when I didn't have the tabs next to my food. When placing the tabs next to food the it withdrew the tab each time. Let me know if this continues to be an issue for you and I'll look at what I can do as far as a fail safe. If you have placed your tabs next to your food and it still does this please let me know as well. As far as the walking issues you reported seeing, I wasn't able to replicate those. The talk of the looping at the gate thing however happens occasionally in another script of mine and through some testing I figured out it was an issue with web walking. I did report the issue to devs so they hopefully will have it fixed come next client release. Just a feature with the edgeville druids. Could you possibly add auto teleport when there's pkers / getting pked? I could add this yes. I'd have to figure out a clever way of doing it however because the first thing that comes to mind is simply checking if you're in combat and another player is interacting with you, however, I think if a player attempted to attack you while a druid was attacking you it could possibly cause the bot to think that player was inf act attacking you, this could be problematic. For the time being, till I test a few things, I'd recommend having a glory equipped and a relatively high eat hp so the script will teleport when out of food and at least you won't die. I'll be trying to figure something out for this however. Also, I've been working on adding looting bag support, it's going well and I just need to add a few more things then I can start testing. Unfortunately, I will not be able to push it till this Wednesday/Thursday as my girlfriend and I have plans for this Sunday(Valentine's Day) and a good friend of mine is in town visiting tonight and tomorrow. During my free time Mon/Tues after work I'll be testing the looting bag method so I can push the update for you guys ASAP. I apologize for the delay, trust me when I say that I'd love to get this out this weekend, it would help my botting out as well =p. Let me know of anymore issues you guys experience! Pushing an update now. Edited February 13, 2016 by Molly Link to comment Share on other sites More sharing options...
scrubkin2013 Posted February 14, 2016 Share Posted February 14, 2016 Description of bug(where, what, when, why): Falador bank, started script w/ no inentory, it opened banked, withdrew the lobster but didn't withdraw the tele tab, it was Visible theres like 10 things in my bank. Log: no ideaYour settings: eat @ 12hp, Lobster, Law Rune, Nature Rune, Grimy Ran Weed, no pots, no antiprofitMirror mode: No Link to comment Share on other sites More sharing options...
lukey372 Posted February 14, 2016 Share Posted February 14, 2016 Description of bug(where, what, when, why): Falador bank, started script w/ no inentory, it opened banked, withdrew the lobster but didn't withdraw the tele tab, it was Visible theres like 10 things in my bank. Log: no idea Your settings: eat @ 12hp, Lobster, Law Rune, Nature Rune, Grimy Ran Weed, no pots, no antiprofit Mirror mode: No I addressed a brief fix work around above. Start with 20-30 teletabs in your inventory. Link to comment Share on other sites More sharing options...
lukey372 Posted February 14, 2016 Share Posted February 14, 2016 Description of bug(where, what, when, why): Falador bank, started script w/ no inentory, it opened banked, withdrew the lobster but didn't withdraw the tele tab, it was Visible theres like 10 things in my bank. Log: no idea Your settings: eat @ 12hp, Lobster, Law Rune, Nature Rune, Grimy Ran Weed, no pots, no antiprofit Mirror mode: No I addressed a brief fix work around above. Start with 20-30 teletabs in your inventory. Link to comment Share on other sites More sharing options...
Molly Posted February 14, 2016 Author Share Posted February 14, 2016 Description of bug(where, what, when, why): Falador bank, started script w/ no inentory, it opened banked, withdrew the lobster but didn't withdraw the tele tab, it was Visible theres like 10 things in my bank. Log: no idea Your settings: eat @ 12hp, Lobster, Law Rune, Nature Rune, Grimy Ran Weed, no pots, no antiprofit Mirror mode: No Need the log man, I added in a line of code that will tell me if the tabs were in fact detected. This will help me determine if they are being detected and not withdrawn or simply not detected at all. Link to comment Share on other sites More sharing options...
lukey372 Posted February 14, 2016 Share Posted February 14, 2016 6 hour proggy Link to comment Share on other sites More sharing options...