Porky Posted June 14, 2015 Share Posted June 14, 2015 it gets stuck outsider edgville back, on the outsider Wall and cant find the bank, it needs to be able to click inside the bank área to then access back. Quote Link to comment Share on other sites More sharing options...
Molly Posted June 15, 2015 Author Share Posted June 15, 2015 it gets stuck outsider edgville back, on the outsider Wall and cant find the bank, it needs to be able to click inside the bank área to then access back. This is fixed in the next release, testing it now. Quote Link to comment Share on other sites More sharing options...
Molly Posted June 15, 2015 Author Share Posted June 15, 2015 (edited) Saving settings, wilderness message handling, and a misc cost per trip field will be added after I get bugs fixed. These are easy things to add but I feel fixing bugs are of utmost importance. Edit: 5.3 has been pushed, includes bug fixes. Edited June 15, 2015 by Molly Quote Link to comment Share on other sites More sharing options...
Proxiez Posted June 15, 2015 Share Posted June 15, 2015 Saving settings, wilderness message handling, and a misc cost per trip field will be added after I get bugs fixed. These are easy things to add but I feel fixing bugs are of utmost importance. Edit: 5.3 has been pushed, includes bug fixes. Thanks for the effort, what bugs have been fixed? Quote Link to comment Share on other sites More sharing options...
Molly Posted June 15, 2015 Author Share Posted June 15, 2015 (edited) Thanks for the effort, what bugs have been fixed? Getting stuck outside bank, better handling for trapdoor. The 2 major problems users were experiencing, it's working well for me in normal mode, mirror mode will be tested after I run normal for a bit. I cannot guarantee full functionality with mirror because mirror is still in development, but I intend to try everything I possibly can to get it working flawlessly with mirror. Bugs in this script effect not only users but myself as well as I use this script to gold farm. Edit: I also have not experienced any issues with it randomly stopping during walking to the pillar, so hopefully the walking is working perfectly now. Edited June 15, 2015 by Molly 1 Quote Link to comment Share on other sites More sharing options...
Dyrone Posted June 15, 2015 Share Posted June 15, 2015 Getting stuck outside bank, better handling for trapdoor. The 2 major problems users were experiencing, it's working well for me in normal mode, mirror mode will be tested after I run normal for a bit. I cannot guarantee full functionality with mirror because mirror is still in development, but I intend to try everything I possibly can to get it working flawlessly with mirror. Bugs in this script effect not only users but myself as well as I use this script to gold farm. Edit: I also have not experienced any issues with it randomly stopping during walking to the pillar, so hopefully the walking is working perfectly now. Thanks for the update, pillar was the one I got stuck on the most recently, but let's see. Quote Link to comment Share on other sites More sharing options...
o0Stacey0o Posted June 15, 2015 Share Posted June 15, 2015 Is there a trial for this? Quote Link to comment Share on other sites More sharing options...
Porky Posted June 15, 2015 Share Posted June 15, 2015 purchased script, comeeee onnn molly dont let me down haha. Thanks for fixing bank bug. Quote Link to comment Share on other sites More sharing options...
Proxiez Posted June 15, 2015 Share Posted June 15, 2015 (edited) Getting stuck outside bank, better handling for trapdoor. The 2 major problems users were experiencing, it's working well for me in normal mode, mirror mode will be tested after I run normal for a bit. I cannot guarantee full functionality with mirror because mirror is still in development, but I intend to try everything I possibly can to get it working flawlessly with mirror. Bugs in this script effect not only users but myself as well as I use this script to gold farm. Edit: I also have not experienced any issues with it randomly stopping during walking to the pillar, so hopefully the walking is working perfectly now. - Script gets stuck before even opening the trapdoor now. (Happens 90%) - Also still gets stuck alot here. - Was poisoned (Probs because of pk'r, didnt eat, glad I was in time (2 hp left). Edited June 15, 2015 by Proxiez Quote Link to comment Share on other sites More sharing options...
Molly Posted June 15, 2015 Author Share Posted June 15, 2015 Is there a trial for this? Yes, I do 48hr trials. Would you like one? - Script gets stuck before even opening the trapdoor now. (Happens 90%) - Also still gets stuck alot here. - Was poisoned (Probs because of pk'r, didnt eat, glad I was in time (2 hp left). Getting stuck at the trapdoor seems to be because even using the camera.toEntity(); method does not properly rotate the camera to the trapdoor, I'm testing a fix right now where the bot will do an area check to see if its within the walled area and if not will move to it prior to interacting with the door. I really wish OSBot would fix their interactions lol. I can also add the ability for the bot to detect if your poisoned(I think OSBot has a method for this) and use an anti while at bank, it already by default uses a super anti when doing earth orbs because of the spiders near the pillar so it shouldn't be hard to implement. Pushing 5.4 right now, which will hopefully fix the trapdoor stuck using an area check. I have tested it for around 30 minutes(30 minutes of letting it handle the trapdoor, resetting it and repeating) and haven't had issues with handling the trapdoor. 3 Quote Link to comment Share on other sites More sharing options...
Proxiez Posted June 15, 2015 Share Posted June 15, 2015 Yes, I do 48hr trials. Would you like one? Getting stuck at the trapdoor seems to be because even using the camera.toEntity(); method does not properly rotate the camera to the trapdoor, I'm testing a fix right now where the bot will do an area check to see if its within the walled area and if not will move to it prior to interacting with the door. I really wish OSBot would fix their interactions lol. I can also add the ability for the bot to detect if your poisoned(I think OSBot has a method for this) and use an anti while at bank, it already by default uses a super anti when doing earth orbs because of the spiders near the pillar so it shouldn't be hard to implement. Pushing 5.4 right now, which will hopefully fix the trapdoor stuck using an area check. I have tested it for around 30 minutes(30 minutes of letting it handle the trapdoor, resetting it and repeating) and haven't had issues with handling the trapdoor. Thanks for the efforts, really appreciated. Gonna update once the update has come trough Quote Link to comment Share on other sites More sharing options...
o0Stacey0o Posted June 15, 2015 Share Posted June 15, 2015 (edited) Ill take a Trial please Molly EDIT : Dont worry i just brought it instead Edited June 15, 2015 by o0Stacey0o Quote Link to comment Share on other sites More sharing options...
Niggaaron Posted June 15, 2015 Share Posted June 15, 2015 May I have a trail for this? Quote Link to comment Share on other sites More sharing options...
Molly Posted June 16, 2015 Author Share Posted June 16, 2015 May I have a trail for this? Sure man, just gave you a 48hr trial. Quote Link to comment Share on other sites More sharing options...
Rekke Posted June 16, 2015 Share Posted June 16, 2015 Sure man, just gave you a 48hr trial. hey molly, I used to use this script all the time, would you be able to chuck me a 48 hour trial? I need to test something regarding using your script, would you be ever so kind to do this for me? I got you a pretty good proggy earlier ;) Quote Link to comment Share on other sites More sharing options...