MassRS Posted January 5, 2016 Share Posted January 5, 2016 How do I paint a NPC on the minimap and give it an other color on the screen? Quote Link to comment Share on other sites More sharing options...
KEVzilla Posted January 5, 2016 Share Posted January 5, 2016 (edited) Well first you have to make a method that will calculate a Entity's position to a Point of the minimap. Then you can just draw this point in the onPaint method. Edited January 5, 2016 by KEVzilla Quote Link to comment Share on other sites More sharing options...
Explv Posted January 5, 2016 Share Posted January 5, 2016 (edited) How do I paint a NPC on the minimap and give it an other color on the screen? @Override public void onPaint(Graphics2D g){ g.setColor(Color.RED); g.fill(new MiniMapTileDestination(getBot(), npc.getPosition()).getBoundingBox().getBounds2D()); } Edited January 5, 2016 by Explv 1 Quote Link to comment Share on other sites More sharing options...
MassRS Posted January 5, 2016 Author Share Posted January 5, 2016 @Override public void onPaint(Graphics2D g){ g.setColor(Color.RED); MiniMapTileDestination npcTileDest = new MiniMapTileDestination(getBot(), npc.getPosition()); g.fill(npcTileDest.getBoundingBox().getBounds2D()); } Can I also use this method to paint the NPC it self on the screen instead of on the minimap? Quote Link to comment Share on other sites More sharing options...
Explv Posted January 5, 2016 Share Posted January 5, 2016 (edited) Can I also use this method to paint the NPC it self on the screen instead of on the minimap? For that you would do something like: g.fill(npc.getModel().getBoundingBox(npc.getGridX(), npc.getGridY(), npc.getZ())); Note: use g.fill to create a filled in rectangle, or g.draw if you just want the outline. Edited January 5, 2016 by Explv Quote Link to comment Share on other sites More sharing options...
DragonAlpha Posted January 5, 2016 Share Posted January 5, 2016 It's been a while since I've played with these methods, but if I remember correctly there is a drawModel() method. When you click the [x] NPCs debug option, it draws an outline around all NPC models in the game. I reversed OSBot and inserted code to see how it was doing this; there is an internal method called something like: GraphicUtilities.drawModel(obj, color, x, y) I am just going off memory here, but it was definitely the GraphicUtilities class. Quote Link to comment Share on other sites More sharing options...
Fruity Posted January 5, 2016 Share Posted January 5, 2016 1 1 Quote Link to comment Share on other sites More sharing options...