Explv Posted December 16, 2018 Author Share Posted December 16, 2018 On 12/14/2018 at 3:48 AM, Frannyvanity said: Wow ive been using this script for a while and i just noticed that there are ALL OF THE UNDERGROUND AREAS if you scroll up on the map. This changes everything! The only problem is that the second set of underground places are a mile away from the rest of the things. and takes a good few seconds of dragging. Is this something you can fix Explv? I just added the underground areas in a recent update ill work on making them more easily accessible and also adding the map labels back 1 Quote Link to comment Share on other sites More sharing options...
dormic Posted December 29, 2018 Share Posted December 29, 2018 (edited) Is this more CPU efficiënt than the normal webwalking? Otherwise it would be a great addition in the API or in general. Wouldn't mind buying it so I can use it in my own scripts. Or is it using the default webwalking from the API? Edited December 29, 2018 by dormic Quote Link to comment Share on other sites More sharing options...
Explv Posted December 29, 2018 Author Share Posted December 29, 2018 52 minutes ago, dormic said: Is this more CPU efficiënt than the normal webwalking? Otherwise it would be a great addition in the API or in general. Wouldn't mind buying it so I can use it in my own scripts. Or is it using the default webwalking from the API? Uses OSBot web walking 1 Quote Link to comment Share on other sites More sharing options...
Hrick90 Posted December 31, 2018 Share Posted December 31, 2018 cool Quote Link to comment Share on other sites More sharing options...
DylanSRT Posted January 3, 2019 Share Posted January 3, 2019 @Explv This script might be the best money I have ever spent on this site. So simple yet so useful. The map integration is genius too. Makes questing on low levels so easy especially ironmen. One really easy thing you could maybe add is a way to disable running. That way one can slowly walk somewhere and go take a shit or something and have 100% energy when back Quote Link to comment Share on other sites More sharing options...
bornhackerx Posted January 23, 2019 Share Posted January 23, 2019 Love the script, bought it as soon as it was purchase only, Minor issue I have to change where I want it to walk and or start & stop the thing a couple of times before it starts walking, which it will do. second one, when I pause the script in osbot my mouse always goes to the top left off the screen. is there a way to stop it from doing that and maybe go off a random part of the screen? that's all, other than that I like how legit it looks walking. super calming lol Quote Link to comment Share on other sites More sharing options...
BananaTown Posted January 24, 2019 Share Posted January 24, 2019 This is honestly one of the best scripts ive used on osbot, well worth the 1$ explv, it'd be cool if you made a dynamic sig that had all the users time added showing something like "time saved" that'd be neat Quote Link to comment Share on other sites More sharing options...
BananaTown Posted January 27, 2019 Share Posted January 27, 2019 There seems to be a bug where if you pause the script while it's walking it freezes OSbot entirely Quote Link to comment Share on other sites More sharing options...
PineApoe Posted January 31, 2019 Share Posted January 31, 2019 Let's say, for example, you want this script to start out at Grand Exchange, and make its way to Chaos Druids in Edgeville Dungeon. How do you route that? Quote Link to comment Share on other sites More sharing options...
tempesttheace Posted February 3, 2019 Share Posted February 3, 2019 why does the script not drink endurance potions as it runs? can this be added i thought it use to do this? Quote Link to comment Share on other sites More sharing options...
Frannyvanity Posted February 5, 2019 Share Posted February 5, 2019 explv we need another map update! Quote Link to comment Share on other sites More sharing options...
bornhackerx Posted February 7, 2019 Share Posted February 7, 2019 can you please update the script so it doesn't click minigame, inventory and something else everytime it starts? it kinda annoys me because it's so unhuman like. Quote Link to comment Share on other sites More sharing options...
caesar78 Posted February 8, 2019 Share Posted February 8, 2019 Please can you update the map as draynor village has changed. Quote Link to comment Share on other sites More sharing options...
7upSprite Posted February 9, 2019 Share Posted February 9, 2019 (edited) 1. Hey is it possible to add this as a task onto your AIO? 2. Is it possible to add two locations using the CLI? would it be x1.y1.z1,x2.y2.z2 ? << I was asking this because in some places in edgeville and Al Kharid it would say unable to find a path, however I was able to click a milimeter in either direction and it was then able to find a path. 3. Also when any destination is reached, the script does not stop itself, it this possible? 4. If using CLI, would you recommend using the map link in the 1st page or the map that appears when you start the script normally to grab the most accurate coordinates? 5. If using CLI, is there an option to turn off the map that shows your walking progress? Thank you!! Working very nicely so far Edited February 9, 2019 by 7upSprite Added more questions through usage of script Quote Link to comment Share on other sites More sharing options...
Explv Posted February 10, 2019 Author Share Posted February 10, 2019 On 2/5/2019 at 6:51 AM, Frannyvanity said: explv we need another map update! On 2/8/2019 at 5:25 PM, caesar78 said: Please can you update the map as draynor village has changed. Updated On 2/7/2019 at 4:55 PM, bornhackerx said: can you please update the script so it doesn't click minigame, inventory and something else everytime it starts? it kinda annoys me because it's so unhuman like. I can investigate, but that's a feature of the OSBot web walker On 2/9/2019 at 5:31 AM, 7upSprite said: 1. Hey is it possible to add this as a task onto your AIO? 2. Is it possible to add two locations using the CLI? would it be x1.y1.z1,x2.y2.z2 ? << I was asking this because in some places in edgeville and Al Kharid it would say unable to find a path, however I was able to click a milimeter in either direction and it was then able to find a path. 3. Also when any destination is reached, the script does not stop itself, it this possible? 4. If using CLI, would you recommend using the map link in the 1st page or the map that appears when you start the script normally to grab the most accurate coordinates? 5. If using CLI, is there an option to turn off the map that shows your walking progress? Thank you!! Working very nicely so far 1. No, because my AIO is an open source script, and I don't want to share the source of this script (which is premium) 2. I'll take a look into it 3. I can add an option 4. Both maps are equally accurate 5. I can add an option Quote Link to comment Share on other sites More sharing options...