Xiez Posted September 24, 2020 Share Posted September 24, 2020 13 minutes ago, Czar said: Which ardy cloak, 1,2,3,4? Please confirm! I'll take a look at the code now. EDIT: Also, is the teleport option called [Kandarin Monastery]? Please confirm. I'll quickly get an ardy cloak on my account and verify, the option name may have changed recently and may require an update. Ardy cloak 1. The easy diary one The teleport is called "Monastery teleport" when you right click the cloak 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted September 24, 2020 Author Share Posted September 24, 2020 Done posted v137.0, should go live within a couple hours automatically. Please bear in mind it also needs dueling ring for quicker banking, and ardy cloak to return back to mines. If you wanna use another teleport (bank) lemme know so I can add support for it Quote Link to comment Share on other sites More sharing options...
Xiez Posted September 24, 2020 Share Posted September 24, 2020 3 minutes ago, Czar said: Done posted v137.0, should go live within a couple hours automatically. Please bear in mind it also needs dueling ring for quicker banking, and ardy cloak to return back to mines. If you wanna use another teleport (bank) lemme know so I can add support for it Ahhh shit.. I'm an early game iron man, dont have duel rings I can use Could you do it like: Teleport to rocks but walk to bank to deposit? I chose the ardy south bank for banking. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted September 24, 2020 Author Share Posted September 24, 2020 20 minutes ago, Xiez said: Ahhh shit.. I'm an early game iron man, dont have duel rings I can use Could you do it like: Teleport to rocks but walk to bank to deposit? I chose the ardy south bank for banking. Sounds good will add that now, good idea tbh. 1 Quote Link to comment Share on other sites More sharing options...
Xiez Posted September 24, 2020 Share Posted September 24, 2020 11 minutes ago, Czar said: Sounds good will add that now, good idea tbh. Amazing. Looking forward to the update. Will be live in couple of hours yea? Quote Link to comment Share on other sites More sharing options...
Xiez Posted September 25, 2020 Share Posted September 25, 2020 Hey @Czar I just tried v137.0 and putting the "method" to ardy cloak. The bots still doesnt teleport from ardy south bank to the rocks and keeps just running there.... 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted September 25, 2020 Author Share Posted September 25, 2020 Yes just working on adding non-duel arena mode, it will only use the cape teleport from the castle wars bank. Lemme do one more update to allow non-ring of dueling mode, you will see two methods in the method box thingy (on setup window), will be in v138.0 today. In this one it'll work from anywhere without a dueling ring, should be perfect for ironmen 1 Quote Link to comment Share on other sites More sharing options...
Xiez Posted September 25, 2020 Share Posted September 25, 2020 10 minutes ago, Czar said: Yes just working on adding non-duel arena mode, it will only use the cape teleport from the castle wars bank. Lemme do one more update to allow non-ring of dueling mode, you will see two methods in the method box thingy (on setup window), will be in v138.0 today. In this one it'll work from anywhere without a dueling ring, should be perfect for ironmen Alright thanks alot 1 Quote Link to comment Share on other sites More sharing options...
Xiez Posted September 25, 2020 Share Posted September 25, 2020 @Czar Last thing.. Does the script only support the grinder at the sandstone mine only if you have humidify unlocked? If so, is it possible to add unnoting waterskins at the bandit camp with GP? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted September 25, 2020 Author Share Posted September 25, 2020 3 hours ago, Xiez said: @Czar Last thing.. Does the script only support the grinder at the sandstone mine only if you have humidify unlocked? If so, is it possible to add unnoting waterskins at the bandit camp with GP? Yes currently with humidify only, but I'm willing to add more methods, I'll check that method out on youtube now and add it, first I'm just finishing up on the ardy mine update and then I'll add the bandit camp un-noting. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted September 26, 2020 Author Share Posted September 26, 2020 @Xiez Update for ardy cloak is now live, enjoy sir. Will be adding bandit camp un-note method now, along with feedback from other users and requests 1 Quote Link to comment Share on other sites More sharing options...
Xiez Posted September 26, 2020 Share Posted September 26, 2020 2 hours ago, Czar said: @Xiez Update for ardy cloak is now live, enjoy sir. Will be adding bandit camp un-note method now, along with feedback from other users and requests Alright thanks alot chief. Very happy about the fast responses also. Keep up the great work man. 1 Quote Link to comment Share on other sites More sharing options...
Xiez Posted September 27, 2020 Share Posted September 27, 2020 On 9/26/2020 at 6:01 PM, Czar said: @Xiez Update for ardy cloak is now live, enjoy sir. Will be adding bandit camp un-note method now, along with feedback from other users and requests When will this update be live sir? Quote Link to comment Share on other sites More sharing options...
Xiez Posted September 28, 2020 Share Posted September 28, 2020 @Czar Any update on the bandit camp un-noting? Quote Link to comment Share on other sites More sharing options...
Czar Posted September 28, 2020 Author Share Posted September 28, 2020 For Bandit camp un-noting method: Working on it sorry, this one's a bit more complex so it will take a bit more time. I'll try have it done by tomorrow morning! 1 Quote Link to comment Share on other sites More sharing options...