Psvxe Posted June 30, 2015 Share Posted June 30, 2015 Is it possible to find projectiles which are flowing trough the air? Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted June 30, 2015 Share Posted June 30, 2015 I know there is a hook for that. Not sure if osbot did hook it ... check the API ;) Khal Quote Link to comment Share on other sites More sharing options...
Psvxe Posted June 30, 2015 Author Share Posted June 30, 2015 I know there is a hook for that. Not sure if osbot did hook it ... check the API Khal I'd check the API but I couldn't find anything. Perhaps it has a different name or I just didn't see it. Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted June 30, 2015 Share Posted June 30, 2015 I guess Osbot didn't hook it then ... Why do you need it anyway? Khaleesi Quote Link to comment Share on other sites More sharing options...
Psvxe Posted June 30, 2015 Author Share Posted June 30, 2015 (edited) I guess Osbot didn't hook it then ... Why do you need it anyway? Khaleesi Working on a Fight Cave script. (Fire Cape) However those rangers can be off-screen & map. Since it isn't possible to figure out which hitsplash comes from which monster I want to use the projectiles from the ranger to determinate if it has to pray range. EDIT: Perhaps I can check by config settings. Edited June 30, 2015 by Psvxe Quote Link to comment Share on other sites More sharing options...
jackshow Posted June 30, 2015 Share Posted June 30, 2015 Working on a Fight Cave script. (Fire Cape) However those rangers can be off-screen & map. Since it isn't possible to figure out which hitsplash comes from which monster I want to use the projectiles from the ranger to determinate if it has to pray range. EDIT: Perhaps I can check by config settings. fight cave script o_o lol if u perfected that, itd be worth a nice amt id say 1 Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted June 30, 2015 Share Posted June 30, 2015 Working on a Fight Cave script. (Fire Cape) However those rangers can be off-screen & map. Since it isn't possible to figure out which hitsplash comes from which monster I want to use the projectiles from the ranger to determinate if it has to pray range. EDIT: Perhaps I can check by config settings. ya NPC's can only be detected if visible ... Should ask Alek about it Quote Link to comment Share on other sites More sharing options...
Psvxe Posted June 30, 2015 Author Share Posted June 30, 2015 fight cave script o_o lol if u perfected that, itd be worth a nice amt id say Want to make it free for vips / donors ya NPC's can only be detected if visible ... Should ask Alek about it Yeah. Kind of frustrating haha 1 Quote Link to comment Share on other sites More sharing options...
Appelflapjes Posted June 30, 2015 Share Posted June 30, 2015 Even if it could detect the projectile, the client wouldn't be able to switch prayer that fast I assume? Since switching takes 0.5s or sth. Quote Link to comment Share on other sites More sharing options...
Psvxe Posted July 1, 2015 Author Share Posted July 1, 2015 Even if it could detect the projectile, the client wouldn't be able to switch prayer that fast I assume? Since switching takes 0.5s or sth. True. But the mage and ranger can be off-screen and map while they attack. If the mager is stuck and the ranger is attacking it would think that mager is attacking since he's onscreen. (Or vice versa) Quote Link to comment Share on other sites More sharing options...
Twin Posted July 3, 2015 Share Posted July 3, 2015 Just get the color if the projectile, unless they're both the same. Quote Link to comment Share on other sites More sharing options...