Psvxe Posted May 6, 2015 Share Posted May 6, 2015 Well, I'm working on making a pathfinder more human-like. I figured out a player who doesn't play that long doesn't know the way around runescape very well and doesn't use the best or shortest path to a specific location compared to a veteran player. Now I was thinking about adding something like it will find the shortest path based on time spend on game. However since there is no hook to get the current time played ingame, I was thinking of getting the current time played since when a account is stored in the OSBot client. However, I don't this is stored at the moment. Could this be added or is there any other way of adding this? (I don't want the total time of using a single script) Quote Link to comment Share on other sites More sharing options...
Botre Posted May 6, 2015 Share Posted May 6, 2015 (edited) Well, I'm working on making a pathfinder more human-like. I figured out a player who doesn't play that long doesn't know the way around runescape very well and doesn't use the best or shortest path to a specific location compared to a veteran player. Now I was thinking about adding something like it will find the shortest path based on time spend on game. However since there is no hook to get the current time played ingame, I was thinking of getting the current time played since when a account is stored in the OSBot client. However, I don't this is stored at the moment. Could this be added or is there any other way of adding this? (I don't want the total time of using a single script) You could just use the account's total level instead as a way to measure in-game experience. (I doubt what you are asking for will be added, for privacy reasons) Edited May 6, 2015 by Botre Quote Link to comment Share on other sites More sharing options...
Psvxe Posted May 6, 2015 Author Share Posted May 6, 2015 You could just use the account's total level instead as a way to measure in-game experience. (I doubt what you are asking will be added, for privacy reasons) Yeah, that's the way to go I guess if that time thing can't be added. Quote Link to comment Share on other sites More sharing options...
Botre Posted May 6, 2015 Share Posted May 6, 2015 Yeah, that's the way to go I guess if that time thing can't be added. Total level and/or total experience points = probably a more accurate of ingame experience anyways :p Quote Link to comment Share on other sites More sharing options...
Psvxe Posted May 6, 2015 Author Share Posted May 6, 2015 (edited) Total level and/or total experience points = probably a more accurate of ingame experience anyways Nice one! Thanks Edited May 6, 2015 by Psvxe Quote Link to comment Share on other sites More sharing options...
Twin Posted May 6, 2015 Share Posted May 6, 2015 Nice one! Thanks You could always interact with hans, and get the playtime from him. Substring the strong he gives you up to where the numbers start, then get the days played from there, and if that equals 0, go to hours or whatever. Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted May 6, 2015 Share Posted May 6, 2015 Try interact wioth Hans, Check quest points Check exp gained Check amount of items in the bank/ bank value Goodluck! Quote Link to comment Share on other sites More sharing options...
Psvxe Posted May 6, 2015 Author Share Posted May 6, 2015 Try interact wioth Hans, Check quest points Check exp gained Check amount of items in the bank/ bank value Goodluck! Thanks! I rather not use the bank since then it could easily be detected as a bot if more than person do exact same thing for a period of time. ;p Quote Link to comment Share on other sites More sharing options...
Flamezzz Posted May 6, 2015 Share Posted May 6, 2015 So you want to find the k-shortest paths and based on 'experience' you pick one of them. This would result in a 'verteran' player always taking the same route right? Why not just find the k-shortest paths and take the shortest the most often? Quote Link to comment Share on other sites More sharing options...
Psvxe Posted May 6, 2015 Author Share Posted May 6, 2015 (edited) So you want to find the k-shortest paths and based on 'experience' you pick one of them. This would result in a 'verteran' player always taking the same route right? Why not just find the k-shortest paths and take the shortest the most often? I remember walking to Falador when I'd want to go to Varrock first day I started. Now I'm not going to let the player walk from Lumbridge to Falador with as end-destination Varrock. But instead of using the first bridge of Lumbridge I want to take the second one instead. And yes, it's pretty odd if it constantly takes the wrong route. But I'm figuring that part out still Edited May 6, 2015 by Psvxe Quote Link to comment Share on other sites More sharing options...