futbolistas Posted May 20, 2017 Share Posted May 20, 2017 12 minutes ago, ProjectPact said: No, I am deleting posts that aren't following the proper guidelines. I have a report section for a reason. If there is a bug, you report it and I will fix it. http://projectpactscripting.com/bug_reports.php Before i buy script i read all comments and wheres no bad, only goods and now i understand why... u just delete it. I dont flame in post i dont rage. It was just my oppinion of a lot of hours test. and u just delete it and let peoples think this script is incredible one. Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 20, 2017 Author Share Posted May 20, 2017 Just now, futbolistas said: Before i buy script i read all comments and wheres no bad, only goods and now i understand why... u just delete it. I dont flame in post i dont rage. It was just my oppinion of a lot of hours test. and u just delete it and let peoples think this script is incredible one. Report problems to me and I can fix them. If you sit back like a turtle in it's shell and don't say anything, how am I supposed to know to fix them. Please stop commenting on my thread. Quote Link to comment Share on other sites More sharing options...
Xaya Posted May 20, 2017 Share Posted May 20, 2017 hello! can i get a free trial? Xaya 1 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 21, 2017 Author Share Posted May 21, 2017 Congratulations to @Antonio Kala for winning the 2 Week Highscores Competition! 1 Quote Link to comment Share on other sites More sharing options...
Antonio Kala Posted May 21, 2017 Share Posted May 21, 2017 https://gyazo.com/2e09c75412d9f471bb66f8df0dc04f46 Got 10m paid for winning. Thanks! was a lot of fun. 1 Quote Link to comment Share on other sites More sharing options...
mark budson Posted May 21, 2017 Share Posted May 21, 2017 HEY MAN I BROUGHT THIS DOES IT 1 TICK WHEN DOING CHINS? 1 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 21, 2017 Author Share Posted May 21, 2017 1 hour ago, mark budson said: HEY MAN I BROUGHT THIS DOES IT 1 TICK WHEN DOING CHINS? The huge 1 tick update is coming in 5.7! I've already released some leak videos of how amazing it is on my discord channel! Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 21, 2017 Author Share Posted May 21, 2017 On the final stages of testing 5.7 with lots of new features and fixes! Quote Link to comment Share on other sites More sharing options...
TiTTAT Posted May 21, 2017 Share Posted May 21, 2017 Hoping to get a trial. Thanks in advance 1 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 22, 2017 Author Share Posted May 22, 2017 I will be giving trials out when 5.7 is released... which should be VERY soon! Join the Discord chat to find out news and information! Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 22, 2017 Author Share Posted May 22, 2017 Version 5.7 has been pushed! Please allow time for the developers to release it to the public! Hunter Updates: Preset Salamanders to never be able to use one tick Added a new check for bird hunting and low inventory room Rewrote a new check for making sure to handle fallen traps first before checking Walkover traps will automatically be enabled if you are one ticking Removed a delay after dropping entire inventory Tweaked up the dropping task a bit Added a new advanced mouse hover feature to know how to handle miss-clicks Added tile locations to my custom debugger Removed some extra debug logger information Smoothed out a lot of the performance in event handling Adding dynamic multi-threading to the trapping system Added a new check to fallen traps Fixed a double texting glitch Fixed a possible detection problem with the next setup spot if a tile collapsed at the same time Fixed a trap relocation bug caused by updated logic Added new checks to picking up all traps before break Rewrote parts of the break handler Rewrote the entire trap relocation handler Revised some of the setup task Reordered some event tasks Fixed an issue with traps not being declared active right away Added a secondary myTrap confirmation Added a new cache system 1 Quote Link to comment Share on other sites More sharing options...
magpiemad7 Posted May 22, 2017 Share Posted May 22, 2017 liked the post, Can I (magpiemad7) have a trial of this script please ? 1 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 23, 2017 Author Share Posted May 23, 2017 Sneak peek at new GUI for v5.8 2 Quote Link to comment Share on other sites More sharing options...
gosubear Posted May 23, 2017 Share Posted May 23, 2017 @ProjectPact From what i can tell progressive mode (with 15) hunter teleports to castle wars and then gets stuck. Also if you can make it detect if we have fairy rings unlocked to get to copper tails instead of staying at crimson. And if it doesnt have it unlocked. it should use the boat outside on the fence line of gnome stronghold to get to the hunting grounds for copper tails. Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 23, 2017 Author Share Posted May 23, 2017 2 hours ago, gosubear said: @ProjectPact From what i can tell progressive mode (with 15) hunter teleports to castle wars and then gets stuck. Also if you can make it detect if we have fairy rings unlocked to get to copper tails instead of staying at crimson. And if it doesnt have it unlocked. it should use the boat outside on the fence line of gnome stronghold to get to the hunting grounds for copper tails. What was your inventory setup when you started progression? You teleported to castle wars because you were walking to crimson swift Quote Link to comment Share on other sites More sharing options...