Grizzmudo Posted May 14, 2016 Share Posted May 14, 2016 The script isn't responding to people. I have the box checked when I start and the paint says talker enabled. When someone talks, it says on the paint that I have replied 1 time, but I look at my chat logs and the bot doesn't say anything. Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 14, 2016 Author Share Posted May 14, 2016 The script isn't responding to people. I have the box checked when I start and the paint says talker enabled. When someone talks, it says on the paint that I have replied 1 time, but I look at my chat logs and the bot doesn't say anything. Really? Strange, mine seems to be working perfectly. Can you open up the logger and see if any error messages show up? Quote Link to comment Share on other sites More sharing options...
pandakills Posted May 14, 2016 Share Posted May 14, 2016 (edited) Thank you Edited May 14, 2016 by pandakills 1 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 14, 2016 Author Share Posted May 14, 2016 (edited) Havent reicived the trial by the looks of it ProjectPact Check pm The script isn't responding to people. I have the box checked when I start and the paint says talker enabled. When someone talks, it says on the paint that I have replied 1 time, but I look at my chat logs and the bot doesn't say anything. Found the problem... it's caused by OSBot's new security update. Will try to find a fix! Update on the problem! I have sent the one and only Alek a message pertaining the situation. He will have a look at it in the morning! Edited May 14, 2016 by ProjectPact 1 Quote Link to comment Share on other sites More sharing options...
jstybel17 Posted May 14, 2016 Share Posted May 14, 2016 (edited) Can I get a trial? Edited May 14, 2016 by jstybel17 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 14, 2016 Author Share Posted May 14, 2016 Can I get a trial? Done! Quote Link to comment Share on other sites More sharing options...
Hashtag Sk00n Posted May 14, 2016 Share Posted May 14, 2016 (edited) Been a few weeks since I used this. Did you ever make a "fletch kebbit bolts" option for prickly kebbit hunting? Naturally it drops all the kebbit spikes after 20 are in the inventory (or full inventory), when you can fletch them for minimal experience (6 fletching exp per spike). This is extremely useful for iron men like myself to use as ammunition. Edited May 14, 2016 by Hashtag Sk00n Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 14, 2016 Author Share Posted May 14, 2016 Been a few weeks since I used this. Did you ever make a "fletch kebbit bolts" option for prickly kebbit hunting? Naturally it drops all the kebbit spikes after 20 are in the inventory (or full inventory), when you can fletch them for minimal experience (6 fletching exp per spike). This is extremely useful for iron men like myself to use as ammunition. Ahhh I knew there was something I forgot to add! Can you send me a detailed PM with what I need and the levels and the interaction events that need to take place? This was something I wanted to add but forgot! Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 14, 2016 Author Share Posted May 14, 2016 Been a few weeks since I used this. Did you ever make a "fletch kebbit bolts" option for prickly kebbit hunting? Naturally it drops all the kebbit spikes after 20 are in the inventory (or full inventory), when you can fletch them for minimal experience (6 fletching exp per spike). This is extremely useful for iron men like myself to use as ammunition. Ok, I added everything for this code wise... just gotta get 33 fletching to test! New awesome features are almost ready for release! One pretty big feature will be in the making for the next 2-3 days Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 14, 2016 Author Share Posted May 14, 2016 (edited) Version 3.3 has been pushed! Bug fixes: fixed a logout after level message error on GUI removed OSBot’s teleport handler and am using a custom one I made fixed the report a bug button fixed not picking up traps before logging out after reaching level X player will now run to 30 wilderness before trying to teleport added prayer levels gained in the paint when burry bones is toggled fixed a texting bug that was caused by OSBot's new security updates for reading a writing fixed a walking to bank NPE added fletching kebbit bolts support (requires a chisel and 32 fletching) made GUI resizable for smaller computer screens added color to a display message removed annoying walker spam fixed a remove weapons bug EDIT: PLEASE let me know if the dropping method is messed up or fletching kebbit bolts is. I tested both and they worked perfectly, however those things were heavily modified, so feedback is welcomed! Been a few weeks since I used this. Did you ever make a "fletch kebbit bolts" option for prickly kebbit hunting? Naturally it drops all the kebbit spikes after 20 are in the inventory (or full inventory), when you can fletch them for minimal experience (6 fletching exp per spike). This is extremely useful for iron men like myself to use as ammunition. Your request has been added in version 3.3 and will hopefully be out today! Edited May 14, 2016 by ProjectPact 1 Quote Link to comment Share on other sites More sharing options...
Hashtag Sk00n Posted May 14, 2016 Share Posted May 14, 2016 (edited) Version 3.3 has been pushed! Bug fixes: fixed a logout after level message error on GUI removed OSBot’s teleport handler and am using a custom one I made fixed the report a bug button fixed not picking up traps before logging out after reaching level X player will now run to 30 wilderness before trying to teleport added prayer levels gained in the paint when burry bones is toggled fixed a texting bug that was caused by OSBot's new security updates for reading a writing fixed a walking to bank NPE added fletching kebbit bolts support (requires a chisel and 32 fletching) made GUI resizable for smaller computer screens added color to a display message removed annoying walker spam fixed a remove weapons bug EDIT: PLEASE let me know if the dropping method is messed up or fletching kebbit bolts is. I tested both and they worked perfectly, however those things were heavily modified, so feedback is welcomed! Your request has been added in version 3.3 and will hopefully be out today! You da best I'll get on testing asap Edited May 15, 2016 by Hashtag Sk00n 1 Quote Link to comment Share on other sites More sharing options...
kidkritter Posted May 14, 2016 Share Posted May 14, 2016 Trial please? id: kidkritter 1 Quote Link to comment Share on other sites More sharing options...
saum Posted May 15, 2016 Share Posted May 15, 2016 I'd love a 12 hour trial ID - saum 1 Quote Link to comment Share on other sites More sharing options...
osbotbotter Posted May 16, 2016 Share Posted May 16, 2016 can i have a trail 1 Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 16, 2016 Author Share Posted May 16, 2016 Trial please? id: kidkritter I'd love a 12 hour trial ID - saum can i have a trail Done, Done, and Done! Quote Link to comment Share on other sites More sharing options...