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InventoryListener for looting Items?


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Posted (edited)

private int lootCount;
//bla
if(condition 1){
lootCount++;  //the basics but work with
}
or   lootCount += getInventory.getamount() ///blagh

g2d.drawstring.........("Loot gained: "+lootCount+,9,99);

So now we have the price of our item but we dont know how many items we have fished, cut, cooked, made. To work this out you would have the following code either in your onMessage() method where by every time the client detects "You cut a log" you add one to the variable ItemsMade or you would add one to the same variable each time you were inside for example the crafting method of your runecrafting script. Either way the code for that is as follows:

itemsMade += 1;

Source: 

http://osbot.org/forum/topic/59590-the-full-paint-tutorial-all-aspects-covered-pug-tutorials/
Edited by TheObserver
Posted
private int lootCount;
//bla
if(condition 1){
lootCount++;  //the basics but work with
}
or   lootCount += getInventory.getamount() ///blagh

g2d.drawstring.........("Loot gained: "+lootCount+,9,99);

So now we have the price of our item but we dont know how many items we have fished, cut, cooked, made. To work this out you would have the following code either in your onMessage() method where by every time the client detects "You cut a log" you add one to the variable ItemsMade or you would add one to the same variable each time you were inside for example the crafting method of your runecrafting script. Either way the code for that is as follows:

itemsMade += 1;

Source: 

http://osbot.org/forum/topic/59590-the-full-paint-tutorial-all-aspects-covered-pug-tutorials/

 

You don't get a message when you pick up an item though

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