zotaks Posted May 24, 2020 Share Posted May 24, 2020 Im interested in purchasing this script, will try a trial before i begin. Quote Link to comment Share on other sites More sharing options...
TeamAcno Posted May 25, 2020 Share Posted May 25, 2020 Script is dropping my hammer even though that option isn't selected. Can't repair the struts cause the hammer despawns. Have to use the banking feature, which slows it down a bit. 1 Quote Link to comment Share on other sites More sharing options...
Kingsman Posted May 27, 2020 Share Posted May 27, 2020 @Czar hey i purchased this script yesterday. 2 problems. The script gets stuck very often tried every side and after 30mins it stands still on random places for 2-3 hours And 2nd the script was running in circles for over 3 hours and got reported multiple times because of this. GG will probably lose my account. Quote Link to comment Share on other sites More sharing options...
Czar Posted May 28, 2020 Author Share Posted May 28, 2020 @Kingsman did you catch any error logs in the console? Top right -> settings -> toggle logger for more info. Please confirm so I can help. Also I highly recommend south-west or south-east, with the option: 'Only mine in my sectors' enabled, this is by far the best option for stability. I will be contemplating making it auto-default. If enabled, then ignore, I will have to see where your character got stuck so I can fix up the walking code there. Please also lemme know where specifically the character was stuck, I'll post an update ASAP. @mcvxzi020 Also please clarify which settings, I have a feeling a similar issue occurred for you two. I will await response and add an update respectively to make sure it works exactly how you guys want. As for dropping hammer, I made it override and auto-drop due to user complaints, I will revert it so it doesn't drop the hammer at all, the option will be in full effect in v132.0 Will be posting mini-update shortly. Drop gems, another option that has been overriden, although ever since RS added the update that ignores superfluous ore (e.g. more than 81 or 162 in some cases) I will be allowing the option to take over. @CrashBandiboob epic proggy sir! if possible can we know which settings you used? Added to main thread ty sir Quote Link to comment Share on other sites More sharing options...
dudeyoyo Posted May 28, 2020 Share Posted May 28, 2020 (edited) It only does 1 inventory in the hopper at a time even if I set the custom amount. What am I doing wrong? Edit: Doesn't empty the full hopper when it's full too. Just 1 inv banked and then back to mining hmm Edited May 29, 2020 by dudeyoyo 1 Quote Link to comment Share on other sites More sharing options...
BoForTheWin Posted May 29, 2020 Share Posted May 29, 2020 Can i try a trial please? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted May 31, 2020 Author Share Posted May 31, 2020 (edited) On 5/28/2020 at 8:10 PM, dudeyoyo said: It only does 1 inventory in the hopper at a time even if I set the custom amount. What am I doing wrong? Edit: Doesn't empty the full hopper when it's full too. Just 1 inv banked and then back to mining hmm It should be doing multiple inventories if you selected multi ore mode, what're your settings show me so I can help. Also is something like this shown on the paint: 'Locked state: (Mining)' or something similar? Please confirm. With that being said, guys I am working on some changes most notably for the walking aspect of the bot, so please turn on the option 'Only mine in my sectors' for the best results. I'm also making some general improvements and changes too, alongside walking. Free trials activated enjoy! Edited May 31, 2020 by Czar Quote Link to comment Share on other sites More sharing options...
demis Posted June 1, 2020 Share Posted June 1, 2020 Hello I am having the same problem when i did checked custom 81 it still only does one inventory at a time. Also I didn't check to drop my gems and it just drops my gems automatically. Quote Link to comment Share on other sites More sharing options...
yeppersitsme Posted June 1, 2020 Share Posted June 1, 2020 Can i have a trial for this please Quote Link to comment Share on other sites More sharing options...
SPaggle Posted June 6, 2020 Share Posted June 6, 2020 Hey Czar, can i please get a trial? Quote Link to comment Share on other sites More sharing options...
Loc Do Posted June 6, 2020 Share Posted June 6, 2020 (edited) Working good with 2.5.83 osbot update! Edited June 6, 2020 by Loc Do Quote Link to comment Share on other sites More sharing options...
Czar Posted June 6, 2020 Author Share Posted June 6, 2020 Glad to hear, will be doing more releases shortly! Activated trials enjoy Quote Link to comment Share on other sites More sharing options...
magetrip Posted June 7, 2020 Share Posted June 7, 2020 Hi Czar, What does this mean? [INFO][Bot #1][06/07 03:13:06 PM]: Loaded 2 built-in random solvers! [INFO][Bot #1][06/07 03:13:06 PM]: Initialising guided state setup... [INFO][Bot #1][06/07 03:13:06 PM]: ... done! [INFO][Bot #1][06/07 03:13:06 PM]: Initialising modules... [INFO][Bot #1][06/07 03:13:06 PM]: Item Definitions loaded: 24655 [INFO][Bot #1][06/07 03:13:06 PM]: Definitions loaded: 24655 [INFO][Bot #1][06/07 03:13:06 PM]: 20 modules loaded [INFO][Bot #1][06/07 03:13:06 PM]: "eq_loaded" changed to "1" [INFO][Bot #1][06/07 03:13:06 PM]: ... done! [INFO][Bot #1][06/07 03:13:06 PM]: "script_active" changed to "1" [INFO][Bot #1][06/07 03:13:07 PM]: Yay! [INFO][Bot #1][06/07 03:13:08 PM]: Initializing quest handlers... [INFO][Bot #1][06/07 03:13:08 PM]: ...complete! [INFO][Bot #1][06/07 03:13:08 PM]: 1 actionpoints ready [INFO][Bot #1][06/07 03:13:08 PM]: Just renewed the last payment to current timestamp! [INFO][Bot #1][06/07 03:13:08 PM]: "blasting" changed to "1" [INFO][Bot #1][06/07 03:13:08 PM]: "coal_trips_done" changed to "0" [INFO][Bot #1][06/07 03:13:08 PM]: "ss_ge_target_amount" changed to "0" [INFO][Bot #1][06/07 03:13:08 PM]: "ss_ge_energy_amount" changed to "0" [INFO][Bot #1][06/07 03:13:08 PM]: Initializing GUI... [ERROR][Bot #1][06/07 03:13:08 PM]: Error in script onStart(): Perfect Blast Furnace java.lang.NoClassDefFoundError: com/blaster/BlasterSetup at b.a.cOn.onStart(tk:200) at org.osbot.rs07.event.ScriptExecutor.iiiIIiiiiiii(hl:205) at org.osbot.rs07.event.ScriptExecutor.start(hl:125) at org.osbot.MA.iiiIIiiiiiii(ny:245) at org.osbot.rA.IIiiiiiiiiiI(lz:244) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: com.blaster.BlasterSetup at java.lang.ClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at org.osbot.jA.loadClass(ls:216) ... 8 more [INFO][Bot #1][06/07 03:13:08 PM]: Terminating script Perfect Blast Furnace... [INFO][Bot #1][06/07 03:13:08 PM]: "blasting" changed to "0" [INFO][Bot #1][06/07 03:13:08 PM]: Script Perfect Blast Furnace has exited! Quote Link to comment Share on other sites More sharing options...
Czar Posted June 7, 2020 Author Share Posted June 7, 2020 (edited) wrong forum! I will check that out asap. Will have to re-compile the blast furnace bot. As for motherlode mine, i'm going to be doing a sizeable re-write for certain aspects of the script, more info to come. EDIT: Found a couple issues which need updating. Guys - do not use the random area option unless mining upstairs. Also, please don't use the mid-west, or west option (either in map or list), those need updating too. Will be posting a release shortly resolving these issues. Version v132.0 will be released shortly which addresses all feedback/posts above/discord messages, thanks guys! Edited June 7, 2020 by Czar Quote Link to comment Share on other sites More sharing options...
Czar Posted June 8, 2020 Author Share Posted June 8, 2020 (edited) Update v132.0 is now live, enjoy! - Walking bug fixed (western area too) - Random coordinates for walking to new sectors is now cached, helps with performance and stability - Hammer is no longer dropped if you didn't tell the bot to drop it - Drop gems is no longer overriden for 81/multi-ore mode, you can now choose to keep or drop them - Misc changes which were listed in the previous page. Update is now officially live, refresh clients and gl EDIT: Here's a small results for you guys (ignore the version, it should say v132.0 below) Edited June 8, 2020 by Czar Quote Link to comment Share on other sites More sharing options...