Saiyan Posted May 1, 2016 Share Posted May 1, 2016 Yup script is currently broken due to OSBot releasing their newest client. Tried getting the update out before they released a permanent version but they beat me to it. I am rushing as fast as I can to push a stable version! Version 2.8 has been released! Here is the final change log! Bug fixes: - fixed if a player walks over a trap that needs to be dismantled or checked, it will now interact with it instead of waiting for the trap to collapse - fixed an eating bug that would not eat if you were under attack while walking back to the trap spot - removed a few unwanted timers - made the script perform better on mirror mode by converting some methods - removed some depreciated methods - fix teleporting if a player follows you - fixed a false bug dealing with player attacking - fixed the npc caught bug - rewrote my custom bury bones method - rewrote part of my custom dropping method - added the number of bones buried in the paint - added a reset timer in a falconry delay - stopped computing max traps every 5 seconds and made it do it every time you level up. This lowers CPU - created a backup timer in case level up message is bugged, which is unlikely - fixed an auto talker handler bug - rewrote part of my isActive handler - fixed active trapping timers - made failsafes for turning certain timers off - reordered how trapping is configured by adding more randomness - fixed a player under attack check - fixed OSBot’s new writing error - added new debug info - fixed a bug dealing with fallen traps - added a new timer reset to fallen traps - fixed the traps switching from active to inactive halfway through the setup - reported the teleporting bug in the wilderness and it has been fixed in OSBot 2.4.57 - added the ability to disable and enable the auto talker when it is running - fixed a few paint NPE’s that would be thrown if script took too long starting up - fixed a bug dealing with attempting to log out while under attack - fixed a bug dealing with trying to switch worlds while under attack - fixed a bug that would world hop if you were in the bank with always hop turned on - hid some annoying log messages about walking - added logger information for everything now so you know exactly what the script is doing - rewrote my custom resetting trap method to make the spot return active so the script won’t break if you lag super hard anymore - fixed a world hopping NPE - fixed a timer bug that would not automatically go get a falcon if you don’t have one to start with - fixed an onMessage NPE And this is why you'll always remain the as the best sexiest fucker alive 1 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 1, 2016 Author Share Posted May 1, 2016 (edited) And this is why you'll always remain the as the best sexiest fucker alive It's because unlike some other scripters, I'm not in it for the money. I'd rather release 1 script that is perfect, rather than 30 scripts and not pay attention to half of them. Edited May 1, 2016 by ProjectPact 4 Quote Link to comment Share on other sites More sharing options...
Saiyan Posted May 1, 2016 Share Posted May 1, 2016 It's because unlike some other scripters, I'm not in it for the money. I'd rather release 1 script that is perfect, rather than 30 scripts and not pay attention to half of them. You need to spend some time on me tho 1 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 2, 2016 Author Share Posted May 2, 2016 (edited) version 2.9 has been released! Awaiting SDN approval! Version 2.8 had NPE on start up that were not thrown for me, so I quickly patched that and found other issues I could address really quickly ;) Never heard anyone complain for some quick updates, so I took care of them. Bug fixes: fixed a falconry bug for trying to catch wrong npc rewrote debugger to show logger info fixed a state typo added more logger information fixed painter NPE fixed multiple QuickHop NPE fixed a double clicking bug when attempting to walk to dismantle or check a trap made the auto talker smarter only allows the auto talker to reply to one message at a time instead of every single message auto talker now replies with user’s hunter level if asked fixed the logger information for talker fixed a NPE in dismantleTask fixed a NPE in checkTask Edited May 2, 2016 by ProjectPact 2 Quote Link to comment Share on other sites More sharing options...
Saiyan Posted May 2, 2016 Share Posted May 2, 2016 version 2.9 has been released! Awaiting SDN approval! Version 2.8 had NPE on start up that were not thrown for me, so I quickly patched that and found other issues I could address really quickly ;) Never heard anyone complain for some quick updates, so I took care of them. Bug fixes: fixed a falconry bug for trying to catch wrong npc rewrote debugger to show logger info fixed a state typo added more logger information fixed painter NPE fixed multiple QuickHop NPE fixed a double clicking bug when attempting to walk to dismantle or check a trap made the auto talker smarter only allows the auto talker to reply to one message at a time instead of every single message auto talker now replies with user’s hunter level if asked fixed the logger information for talker fixed a NPE in dismantleTask fixed a NPE in checkTask Gj man! lemme scem som noobs for a bond xD 1 Quote Link to comment Share on other sites More sharing options...
mp595 Posted May 2, 2016 Share Posted May 2, 2016 hi could i have a trial plz to test out? Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 2, 2016 Author Share Posted May 2, 2016 Version 2.9 is now live! Please report any bugs you find so they can be fixed ASAP in the next version! Thank you everyone for keeping this the most advanced hunter script on OSBot! -PP Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 2, 2016 Author Share Posted May 2, 2016 (edited) Remember to give me some feed back on version 2.9! There were a lot of changes made! Please let me know! -PP Edited May 2, 2016 by ProjectPact Quote Link to comment Share on other sites More sharing options...
Vitanet Posted May 2, 2016 Share Posted May 2, 2016 thanks bro! yesterday i purchase your script! hope i do choose good 1 Quote Link to comment Share on other sites More sharing options...
Grizzmudo Posted May 2, 2016 Share Posted May 2, 2016 Salamanders not working at all, tested at red and black. I press to start and nothing happens. Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 2, 2016 Author Share Posted May 2, 2016 Salamanders not working at all, tested at red and black. I press to start and nothing happens. Any error messages with it? Check the logger and let me know! Also, what is your inventory setup? How many free spots are there? And are you on mirror or injection Quote Link to comment Share on other sites More sharing options...
Grizzmudo Posted May 2, 2016 Share Posted May 2, 2016 Any error messages with it? Check the logger and let me know! Also, what is your inventory setup? How many free spots are there? And are you on mirror or injection No error messages. Checked the logger and all it says is: [iNFO][bot #1][05/02 05:31:11 PM]: Loaded 4 built-in random solvers! [iNFO][bot #1][05/02 05:31:11 PM]: [CoN.F] Tiles are up to date. [iNFO][bot #1][05/02 05:31:12 PM]: [iNFO][bot #1][05/02 05:31:12 PM]: [WARNING] Please remember to start ProjectPact's AIO Hunter with 3 spots open in your inventory! [iNFO][bot #1][05/02 05:31:12 PM]: [iNFO][05/02 05:31:12 PM]: Started script : ProjectPact's AIO Hunter It just hangs there. Nothing happens. Waited for a little over 5 minutes after the GUI closed, then I terminated it. I'm using injection, and I had exactly 3 spots open. 2 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 2, 2016 Author Share Posted May 2, 2016 No error messages. Checked the logger and all it says is: [iNFO][bot #1][05/02 05:31:11 PM]: Loaded 4 built-in random solvers! [iNFO][bot #1][05/02 05:31:11 PM]: [CoN.F] Tiles are up to date. [iNFO][bot #1][05/02 05:31:12 PM]: [iNFO][bot #1][05/02 05:31:12 PM]: [WARNING] Please remember to start ProjectPact's AIO Hunter with 3 spots open in your inventory! [iNFO][bot #1][05/02 05:31:12 PM]: [iNFO][05/02 05:31:12 PM]: Started script : ProjectPact's AIO Hunter It just hangs there. Nothing happens. Waited for a little over 5 minutes after the GUI closed, then I terminated it. I'm using injection, and I had exactly 3 spots open. Are you on mirror mode? Quote Link to comment Share on other sites More sharing options...
Grizzmudo Posted May 2, 2016 Share Posted May 2, 2016 Nope, stealth injection. Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 2, 2016 Author Share Posted May 2, 2016 Nope, stealth injection. I'll try debugging it when I get home, but last night when I was testing it ran fine. I'll look over it for you! Quote Link to comment Share on other sites More sharing options...