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AIO Construction

Featured Replies

  • Author

Eh I dont know what's going on, I have house tabs, planks, nails, duel rings, saw and hammer in my bank. I run the script doing crude chairs using house teleports and cw teleport, it starts withdraws a dueling ring then logs out and stops

What does the console say?

What does the console say?

not sure, trial ended. I had it set up like you said on page 1. It wouldn't tell my from castle wars to home
  • Author

not sure, trial ended. I had it set up like you said on page 1. It wouldn't tell my from castle wars to home

Tell me your skype in PM You are still doing something wrong.

Hey, I've set everything up flawlessly (pretty sure), but the script messes up relatively consistently.

 

I'm making oak larders with a demon butler. The issue occurs with clicking the oak larder option when attempting to make it.

There are two variations of the issue:

 

1. There is some sort of delay, usually in the form of a 1 or 2 second lag, right as the script clicks the oak larder option to make it, but because there is that delay and the screen doesn't exit immediately, the script clicks oak larder again a second later (probably thinking it wasn't clicked in the first place). But that second later the oak larder was already started to be made, and since the selection screen disappeared, the script clicks onto some random far away spot that corresponds to the coordinates of where the oak larder option was. It does this for a little while then it terminates.

 

2. The demon butler comes right when you are about to click on the oak larder option and in turn makes the option screen exit; the script proceeds to do the same thing as mentioned above.

 

I will link to a gif of it happening in a minute (once it uploads). 

 

Again, it happens consistently so I'm not sure what I can do differently. I think the fix for this program wise would be to have the script recognize that it's exited the selection menu for which larder to build, so it needs to reopen, etc. Please fix ASAP if possible. Cheers!

 

edit: http://i.imgur.com/8xvU7Uh.gifv

 

 

Edited by Prana

  • Author

Hey, I've set everything up flawlessly (pretty sure), but the script messes up relatively consistently.

 

I'm making oak larders with a demon butler. The issue occurs with clicking the oak larder option when attempting to make it.

There are two variations of the issue:

 

1. There is some sort of delay, usually in the form of a 1 or 2 second lag, right as the script clicks the oak larder option to make it, but because there is that delay and the screen doesn't exit immediately, the script clicks oak larder again a second later (probably thinking it wasn't clicked in the first place). But that second later the oak larder was already started to be made, and since the selection screen disappeared, the script clicks onto some random far away spot that corresponds to the coordinates of where the oak larder option was. It does this for a little while then it terminates.

 

2. The demon butler comes right when you are about to click on the oak larder option and in turn makes the option screen exit; the script proceeds to do the same thing as mentioned above.

 

I will link to a gif of it happening in a minute (once it uploads). 

 

Again, it happens consistently so I'm not sure what I can do differently. I think the fix for this program wise would be to have the script recognize that it's exited the selection menu for which larder to build, so it needs to reopen, etc. Please fix ASAP if possible. Cheers!

I'll be awaiting your GIF. I'll also check it myself in about 10 minutes. 

Hey, I've set everything up flawlessly (pretty sure), but the script messes up relatively consistently.

 

I'm making oak larders with a demon butler. The issue occurs with clicking the oak larder option when attempting to make it.

There are two variations of the issue:

 

1. There is some sort of delay, usually in the form of a 1 or 2 second lag, right as the script clicks the oak larder option to make it, but because there is that delay and the screen doesn't exit immediately, the script clicks oak larder again a second later (probably thinking it wasn't clicked in the first place). But that second later the oak larder was already started to be made, and since the selection screen disappeared, the script clicks onto some random far away spot that corresponds to the coordinates of where the oak larder option was. It does this for a little while then it terminates.

 

2. The demon butler comes right when you are about to click on the oak larder option and in turn makes the option screen exit; the script proceeds to do the same thing as mentioned above.

 

I will link to a gif of it happening in a minute (once it uploads). 

 

Again, it happens consistently so I'm not sure what I can do differently. I think the fix for this program wise would be to have the script recognize that it's exited the selection menu for which larder to build, so it needs to reopen, etc. Please fix ASAP if possible. Cheers!

EDIT: Just tested, works fine for me. PM me your skype so I can take a look at your scenario.

I'll be awaiting your GIF. I'll also check it myself in about 10 minutes. 

EDIT: Just tested, works fine for me. PM me your skype so I can take a look at your scenario.

Hm, I trust that it works fine for you, so I must be doing something wrong.

 

I unfortunately have to go now and won't be back awhile, so I'll have to PM you abit later.

 

And I edited in the gif up above; that might help a bit.

  • Author

Hm, I trust that it works fine for you, so I must be doing something wrong.

 

I unfortunately have to go now and won't be back awhile, so I'll have to PM you abit later.

 

And I edited in the gif up above; that might help a bit.

 

Fixed this, should no longer happen to some users. Update has been pushed.

I am trying to build crude wooden chairs. Have planks, nails, hammer and saw, varrock and home tabs in my inventory. I check "Use Varrock Tabs" and "Use Home Tabs" and I start it when I am in my house with build mode on, but when it starts it just uses a varrock tele and then walks to the bank and does nothing.

 

Log:

[iNFO][bot #1][02/28 05:39:40 PM]: Everything is ready, Goodluck gaining!
[iNFO][02/28 05:39:40 PM]: Started script : AIO Construction
[iNFO][bot #1][02/28 05:39:46 PM]: Using Varrock Tab!
[iNFO][bot #1][02/28 05:39:52 PM]: Choosing & Generating our path to the bank
[iNFO][bot #1][02/28 05:39:52 PM]: Path #1 -- Randomizing Tiles..

Edited by CircusCow

  • Author

 

I am trying to build crude wooden chairs. Have planks, nails, hammer and saw, varrock and home tabs in my inventory. I check "Use Varrock Tabs" and "Use Home Tabs" and I start it when I am in my house with build mode on, but when it starts it just uses a varrock tele and then walks to the bank and does nothing.

 

Log:

[iNFO][bot #1][02/28 05:39:40 PM]: Everything is ready, Goodluck gaining!
[iNFO][02/28 05:39:40 PM]: Started script : AIO Construction
[iNFO][bot #1][02/28 05:39:46 PM]: Using Varrock Tab!
[iNFO][bot #1][02/28 05:39:52 PM]: Choosing & Generating our path to the bank
[iNFO][bot #1][02/28 05:39:52 PM]: Path #1 -- Randomizing Tiles..

 

please tell your skype in pm so i can take a look at it

please tell your skype in pm so i can take a look at it

Sent you a PM

Ok so I just realized that it says your house has to be in Draynor, but there is no option to have your house moves to Draynor.

For those of you who are thinking about purchasing this script, just keep in mind that the bot gets stuck very frequently, sometimes to the point where you have to restart your entire client. Hopefully these issues will be fixed.

 

 

I see why it gets stuck now. It stops after it toggles the sprint function.


It also gets stuck if Romeo ever tries to talk to you when you teleport to Varrock/

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