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Hey, I've set everything up flawlessly (pretty sure), but the script messes up relatively consistently.

 

I'm making oak larders with a demon butler. The issue occurs with clicking the oak larder option when attempting to make it.

There are two variations of the issue:

 

1. There is some sort of delay, usually in the form of a 1 or 2 second lag, right as the script clicks the oak larder option to make it, but because there is that delay and the screen doesn't exit immediately, the script clicks oak larder again a second later (probably thinking it wasn't clicked in the first place). But that second later the oak larder was already started to be made, and since the selection screen disappeared, the script clicks onto some random far away spot that corresponds to the coordinates of where the oak larder option was. It does this for a little while then it terminates.

 

2. The demon butler comes right when you are about to click on the oak larder option and in turn makes the option screen exit; the script proceeds to do the same thing as mentioned above.

 

I will link to a gif of it happening in a minute (once it uploads). 

 

Again, it happens consistently so I'm not sure what I can do differently. I think the fix for this program wise would be to have the script recognize that it's exited the selection menu for which larder to build, so it needs to reopen, etc. Please fix ASAP if possible. Cheers!

 

edit: http://i.imgur.com/8xvU7Uh.gifv

 

 

Edited by Prana
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Hey, I've set everything up flawlessly (pretty sure), but the script messes up relatively consistently.

 

I'm making oak larders with a demon butler. The issue occurs with clicking the oak larder option when attempting to make it.

There are two variations of the issue:

 

1. There is some sort of delay, usually in the form of a 1 or 2 second lag, right as the script clicks the oak larder option to make it, but because there is that delay and the screen doesn't exit immediately, the script clicks oak larder again a second later (probably thinking it wasn't clicked in the first place). But that second later the oak larder was already started to be made, and since the selection screen disappeared, the script clicks onto some random far away spot that corresponds to the coordinates of where the oak larder option was. It does this for a little while then it terminates.

 

2. The demon butler comes right when you are about to click on the oak larder option and in turn makes the option screen exit; the script proceeds to do the same thing as mentioned above.

 

I will link to a gif of it happening in a minute (once it uploads). 

 

Again, it happens consistently so I'm not sure what I can do differently. I think the fix for this program wise would be to have the script recognize that it's exited the selection menu for which larder to build, so it needs to reopen, etc. Please fix ASAP if possible. Cheers!

I'll be awaiting your GIF. I'll also check it myself in about 10 minutes. 

Hey, I've set everything up flawlessly (pretty sure), but the script messes up relatively consistently.

 

I'm making oak larders with a demon butler. The issue occurs with clicking the oak larder option when attempting to make it.

There are two variations of the issue:

 

1. There is some sort of delay, usually in the form of a 1 or 2 second lag, right as the script clicks the oak larder option to make it, but because there is that delay and the screen doesn't exit immediately, the script clicks oak larder again a second later (probably thinking it wasn't clicked in the first place). But that second later the oak larder was already started to be made, and since the selection screen disappeared, the script clicks onto some random far away spot that corresponds to the coordinates of where the oak larder option was. It does this for a little while then it terminates.

 

2. The demon butler comes right when you are about to click on the oak larder option and in turn makes the option screen exit; the script proceeds to do the same thing as mentioned above.

 

I will link to a gif of it happening in a minute (once it uploads). 

 

Again, it happens consistently so I'm not sure what I can do differently. I think the fix for this program wise would be to have the script recognize that it's exited the selection menu for which larder to build, so it needs to reopen, etc. Please fix ASAP if possible. Cheers!

EDIT: Just tested, works fine for me. PM me your skype so I can take a look at your scenario.

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I'll be awaiting your GIF. I'll also check it myself in about 10 minutes. 

EDIT: Just tested, works fine for me. PM me your skype so I can take a look at your scenario.

Hm, I trust that it works fine for you, so I must be doing something wrong.

 

I unfortunately have to go now and won't be back awhile, so I'll have to PM you abit later.

 

And I edited in the gif up above; that might help a bit.

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Hm, I trust that it works fine for you, so I must be doing something wrong.

 

I unfortunately have to go now and won't be back awhile, so I'll have to PM you abit later.

 

And I edited in the gif up above; that might help a bit.

 

Fixed this, should no longer happen to some users. Update has been pushed.

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I am trying to build crude wooden chairs. Have planks, nails, hammer and saw, varrock and home tabs in my inventory. I check "Use Varrock Tabs" and "Use Home Tabs" and I start it when I am in my house with build mode on, but when it starts it just uses a varrock tele and then walks to the bank and does nothing.

 

Log:

[iNFO][bot #1][02/28 05:39:40 PM]: Everything is ready, Goodluck gaining!
[iNFO][02/28 05:39:40 PM]: Started script : AIO Construction
[iNFO][bot #1][02/28 05:39:46 PM]: Using Varrock Tab!
[iNFO][bot #1][02/28 05:39:52 PM]: Choosing & Generating our path to the bank
[iNFO][bot #1][02/28 05:39:52 PM]: Path #1 -- Randomizing Tiles..
Edited by CircusCow
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I am trying to build crude wooden chairs. Have planks, nails, hammer and saw, varrock and home tabs in my inventory. I check "Use Varrock Tabs" and "Use Home Tabs" and I start it when I am in my house with build mode on, but when it starts it just uses a varrock tele and then walks to the bank and does nothing.

 

Log:

[iNFO][bot #1][02/28 05:39:40 PM]: Everything is ready, Goodluck gaining!
[iNFO][02/28 05:39:40 PM]: Started script : AIO Construction
[iNFO][bot #1][02/28 05:39:46 PM]: Using Varrock Tab!
[iNFO][bot #1][02/28 05:39:52 PM]: Choosing & Generating our path to the bank
[iNFO][bot #1][02/28 05:39:52 PM]: Path #1 -- Randomizing Tiles..

 

please tell your skype in pm so i can take a look at it

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