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PPOSB - AIO Hunter


ProjectPact

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Hey, I ended up purchasing the script. I'm currently working on salamanders, and the reaction time seems super bot-like. My char will run up to the trap, wait a couple seconds, then try to set it instead of running directly to set the trap. Is there something I can do in the GUI to avoid these types of interactions? It's also impacting my xp/hr by quite a bit  (was getting close to 40k xp/hr when doing it by hand, now down to 28k xp/hr).

Edited by IvanAteyea99
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1 hour ago, IvanAteyea99 said:

Hey, I ended up purchasing the script. I'm currently working on salamanders, and the reaction time seems super bot-like. My char will run up to the trap, wait a couple seconds, then try to set it instead of running directly to set the trap. Is there something I can do in the GUI to avoid these types of interactions? It's also impacting my xp/hr by quite a bit  (was getting close to 40k xp/hr when doing it by hand, now down to 28k xp/hr).

What salamanders are you hunting?

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12 hours ago, ProjectPact said:

orange salamanders are shit. Do falconry until red salamanders, then force 3 traps 

They were better xp for me than falconry, and you didn't really address the main complaint that the bot was incredibly bot-like at orange salamanders. I'll go ahead and do falconry for the sake of my account, but I hope that you'll look into my suggestion a bit. 

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1 hour ago, IvanAteyea99 said:

They were better xp for me than falconry, and you didn't really address the main complaint that the bot was incredibly bot-like at orange salamanders. I'll go ahead and do falconry for the sake of my account, but I hope that you'll look into my suggestion a bit. 

You're using a bot, saying it looks like a bot :( I can't record hand data to make it function any better than it already does. I use OSBot's mouse methods and interactions. 

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Could you add "spawn camping" for butterfly hunting? Character runs around the area wasting run energy when it could just wait for butterfly to respawn, it takes like 3-4 seconds.

Maybe something like this: it makes 7x7 area around your starting tile, if there is no butterfly inside that area for ~6 seconds, it will catch closest one. Then it will return to the starting area and keep catching it again.

That method would require user to know where the butterflies spawn

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