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Perfect Thiever AIO


Czar

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: Can't find any suitable npcs for your chosen settings, stopping script!
[INFO][Bot #1][11/14 11:40:24 PM]: Terminating script Perfect Thiever...
[INFO][Bot #1][11/14 11:40:24 PM]: Script Perfect Thiever has exited!
[INFO][Bot #1][11/14 11:40:25 PM]: Started random solver : Welcome Screen
[INFO][Bot #1][11/14 11:40:25 PM]: Random solver exited : Welcome Screen

After breaking, shows this in the logger. Using Sticky NPC with Ardy Knights, using 3rd walking setting too.

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Activated all trials good luck everyone ;)

 

Update (v129)

 

- Added basic fruit stalls (Zeah)

- Sticky npc now waits for npc to re-appear, instead of stopping script if the target npc cannot be found

 

For ardy knights the best option will be to avoid using simple mode and the walk mode option to the first or the second one ^^ :D

 

As for fruit stalls, another update will be coming soon to add run-away for the guard dogs, if possible try going into a world with already lured guard dogs so the script can run better ^^ :D Just until my account meets the requirements to thieve there, then I will add full support for the fruit stalls :D

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Just wondering if you're able to make this more Level 3 friendly? It's really an inconvenience when HP gets below set amount but doesn't bank as it replenishes, which means every pickpocket or 2, it'll attempt a bank run and go back repeatedly? Maybe once out of food it can be set to bank? Just seeing if this is possible :) 

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New update (v130)

 

- Script now runs away from combat even further away to evade combat (otherwise the script may still be in combat)

- Added an option to only bank when out of food, and not bank when out of food AND low health

- Removed all walking systems, now there are only two

 

- OSBot webwalker is OSBot's default walking system, it is ideal for stability, and has much less lag

- Multiwalker is the previous webwalkers all combined, the script will cycle between walkers and decide which one works best

 

OSBot webwalker should be the best choice, but there are times which the other webwalking system can be more suitable

 

update will be live within 24 hours.

 

Future updates will include:

 

- Adding a system to set thieving npcs in position (by getting in combat, then cancelling combat)

- Adding more thieving options

- Possibly pyramid plunder (maybe!)

 

 

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