Baked Posted June 21, 2017 Share Posted June 21, 2017 5 hours ago, ProjectPact said: Done Very happy with the scripts progression system it is running very nicely without flaws, however i have a question about the responding to players feature. Do you recommend using it or just leaving it off? Will be purchasing the script once the trial is finished =) 1 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 21, 2017 Author Share Posted June 21, 2017 1 hour ago, Stevo724 said: Very happy with the scripts progression system it is running very nicely without flaws, however i have a question about the responding to players feature. Do you recommend using it or just leaving it off? Will be purchasing the script once the trial is finished =) The responding currently is only half functional since the company I previously used is now charging $200 a month. I have been working on creating my own AI to replace the old system, which will be way better 1 Quote Link to comment Share on other sites More sharing options...
Baked Posted June 21, 2017 Share Posted June 21, 2017 (edited) Do you have a recommended inventory for black chins, or will the bot automatically set one up? Also do I need to be at the chin location before starting the script? Edited June 21, 2017 by Stevo724 Quote Link to comment Share on other sites More sharing options...
nickpps Posted June 22, 2017 Share Posted June 22, 2017 Can I get a trial for this? I want to try it out before risking it on my main. So close to 99 :P 1 Quote Link to comment Share on other sites More sharing options...
whatthef Posted June 22, 2017 Share Posted June 22, 2017 Can i get a trial want to test the script out 1 Quote Link to comment Share on other sites More sharing options...
george510 Posted June 23, 2017 Share Posted June 23, 2017 can i get a trial plzzzz 1 Quote Link to comment Share on other sites More sharing options...
KnightOfZero Posted June 23, 2017 Share Posted June 23, 2017 When using progressive mode, at what point will it stop hunting for crimson swifts? Quote Link to comment Share on other sites More sharing options...
Sean Wilson Posted June 23, 2017 Share Posted June 23, 2017 can i get trial please? Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 23, 2017 Author Share Posted June 23, 2017 57 minutes ago, Chrisgothigh said: When using progressive mode, at what point will it stop hunting for crimson swifts? Level 20 in version 5.9, but I have changed it to 19 in version 6.0 1 Quote Link to comment Share on other sites More sharing options...
noobacc23 Posted June 24, 2017 Share Posted June 24, 2017 On 6/23/2017 at 4:46 AM, ProjectPact said: Level 20 in version 5.9, but I have changed it to 19 in version 6.0 trial pls 1 Quote Link to comment Share on other sites More sharing options...
Baked Posted June 24, 2017 Share Posted June 24, 2017 How should I set up the bot for black chins? Food, glory, traps? What all is supported for black chins? Also where do I need to start the script for them? Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 24, 2017 Author Share Posted June 24, 2017 1 hour ago, Stevo724 said: How should I set up the bot for black chins? Food, glory, traps? What all is supported for black chins? Also where do I need to start the script for them? Good question! To start the script for black chins, I would recommend wearing a glory(6), taking your best food, and plenty of traps. You start the script at the black hunting site you prefer and the script will begin setting up traps. Black chin supports walking to bank when you run out of traps, it gets new glories out of you run out of charges, it hops right when it sees a pk near your level, it tried to tell away first, and if not it will run down to bank, it knows if you have been teleblocked or not... there are a lot of features for it hahaha 1 Quote Link to comment Share on other sites More sharing options...
Baked Posted June 24, 2017 Share Posted June 24, 2017 (edited) Also a suggestion to the salamanders portion of the script, i think it would be a good idea if it would drop each salamander as soon as you get one as they weigh a lot and will drain your run energy quickly if you don't drop them. Edited June 24, 2017 by Stevo724 1 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted June 25, 2017 Author Share Posted June 25, 2017 3 hours ago, Stevo724 said: Also a suggestion to the salamanders portion of the script, i think it would be a good idea if it would drop each salamander as soon as you get one as they weigh a lot and will drain your run energy quickly if you don't drop them. I like this idea, I will definitely take note of it and try to sneak it in this update, but I can't promise it since I need to get 6.0 out as soon as possible. I can for sure get it in 6.1 for you 1 Quote Link to comment Share on other sites More sharing options...
Baked Posted June 25, 2017 Share Posted June 25, 2017 (edited) 8 hours ago, ProjectPact said: I like this idea, I will definitely take note of it and try to sneak it in this update, but I can't promise it since I need to get 6.0 out as soon as possible. I can for sure get it in 6.1 for you Edited June 25, 2017 by Stevo724 Quote Link to comment Share on other sites More sharing options...