Czar Posted November 12, 2015 Author Share Posted November 12, 2015 Version 0.11 - Added a new path for running away from guards (baker stall) - Added more accurate walking for approaching stalls - Fixed S1D1 option - Now eats food if you are a low level, activates run too update will be live within a few hours, enjoy Quote Link to comment Share on other sites More sharing options...
COBRA Posted November 12, 2015 Share Posted November 12, 2015 also having problems at the tea stall Quote Link to comment Share on other sites More sharing options...
Czar Posted November 12, 2015 Author Share Posted November 12, 2015 Hmm don't activate S1D1 until the new update is live, and it will work What is the problem Quote Link to comment Share on other sites More sharing options...
COBRA Posted November 12, 2015 Share Posted November 12, 2015 it miss clicks the tea stall then it won steal anymore 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted November 12, 2015 Author Share Posted November 12, 2015 (edited) Okay I added an update for that it will know how to get back in position, apologies ! Fixed : Edited November 12, 2015 by Czar 1 Quote Link to comment Share on other sites More sharing options...
Pathil Posted November 12, 2015 Share Posted November 12, 2015 I Just Bought the script without testing because I trust in Czar. Anyone know how long it takes for it to update and show i have the script? 3 Quote Link to comment Share on other sites More sharing options...
Czar Posted November 12, 2015 Author Share Posted November 12, 2015 (edited) Done, I have activated it manually, enjoy Atm I highly recommend pickpocketing and chests, those are the two that can never go wrong. As for stalls, make sure to go in a high populated world because the bot will know which place to thieve from I have added an update for thieving stalls which makes it so you know how to get back, and I reduced the misclick chance %, and fixed Steal 1 drop 1 option good luck ! here is a pic of version 0.11 with new tea stall update, stable ~50k/hr and it walks back and drops perfectly Edited November 12, 2015 by Czar 1 Quote Link to comment Share on other sites More sharing options...
Rocket Posted November 12, 2015 Share Posted November 12, 2015 When you buy Czar scripts you know you are buying quality 2 Quote Link to comment Share on other sites More sharing options...
Pathil Posted November 12, 2015 Share Posted November 12, 2015 Script was running perfectly until someone came up to me in Ardy and ddsed me 1 spec for 40 damage. I am now dead and pissed off. Quote Link to comment Share on other sites More sharing options...
Czar Posted November 12, 2015 Author Share Posted November 12, 2015 (edited) Ahh I wish guarded zones were actually safe EDIT: another pic of banking for tea stalls, just in case going for 38 thieving then maybe master farmers or just straight to ardy knights, since pickpocketing is the feature which works best Edited November 12, 2015 by Czar Quote Link to comment Share on other sites More sharing options...
Pathil Posted November 12, 2015 Share Posted November 12, 2015 (edited) 2 Questions off the bat. Sometimes the camera angle can be over the roof but it still spam clicks the knights so maybe adjust cam with that but i'm not really sure. Also it might be beneficial to have it focus on a specific knight like the one in the house? After banking it is thieving from them around the middle by the stalls and it seems to be faster Xp on the knight in the house. Edit. I guess i could disable rooftops as a solution to #1. Edited November 12, 2015 by Pathil 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted November 12, 2015 Author Share Posted November 12, 2015 Hmm, that is a good idea on ardy knights, I will add a priority system so it checks if any knights are in any of the houses vs those outside. thanks again, update coming up Version 0.13 - Ardy knights in houses are now prioritized - Guards (level 1337 ones) are now ignored - Added mouse cursor to paint update will be live within a few hours, enjoy Quote Link to comment Share on other sites More sharing options...
Pathil Posted November 12, 2015 Share Posted November 12, 2015 Hmm, that is a good idea on ardy knights, I will add a priority system so it checks if any knights are in any of the houses vs those outside. thanks again, update coming up Version 0.13 - Ardy knights in houses are now prioritized - Guards (level 1337 ones) are now ignored - Added mouse cursor to paint update will be live within a few hours, enjoy I Noticed It's prioritizing the knight in the house but the problem now is the doors. I think you need to have it open the doors because it is attempting to target the knight but fails because the doors are closed. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted November 12, 2015 Author Share Posted November 12, 2015 (edited) Is it not opening the doors? o_O I made it open all the doors, or was it just a one-time bug? Edited November 12, 2015 by Czar Quote Link to comment Share on other sites More sharing options...
Savage Posted November 12, 2015 Share Posted November 12, 2015 Will be adding this to my collection of Czar scripts tomorrow. 1 Quote Link to comment Share on other sites More sharing options...