FrostBug Posted September 6, 2015 Posted September 6, 2015 (edited) Version 1.0 Features - Solves Treasure Trail puzzle boxes- Solves Monkey Madness puzzle Requirements - A puzzle box of any type Starting the script 1. Open your puzzle box 2. Start the script Note: Yes, the puzzlebox must be open before starting the script! Proggies I don't really think this is relevant; but whatever Notes The script uses an implementation of the IDA* algorithm. The time it takes for the script to calculate a solution to each stage of the puzzle can vary depending on the "luck" with the puzzle box randomization as well as processor speed. If your luck is bad, the script may appear stuck calculating for a couple of minutes; however, given enough time, the algorithm will always reach a solution. In some cases however, it may be faster to simply relog (relogging re-randomizes the puzzle) and run the script again. The script is available for free on the SDN Edited December 4, 2015 by FrostBug 20
FrostBug Posted September 6, 2015 Author Posted September 6, 2015 (edited) PM me if you have a puzzle box that isn't the Grand Tree one btw; I'll pay you 1m if you debug it for me. I'm 95% sure the script will work for all box types; but I want to be 100% sure.. EDIT: Solved Edited September 6, 2015 by FrostBug
Jamez Posted September 6, 2015 Posted September 6, 2015 PM me if you have a puzzle box that isn't the Grand Tree one btw; I'll pay you 1m if you debug it for me. I'm 95% sure the script will work for all box types; but I want to be 100% sure.. EDIT: Solved noob u already got a main , go get some clues
Apaec Posted September 6, 2015 Posted September 6, 2015 Wow! i couldn't find any beta on writing one of these. Did you use an already implemented version of the algo to write this or did you write a mini puzzle api based on the algo from scratch? Ida* for this kind of thing is interesting, impressed that you managed to make a puzzlebox solver wiv dat pf algo x) 1
FrostBug Posted September 6, 2015 Author Posted September 6, 2015 Wow! i couldn't find any beta on writing one of these. Did you use an already implemented version of the algo to write this or did you write a mini puzzle api based on the algo from scratch? Ida* for this kind of thing is interesting, impressed that you managed to make a puzzlebox solver wiv dat pf algo x) I ended up writing a sortof custom variation of the IDA* algorithm to use a minimal amount of memory (Using only one state instance, performing and undoing moves on it as needed from a recursive algorithm). My first approach using plain A* resultet in often running out of memory before reaching a solution, so I had to scratch that :E. 2
Apaec Posted September 6, 2015 Posted September 6, 2015 I ended up writing a sortof custom variation of the IDA* algorithm to use a minimal amount of memory (Using only one state instance, performing and undoing moves on it as needed from a recursive algorithm). My first approach using plain A* resultet in often running out of memory before reaching a solution, so I had to scratch that :E. did some brief research and it seems for sliding puzzles that the most common implementation seems to be ida* http://n-puzzle-solver.appspot.com/ apa
Wishy Posted September 13, 2015 Posted September 13, 2015 Script is now on the SDN :3 Script is Flawless and phenomenal! Solves the puzzles like nothing! +1 1
Worthwhile Posted September 15, 2015 Posted September 15, 2015 Started the script with puzzle box open, but does nothing for me
FrostBug Posted September 15, 2015 Author Posted September 15, 2015 Started the script with puzzle box open, but does nothing for me Could I get you to join the chatbox, or add me on skype?