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Perfect Stronghold AIO


Czar

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Will update this post ASAP

 

Holy shit, so sorry guys for that, there must've been an error

 

Anyhow , I just reverted the script back to the best working version (before all this walking crap) so in the next update, which will show as version 0.05, looks like this:

 

4b804c6a4a5a5de8e56816cc782400f8.gif

 

walking is back to how it was before, so it's fixed now, apologies that it took 2 updates to solve this. Pm/comment for a free premium script (for your inconvenience)

Edited by Czar
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Will update this post ASAP

Holy shit, so sorry guys for that, there must've been an error

Anyhow , I just reverted the script back to the best working version (before all this walking crap) so in the next update, which will show as version 0.05, looks like this:

4b804c6a4a5a5de8e56816cc782400f8.gif

walking is back to how it was before, so it's fixed now, apologies that it took 2 updates to solve this. Pm/comment for a free premium script (for your inconvenience)

Walking is totally fucked up still on 0.05 , come on czar!

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i still have this problem.

 

[DEBUG][01/07 05:41:44 PM]: Launching script...

[iNFO][bot #1][01/07 05:41:44 PM]: Loaded 4 built-in random solvers!

[iNFO][bot #1][01/07 05:41:48 PM]: Error in script onStart(): Perfect Stronghold

[iNFO][bot #1][01/07 05:41:48 PM]: Terminating script Perfect Stronghold...

[iNFO][bot #1][01/07 05:41:48 PM]: Error in script onExit(): Perfect Stronghold

[iNFO][bot #1][01/07 05:41:48 PM]: Script Perfect Stronghold has exited!

[iNFO][01/07 05:41:48 PM]: Started script : Perfect Stronghold

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[ERROR][bot #1][01/08 03:45:43 PM]: Error in script executor!

java.lang.NullPointerException

at perfect.scripting.aux.F(fe:527)

at perfect.scripting.script.b.prn.D(om:5263)

at perfect.scripting.script.e.CON.k(si:13)

at perfect.scripting.script.b.b.Prn.A(sg:210)

at CON.onLoop(df:303)

at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(we:22)

at java.lang.Thread.run(Unknown Source)

 

This happens when i have ran out of food. The bot stands at the door

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Version 0.06 is now live, try minotaurs again it should be good

 

@monkey which options did you select in gui? and how/when did that error occur? I can't seem to produce that error

 

Here's how it handles doors :

 

6c565109ec923b09888e972e25703653.gif

 

no problems with minimap or doors :D :D

Edited by Czar
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