October 27, 201510 yr I can add the auto-ret disable however I feel wilderness warning handling wouldn't be very helpful. My assumption is that the vast majority of accounts that this feature would benefit are low level combat. This means that the skeletons right near the gate often times interrupts the attempts to click the enter wilderness button. Yeah, I understand. Auto-retaliate disabling would still be a great addition!
October 27, 201510 yr Author are u doing trials on this? Yes, just gave you a 72hr trial. Yeah, I understand. Auto-retaliate disabling would still be a great addition! I'll be adding it in the next release.
October 27, 201510 yr Author Pushed next release. Bot will automatically disable auto-retaliate if it's enabled. The bot no longer supports super energies as stamina potions are significantly cheaper to use. The bot no longer supports Superantipoisin for earth orbs, it now uses Antidote++ as they are significantly cheaper to use.
October 28, 201510 yr Pushed next release. Bot will automatically disable auto-retaliate if it's enabled. The bot no longer supports super energies as stamina potions are significantly cheaper to use. The bot no longer supports Superantipoisin for earth orbs, it now uses Antidote++ as they are significantly cheaper to use. Cool, should be able to test this tomorrow!
October 28, 201510 yr Author Please fill out a bug report as outlined in the OP if you have issues. I'm running the script right now in the regular client and not having issues. Edited October 28, 201510 yr by Molly
October 29, 201510 yr Please fill out a bug report as outlined in the OP if you have issues. I'm running the script right now in the regular client and not having issues. Sorry, will try to die (lol) and repeat it. It happened twice, both in injection and spawning at lumbridge, spawned with the staff, glory, and a leftover air orb. I -think- both times the mouse was not on the inventory, and looking at stats or something. I was observing this script, ran for about 3 hours flawlessly, one thing that could be implemented is more anti-ban whilst making the orbs. It checks magic (suspiciously fast) quite infrequently, but other than that the mouse stays dead still, which isn't human-like in my opinion. Edited October 29, 201510 yr by walterww
October 30, 201510 yr Sorry, will try to die (lol) and repeat it. It happened twice, both in injection and spawning at lumbridge, spawned with the staff, glory, and a leftover air orb. I -think- both times the mouse was not on the inventory, and looking at stats or something. I was observing this script, ran for about 3 hours flawlessly, one thing that could be implemented is more anti-ban whilst making the orbs. It checks magic (suspiciously fast) quite infrequently, but other than that the mouse stays dead still, which isn't human-like in my opinion. It's a pretty AFKable moneymaking way. You run there, then you stand there for quite some time. I think the best would be if the mouse is completely gone while orbing, then coming back and random times before the orbs are done Edited October 30, 201510 yr by Swedens
October 30, 201510 yr It's a pretty AFKable moneymaking way. You run there, then you stand there for quite some time. I think the best would be if the mouse is completely gone while orbing, then coming back and random times before the orbs are done yeah that's a great idea.
October 30, 201510 yr Author It's a pretty AFKable moneymaking way. You run there, then you stand there for quite some time. I think the best would be if the mouse is completely gone while orbing, then coming back and random times before the orbs are done I'll be adding this after I get home from work tonight.
October 31, 201510 yr Molly you really need to alter the thing you've implemented at the obelisk, the mouse is spazzing out. it goes off screen to the upper left hand side, and extremely quickly comes back on in random places then jumps back. screams bot movement. it should probably move back on to the screen once, twice, maybe max 3 times throughout the casting, and less erratically. it also seems to only come back on to the screen at either the X or Y axis, when moving from the upper left corner. edit: furthermore it should not move the mouse back to the same place when it goes off screen every time. Edited October 31, 201510 yr by walterww
November 1, 201510 yr despite the problems above (weird anti-ban due to recent update and not being able to deathwalk) this script can run pretty damn well: but I wouldn't say this script is completley flawless. Edited November 1, 201510 yr by walterww
November 1, 201510 yr Author Molly you really need to alter the thing you've implemented at the obelisk, the mouse is spazzing out. it goes off screen to the upper left hand side, and extremely quickly comes back on in random places then jumps back. screams bot movement. it should probably move back on to the screen once, twice, maybe max 3 times throughout the casting, and less erratically. it also seems to only come back on to the screen at either the X or Y axis, when moving from the upper left corner. edit: furthermore it should not move the mouse back to the same place when it goes off screen every time. I'll take a look into that, definitely should not be happening. I do not have an account to test with right now on this script, my theory is that since the bot was calling mouse.moveOutsideScreen() multiple times while enchanting it may have been causing erratic behavior. I have added a check that will see if the mouse is in the client, and if it is it will move it outside the client. Hopefully this fixes the issue, I am pushing it now. Edited November 1, 201510 yr by Molly
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