Molly Posted October 27, 2015 Author Share Posted October 27, 2015 (edited) Hasn't successfully completed one trip for me without dying. Console: [ERROR][bot #3][10/26 09:40:41 AM]: Error executing event : org.osbot.rs07.event.InteractionEvent@2bb99065 java.lang.NullPointerException at org.osbot.rs07.input.mouse.InventorySlotDestination.isVisible(ad:204) at org.osbot.rs07.event.InteractionEvent.execute(ej:664) at org.osbot.rs07.event.EventExecutor$2.run(we:181) at org.osbot.rs07.event.EventExecutor.execute(we:64) at org.osbot.rs07.api.util.ItemContainer.interact(nf:511) at org.osbot.rs07.api.util.ItemContainer.interact(nf:428) at Com2.j(n:89) at Con.m(p:86) at Con.B(p:76) at Main.onLoop(z:18) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(em:109) at java.lang.Thread.run(Unknown Source) [iNFO][bot #3][10/26 09:40:44 AM]: Random solver exited : Welcome Screen [iNFO][bot #2][10/26 09:40:44 AM]: Object handling [ERROR][bot #3][10/26 09:40:47 AM]: Error executing event : org.osbot.rs07.event.InteractionEvent@4cbe6440 java.lang.NullPointerException at org.osbot.rs07.input.mouse.EquipmentSlotDestination.isVisible(od:202) at org.osbot.rs07.event.InteractionEvent.execute(ej:937) at org.osbot.rs07.event.EventExecutor$2.run(we:181) at org.osbot.rs07.event.EventExecutor.execute(we:64) at org.osbot.rs07.script.MethodProvider.execute(dc:524) at org.osbot.rs07.api.Equipment.interact(mm:280) at org.osbot.rs07.api.util.ItemContainer.interact(nf:428) at Com2.m(n:139) at nUl.B(d:275) at Con.B(p:102) at Main.onLoop(z:18) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(em:109) at java.lang.Thread.run(Unknown Source) [iNFO][bot #3][10/26 09:40:47 AM]: Object handling [iNFO][bot #1][10/26 09:40:51 AM]: Object handling [iNFO][bot #3][10/26 09:40:54 AM]: Walking into bank [iNFO][bot #2][10/26 09:41:10 AM]: Object handling [iNFO][bot #3][10/26 09:41:17 AM]: Object handling [iNFO][bot #1][10/26 09:41:19 AM]: Object handling [iNFO][bot #3][10/26 09:41:42 AM]: Object handling [iNFO][bot #2][10/26 09:41:51 AM]: Object handling [iNFO][bot #3][10/26 09:41:53 AM]: Object handling [ERROR][bot #2][10/26 09:42:29 AM]: Error executing event : org.osbot.rs07.event.InteractionEvent@2cbbe5b9 java.lang.NullPointerException at org.osbot.rs07.input.mouse.EquipmentSlotDestination.isVisible(od:202) at org.osbot.rs07.event.InteractionEvent.execute(ej:937) at org.osbot.rs07.event.EventExecutor$2.run(we:181) at org.osbot.rs07.event.EventExecutor.execute(we:64) at org.osbot.rs07.script.MethodProvider.execute(dc:524) at org.osbot.rs07.api.Equipment.interact(mm:280) at org.osbot.rs07.api.util.ItemContainer.interact(nf:428) at Com2.m(n:139) at nUl.B(d:275) at con.J(s:68) at con.B(s:108) at Con.j(p:91) at Main.onLoop(z:98) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(em:109) at java.lang.Thread.run(Unknown Source) [iNFO][bot #2][10/26 09:42:29 AM]: Walking into bank [iNFO][bot #3][10/26 09:42:31 AM]: Object handling [ERROR][bot #3][10/26 09:43:03 AM]: Error executing event : org.osbot.rs07.event.InteractionEvent@7cee5dd6 java.lang.NullPointerException at org.osbot.rs07.input.mouse.EquipmentSlotDestination.isVisible(od:202) at org.osbot.rs07.event.InteractionEvent.execute(ej:937) at org.osbot.rs07.event.EventExecutor$2.run(we:181) at org.osbot.rs07.event.EventExecutor.execute(we:64) at org.osbot.rs07.script.MethodProvider.execute(dc:524) at org.osbot.rs07.api.Equipment.interact(mm:280) at org.osbot.rs07.api.util.ItemContainer.interact(nf:428) at Com2.m(n:139) at nUl.B(d:275) at con.J(s:68) at con.B(s:108) at Con.j(p:91) at Main.onLoop(z:98) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(em:109) at java.lang.Thread.run(Unknown Source) [iNFO][bot #2][10/26 09:43:04 AM]: Object handling [iNFO][bot #2][10/26 09:43:19 AM]: Object handling [iNFO][bot #2][10/26 09:43:33 AM]: Object handling [iNFO][bot #2][10/26 09:44:12 AM]: Walking into bank [iNFO][bot #2][10/26 09:44:45 AM]: Object handling [iNFO][bot #2][10/26 09:45:01 AM]: Object handling [iNFO][bot #2][10/26 09:45:15 AM]: Object handling [iNFO][bot #2][10/26 09:45:48 AM]: Object handling [iNFO][bot #2][10/26 09:46:53 AM]: Object handling [iNFO][bot #2][10/26 09:47:12 AM]: Object handling [iNFO][bot #2][10/26 09:47:23 AM]: Object handling [iNFO][bot #1][10/26 09:47:32 AM]: Started random solver : Auto Login [iNFO][bot #1][10/26 09:47:37 AM]: Random solver exited : Auto Login [iNFO][bot #1][10/26 09:47:41 AM]: Started random solver : Welcome Screen [iNFO][bot #1][10/26 09:47:44 AM]: Random solver exited : Welcome Screen [iNFO][bot #2][10/26 09:47:59 AM]: Object handling [iNFO][bot #2][10/26 09:48:31 AM]: Object handling [iNFO][bot #3][10/26 09:48:31 AM]: Started random solver : Auto Login [iNFO][bot #3][10/26 09:48:38 AM]: Random solver exited : Auto Login [iNFO][bot #3][10/26 09:48:42 AM]: Started random solver : Welcome Screen [iNFO][bot #3][10/26 09:48:45 AM]: Random solver exited : Welcome Screen [iNFO][bot #2][10/26 09:49:00 AM]: Object handling [ERROR][bot #2][10/26 09:49:34 AM]: Error executing event : org.osbot.rs07.event.InteractionEvent@5fa0b8d3 java.lang.NullPointerException at org.osbot.rs07.input.mouse.EquipmentSlotDestination.isVisible(od:202) at org.osbot.rs07.event.InteractionEvent.execute(ej:937) at org.osbot.rs07.event.EventExecutor$2.run(we:181) at org.osbot.rs07.event.EventExecutor.execute(we:64) at org.osbot.rs07.script.MethodProvider.execute(dc:524) at org.osbot.rs07.api.Equipment.interact(mm:280) at org.osbot.rs07.api.util.ItemContainer.interact(nf:428) at Com2.m(n:139) at nUl.B(d:275) at Con.B(p:102) at Main.onLoop(z:18) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(em:109) at java.lang.Thread.run(Unknown Source) [iNFO][bot #3][10/26 09:49:42 AM]: Terminating script Molly's Orber... [iNFO][bot #3][10/26 09:49:42 AM]: Script Molly's Orber has exited! [iNFO][bot #2][10/26 09:49:45 AM]: Terminating script Molly's Orber... [iNFO][bot #2][10/26 09:49:45 AM]: Script Molly's Orber has exited! [iNFO][bot #1][10/26 09:49:49 AM]: Terminating script Molly's Orber... [iNFO][bot #1][10/26 09:49:49 AM]: Script Molly's Orber has exited! Edit: User error - forgot to toggle off warnings for wilderness (New accounts) (Would be nice if script could achieve this) Also an auto-retaliate disabling check at the beginning of script execution would be nice. I can add the auto-ret disable however I feel wilderness warning handling wouldn't be very helpful. My assumption is that the vast majority of accounts that this feature would benefit are low level combat. This means that the skeletons right near the gate often times interrupts the attempts to click the enter wilderness button. Edited October 27, 2015 by Molly Quote Link to comment Share on other sites More sharing options...
walterww Posted October 27, 2015 Share Posted October 27, 2015 are u doing trials on this? Quote Link to comment Share on other sites More sharing options...
Ducky Posted October 27, 2015 Share Posted October 27, 2015 I can add the auto-ret disable however I feel wilderness warning handling wouldn't be very helpful. My assumption is that the vast majority of accounts that this feature would benefit are low level combat. This means that the skeletons right near the gate often times interrupts the attempts to click the enter wilderness button. Yeah, I understand. Auto-retaliate disabling would still be a great addition! Quote Link to comment Share on other sites More sharing options...
Molly Posted October 27, 2015 Author Share Posted October 27, 2015 are u doing trials on this? Yes, just gave you a 72hr trial. Yeah, I understand. Auto-retaliate disabling would still be a great addition! I'll be adding it in the next release. Quote Link to comment Share on other sites More sharing options...
Molly Posted October 27, 2015 Author Share Posted October 27, 2015 Pushed next release. Bot will automatically disable auto-retaliate if it's enabled. The bot no longer supports super energies as stamina potions are significantly cheaper to use. The bot no longer supports Superantipoisin for earth orbs, it now uses Antidote++ as they are significantly cheaper to use. Quote Link to comment Share on other sites More sharing options...
walterww Posted October 28, 2015 Share Posted October 28, 2015 Pushed next release. Bot will automatically disable auto-retaliate if it's enabled. The bot no longer supports super energies as stamina potions are significantly cheaper to use. The bot no longer supports Superantipoisin for earth orbs, it now uses Antidote++ as they are significantly cheaper to use. Cool, should be able to test this tomorrow! Quote Link to comment Share on other sites More sharing options...
walterww Posted October 28, 2015 Share Posted October 28, 2015 Doesn't re-up and go back to edgeville upon death for me. Quote Link to comment Share on other sites More sharing options...
Molly Posted October 28, 2015 Author Share Posted October 28, 2015 (edited) Please fill out a bug report as outlined in the OP if you have issues. I'm running the script right now in the regular client and not having issues. Edited October 28, 2015 by Molly Quote Link to comment Share on other sites More sharing options...
walterww Posted October 29, 2015 Share Posted October 29, 2015 (edited) Please fill out a bug report as outlined in the OP if you have issues. I'm running the script right now in the regular client and not having issues. Sorry, will try to die (lol) and repeat it. It happened twice, both in injection and spawning at lumbridge, spawned with the staff, glory, and a leftover air orb. I -think- both times the mouse was not on the inventory, and looking at stats or something. I was observing this script, ran for about 3 hours flawlessly, one thing that could be implemented is more anti-ban whilst making the orbs. It checks magic (suspiciously fast) quite infrequently, but other than that the mouse stays dead still, which isn't human-like in my opinion. Edited October 29, 2015 by walterww Quote Link to comment Share on other sites More sharing options...
Swedens Posted October 30, 2015 Share Posted October 30, 2015 (edited) Sorry, will try to die (lol) and repeat it. It happened twice, both in injection and spawning at lumbridge, spawned with the staff, glory, and a leftover air orb. I -think- both times the mouse was not on the inventory, and looking at stats or something. I was observing this script, ran for about 3 hours flawlessly, one thing that could be implemented is more anti-ban whilst making the orbs. It checks magic (suspiciously fast) quite infrequently, but other than that the mouse stays dead still, which isn't human-like in my opinion. It's a pretty AFKable moneymaking way. You run there, then you stand there for quite some time. I think the best would be if the mouse is completely gone while orbing, then coming back and random times before the orbs are done Edited October 30, 2015 by Swedens 1 Quote Link to comment Share on other sites More sharing options...
walterww Posted October 30, 2015 Share Posted October 30, 2015 It's a pretty AFKable moneymaking way. You run there, then you stand there for quite some time. I think the best would be if the mouse is completely gone while orbing, then coming back and random times before the orbs are done yeah that's a great idea. Quote Link to comment Share on other sites More sharing options...
Molly Posted October 30, 2015 Author Share Posted October 30, 2015 It's a pretty AFKable moneymaking way. You run there, then you stand there for quite some time. I think the best would be if the mouse is completely gone while orbing, then coming back and random times before the orbs are done I'll be adding this after I get home from work tonight. Quote Link to comment Share on other sites More sharing options...
walterww Posted October 31, 2015 Share Posted October 31, 2015 (edited) Molly you really need to alter the thing you've implemented at the obelisk, the mouse is spazzing out. it goes off screen to the upper left hand side, and extremely quickly comes back on in random places then jumps back. screams bot movement. it should probably move back on to the screen once, twice, maybe max 3 times throughout the casting, and less erratically. it also seems to only come back on to the screen at either the X or Y axis, when moving from the upper left corner. edit: furthermore it should not move the mouse back to the same place when it goes off screen every time. Edited October 31, 2015 by walterww Quote Link to comment Share on other sites More sharing options...
walterww Posted November 1, 2015 Share Posted November 1, 2015 (edited) despite the problems above (weird anti-ban due to recent update and not being able to deathwalk) this script can run pretty damn well: but I wouldn't say this script is completley flawless. Edited November 1, 2015 by walterww Quote Link to comment Share on other sites More sharing options...
Ducky Posted November 1, 2015 Share Posted November 1, 2015 (edited) Working well! Edited November 1, 2015 by Gamete Quote Link to comment Share on other sites More sharing options...