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ProjectPact

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Make sure you guys join the Discord chat for all the news leaks and information before they hit OSBot's website! You can chat with me there via voice or chat! I can help with any problems you may have, and reporting bugs to me is the easiest on there! :)

 

The link can be found on the front page of the thread! <3

 

much love,

 

PP

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4 hours ago, handi said:

Which creatures does progressive mode catch at certain levels? Bought this script, and would like to know when it moves on to next spot :)

1-20 crimson swift, 20-43 tropical wagtail, 43-63 falconry, 63+ red chins :)

1 hour ago, mark budson said:

hey man ive brought this i was wondering what the talker enabler is likeand the 1 tick?

The talker is currently disabled until I finish writing my own artificial intelligence. The company I used to use for it decided to make it private and you have to pay $100+ a month just to use it.... So it is disabled temporarily until I finish mine, which is about halfway done. :)

 

The 1 tick is for trap hunting (bird snares or box traps) and it removes all wait times. So you get more exp, more catches/ hr, which in turn yields more $$$$$$$

 

 

Also just had a really successful run at Salamanders testing some changes :)

52baf98d36de603ca85993a078847bf7.png

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Running another progressive overnight test tonight! Here is what I hope to be the final change log before release! :)

 

————————————

Hunter Updates v5.9:

————————————

 

  • Added full GE support
  • Added organization for items
  • Added auto saving and loading configuration
  • Rearranged the GUI 
  • Fixed banking issues
  • Fixed some unnecessary walking CPU
  • Fixed delay after using a Dueling ring, or Games necklace
  • Fixed a rare safety attack bug that would think you were being attacked when talking to Matthias
  • Performance cache systems implemented
  • Falconry now supports the script refresh rate you choose
  • Fixed a timer reset on the trapping system
  • Updated banking methods
  • Added withdraw Games necklace(8) task
  • Fixed returning to traps stall time
  • Changed the amount of traps your player will take if you get more traps during progression
  • Fixed a few NPE in the paint that were very rare
  • Reduced over CPU usage of the trapping system
  • Updated the Games necklace teleporting
  • Fixed a new double texting bug
  • Fixed a teleporting to castle wars CPU spike when getting more traps
  • Fixed the bug with the logs not saving in the correct folder
  • Rearranged the order to try to logout/ eat faster/ teleport sooner while in the wilderness
  • Edited some of my mouse handler
  • Edited Falconry a lot, uses even less CPU
  • Fixed a random double click that would sometimes happen when trying to catch kebbits
  • Rewrote getting more traps from the bank
  • Placed a new check in the setup task
  • Fixed the trapping bug that would remove spots
  • Rewrote some of the salamander trap handling system
  • Changed the order of trapping for Salamanders
  • Fixed when the warning screen about not finding all trap spots appears.
  • Updated the warning color for the spots available
  • Rewrote the TakeTrapTask
  • Put a safety check for advanced hunting with smart hop
  • Profit counter not working correctly has been touched up
  • Added TDC to the texting list
  • Fixed a hopping timer
  • Fixed logout handler
  • Fixed anti trap crashing system
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25 minutes ago, Antonio Kala said:

welcome to the club what took you so long?

I have my own private script for Hunter but I'm afraid it got profiled recently, I'm getting banned within a day :(
Hopefully my accounts will survive longer with ProjectPact's script. So far, I'm very pleased.

@ProjectPact Something I've experienced, not sure if it's a bug or meant to work this way, I started the script near the mining rocks at the Piscatoris teleport destination expecting it to webwalk to the Copper longtails but it just laid the trap right there instead :s Edit: just read from previous replies that it only walks during progressive mode.
Also, I'm wondering why progressive mode spends till 20 Hunter at Crimsons and doesn't progress to Coppers at 9 Hunter.

Edited by Adept
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1 hour ago, Adept said:

I have my own private script for Hunter but I'm afraid it got profiled recently, I'm getting banned within a day :(
Hopefully my accounts will survive longer with ProjectPact's script. So far, I'm very pleased.

@ProjectPact Something I've experienced, not sure if it's a bug or meant to work this way, I started the script near the mining rocks at the Piscatoris teleport destination expecting it to webwalk to the Copper longtails but it just laid the trap right there instead :s Edit: just read from previous replies that it only walks during progressive mode.
Also, I'm wondering why progressive mode spends till 20 Hunter at Crimsons and doesn't progress to Coppers at 9 Hunter.

 

I make it stay at crimson for a couple of good reasons. :D 

 

1. The rate at which you catch crimson swift goes up A LOT when you get around 9+ hunter, so your exp/hr goes up.

2. Tropical wagtail, the second stage of progression, are right next to your location at crimson swfit.

3. It's less of a risk to take your player to feldip hill rather than piscatoris twice (going once for copper longtails and again for falconry since most people using progression will be on level 3's)

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Setting the script up for release! 

 

Here is the final change log!

 

————————————

Hunter Updates v5.9:

————————————

 

  • Added full GE support
  • Added organization for items
  • Added auto saving and loading configuration
  • Rearranged the GUI 
  • Fixed banking issues
  • Fixed some unnecessary walking CPU
  • Fixed delay after using a Dueling ring, or Games necklace
  • Fixed a rare safety attack bug that would think you were being attacked when talking to Matthias
  • Performance cache systems implemented
  • Falconry now supports the script refresh rate you choose
  • Fixed a timer reset on the trapping system
  • Updated banking methods
  • Added withdraw Games necklace(8) task
  • Fixed returning to traps stall time
  • Changed the amount of traps your player will take if you get more traps during progression
  • Fixed a few NPE in the paint that were very rare
  • Reduced over CPU usage of the trapping system
  • Updated the Games necklace teleporting
  • Fixed a new double texting bug
  • Fixed a teleporting to castle wars CPU spike when getting more traps
  • Fixed the bug with the logs not saving in the correct folder
  • Rearranged the order to try to logout/ eat faster/ teleport sooner while in the wilderness
  • Edited some of my mouse handler
  • Edited Falconry a lot, uses even less CPU
  • Fixed a random double click that would sometimes happen when trying to catch kebbits
  • Rewrote getting more traps from the bank
  • Placed a new check in the setup task
  • Fixed the trapping bug that would remove spots
  • Rewrote some of the salamander trap handling system
  • Changed the order of trapping for Salamanders
  • Fixed when the warning screen about not finding all trap spots appears.
  • Updated the warning color for the spots available
  • Rewrote the TakeTrapTask
  • Put a safety check for advanced hunting with smart hop
  • Profit counter not working correctly has been touched up
  • Added TDC to the texting list
  • Fixed a hopping timer
  • Fixed logout handler
  • Fixed anti trap crashing system
  • Fixed trap relocation 
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4 minutes ago, Adept said:

Still no CLI support for progressive mode... breaks my heart :'(
Fantastic update nonetheless. Can we can expect the update to be make it to the SDN within the next 48 hours?
 

I'll get CLI eventually, it's on my todo list. I just have another thing up my sleeve I am going to start working on today :)

The update will be pushed now, and I hope Alek or one of the other devs can push it sometime today :D

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