BloodRush20 Posted March 22, 2015 Share Posted March 22, 2015 Simply hunting is the idea here. I have a trap and it seems many traps share the same ids so simply getting the idea will have you trying to pick up others kills. I need to get my closest object that is my own trap. I understand programming done it for a while but I see nothing in the API to do this or I'm onlooking to hard and missed it. I do notice there is a debug for object info so i knows its possible. Any point in the right direction would be great! Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Isolate Posted March 22, 2015 Share Posted March 22, 2015 Simply hunting is the idea here. I have a trap and it seems many traps share the same ids so simply getting the idea will have you trying to pick up others kills. I need to get my closest object that is my own trap. I understand programming done it for a while but I see nothing in the API to do this or I'm onlooking to hard and missed it. I do notice there is a debug for object info so i knows its possible. Any point in the right direction would be great! Thanks in advance. I thought it didnt show details for other users traps? Quote Link to comment Share on other sites More sharing options...
BloodRush20 Posted March 22, 2015 Author Share Posted March 22, 2015 I thought it didnt show details for other users traps? Actually it does I tried using a simple detection of traps. Thinking that each item bird snares and boxes all had different ids when set, broken , ect but I was wrong it would work great til a user was trying to catch chins near me and kept freaking out trying to run to his traps. So I thought obviously I could fix this making the closest trap picked up but this is still a bandaid over a gash. If you and I are hunting birds in the same area it would try to pick up yours so the closest needs filtered by the player it belongs to and in debugging the info will show traps by users name I just need to find the filtering option for that but I can't seem too Quote Link to comment Share on other sites More sharing options...
Lemons Posted March 22, 2015 Share Posted March 22, 2015 Why not record which traps you set, then only get traps that were set on that position? Quote Link to comment Share on other sites More sharing options...
BloodRush20 Posted March 22, 2015 Author Share Posted March 22, 2015 Why not record which traps you set, then only get traps that were set on that position? That would be a great alternative I was just also wondering if you cant filter items like this in the future by this simply this would save me a load of coding grabbing and checking that the position brings.(not a load but yea) Quote Link to comment Share on other sites More sharing options...
Lemons Posted March 22, 2015 Share Posted March 22, 2015 No way in the client that I know of. Just cache the trap objects as you lay them, if your not leaving the region should still be valid. Also, checking positions isn't that CPU/Mem intensive really with proper caching and such. 1 Quote Link to comment Share on other sites More sharing options...
BloodRush20 Posted March 22, 2015 Author Share Posted March 22, 2015 No way in the client that I know of. Just cache the trap objects as you lay them, if your not leaving the region should still be valid. Also, checking positions isn't that CPU/Mem intensive really with proper caching and such. Awesome thanks dude ps I enjoy your scripts used them both =) Quote Link to comment Share on other sites More sharing options...
droptime Posted March 22, 2015 Share Posted March 22, 2015 would be nice if it did Quote Link to comment Share on other sites More sharing options...