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Molly's Orber


Molly

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Nice script, have made all money back and more from this script now tongue.png

 

Bugs and/or things that can be improved (Figure script updates and support should be good for a premium script):

 

1. When accounts are new, there's a wildy warning, which the bot doesn't klick away, mine stood there for 6 hours, no ban though... puuh tongue.png

 

2. When eating up hp, make the bot eat to full hp. Because, if you set it to eat under 31hp and the black demon hits you down to 18, it will eat one lobster (or what food you prefer) and get it above 31. It's satesfied with 32, so if you get hit again it will have to eat every single time, insted of making it eat to full HP. Please make it eat to full hp.

 

3. The camera angle when going down the stairs adjust to the exact same spot every time, for 12 hours tongue.png You know what I mean, make it a bit more freely, and make it press while moving character or camera, better flow through out the script! biggrin.png

 

4. When it dies, it unsuccesfully changes world, and then tries to walk back insted of using the glory. And please, make it hop worlds directly when you've been attacked by a player and succesfully escaped. So it doesn't run back to that filthy waiting pker...

 

5. Major bug: When running through the druids. They cast a spell on you, which sometimes is casted before the bot keeps walking. That makes th bot completely stop. This is not happening very often, but when it does, it just stand there at the druids, waiting to get killed (which is the only wait the bot gets out of its loop.

 

I will update with more suggestions and bugs as soon as I get to know the script a little bit better

 

Best regards, Swedens

 

 

Edited by Swedens
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Nice script, have made all money back and more from this script now tongue.png

 

Bugs and/or things that can be improved (Figure script updates and support should be good for a premium script):

 

1. When accounts are new, there's a wildy warning, which the bot doesn't klick away, mine stood there for 6 hours, no ban though... puuh tongue.png

 

2. When eating up hp, make the bot eat to full hp. Because, if you set it to eat under 31hp and the black demon hits you down to 18, it will eat one lobster (or what food you prefer) and get it above 31. It's satesfied with 32, so if you get hit again it will have to eat every single time, insted of making it eat to full HP. Please make it eat to full hp.

 

3. The camera angle when going down the stairs adjust to the exact same spot every time, for 12 hours tongue.png You know what I mean, make it a bit more freely, and make it press while moving character or camera, better flow through out the script! biggrin.png

 

4. When it dies, it unsuccesfully changes world, and then tries to walk back insted of using the glory. And please, make it hop worlds directly when you've been attacked by a player and succesfully escaped. So it doesn't run back to that filthy waiting pker...

 

5. Major bug: When running through the druids. They cast a spell on you, which sometimes is casted before the bot keeps walking. That makes th bot completely stop. This is not happening very often, but when it does, it just stand there at the druids, waiting to get killed (which is the only wait the bot gets out of its loop.

 

I will update with more suggestions and bugs as soon as I get to know the script a little bit better

 

Best regards, Swedens

 

Thanks for this, I'll be looking into the issues after class today.

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I am currently working on a major update for this script, walking has been entirely reworked.  Interaction methods are also being rewritten to be more reactive, they will all be using conditional sleeps, this should result in much smoother and more human-like behavior.  I'm sure I will come across other things that I will be rewriting, I will keep you guys posted here as I come to them.  I have four exams this week so the update will likely not be pushed till next weekend, many things will be changing with the update and as such I will be testing the update a lot prior to pushing.

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I am currently working on a major update for this script, walking has been entirely reworked.  Interaction methods are also being rewritten to be more reactive, they will all be using conditional sleeps, this should result in much smoother and more human-like behavior.  I'm sure I will come across other things that I will be rewriting, I will keep you guys posted here as I come to them.  I have four exams this week so the update will likely not be pushed till next weekend, many things will be changing with the update and as such I will be testing the update a lot prior to pushing.

Sounds amazing!

Any ETA on that?

Edited by Gamete
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I am currently working on a major update for this script, walking has been entirely reworked.  Interaction methods are also being rewritten to be more reactive, they will all be using conditional sleeps, this should result in much smoother and more human-like behavior.  I'm sure I will come across other things that I will be rewriting, I will keep you guys posted here as I come to them.  I have four exams this week so the update will likely not be pushed till next weekend, many things will be changing with the update and as such I will be testing the update a lot prior to pushing.

 

Excellent, I was thinking about testing this script in about 8 days!

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Changes being released in 7.0:

 

-New and better walking.

-Reliable and more efficient death handling.

-World hopping should now function correctly.

-Much more reactive than before, nearly all sleep timers are now conditional.

-Calculation issue on the paint fixed.

-No longer will set the camera to a certain, fixed pitch. This was never an intent anyways, it was an oversight.

-Should no longer get stuck if a druid binds the player.

-Overall cleaner and more efficient code.

 

There are a few other changes I would like to make, including reworking banking a bit to make it better. For the most part the update is almost ready to be pushed, expect it within the next couple of days.

Edited by Molly
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Changes being released in 7.0:

-New and better walking.

-Reliable and more efficient death handling.

-World hopping should now function correctly.

-Much more reactive than before, nearly all sleep timers are now conditional.

-Calculation issue on the paint fixed.

-No longer will set the camera to a certain, fixed pitch. This was never an intent anyways, it was an oversight.

-Should no longer get stuck if a druid binds the player.

-Overall cleaner and more efficient code.

There are a few other changes I would like to make, including reworking banking a bit to make it better. For the most part the update is almost ready to be pushed, expect it within the next couple of days.

Sounds amazing! Looking forward to it! Gonna make a few accounts to run this.

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Pushing v7.0, will likely be pushing another version in a couple of days as well. The next version will see the removal of Super energy potion support, they are far more expensive to use than Stamina potion and as such there is frankly no reason for them to be included as an option. I will also likely be removing Superantipoison support and changing it to Antidote++, these are about 1/4th the cost per dose so its more logical for the bot to use them than Superantipoison. I'm sure I'll think of a few other things to optimize it further as well.  Please report any issues you experience with v7.0.

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Hasn't successfully completed one trip for me without dying.

Console:

[ERROR][bot #3][10/26 09:40:41 AM]: Error executing event : org.osbot.rs07.event.InteractionEvent@2bb99065
java.lang.NullPointerException
    at org.osbot.rs07.input.mouse.InventorySlotDestination.isVisible(ad:204)
    at org.osbot.rs07.event.InteractionEvent.execute(ej:664)
    at org.osbot.rs07.event.EventExecutor$2.run(we:181)
    at org.osbot.rs07.event.EventExecutor.execute(we:64)
    at org.osbot.rs07.api.util.ItemContainer.interact(nf:511)
    at org.osbot.rs07.api.util.ItemContainer.interact(nf:428)
    at Com2.j(n:89)
    at Con.m(p:86)
    at Con.B(p:76)
    at Main.onLoop(z:18)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(em:109)
    at java.lang.Thread.run(Unknown Source)
[iNFO][bot #3][10/26 09:40:44 AM]: Random solver exited : Welcome Screen
[iNFO][bot #2][10/26 09:40:44 AM]: Object handling
[ERROR][bot #3][10/26 09:40:47 AM]: Error executing event : org.osbot.rs07.event.InteractionEvent@4cbe6440
java.lang.NullPointerException
    at org.osbot.rs07.input.mouse.EquipmentSlotDestination.isVisible(od:202)
    at org.osbot.rs07.event.InteractionEvent.execute(ej:937)
    at org.osbot.rs07.event.EventExecutor$2.run(we:181)
    at org.osbot.rs07.event.EventExecutor.execute(we:64)
    at org.osbot.rs07.script.MethodProvider.execute(dc:524)
    at org.osbot.rs07.api.Equipment.interact(mm:280)
    at org.osbot.rs07.api.util.ItemContainer.interact(nf:428)
    at Com2.m(n:139)
    at nUl.B(d:275)
    at Con.B(p:102)
    at Main.onLoop(z:18)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(em:109)
    at java.lang.Thread.run(Unknown Source)
[iNFO][bot #3][10/26 09:40:47 AM]: Object handling
[iNFO][bot #1][10/26 09:40:51 AM]: Object handling
[iNFO][bot #3][10/26 09:40:54 AM]: Walking into bank
[iNFO][bot #2][10/26 09:41:10 AM]: Object handling
[iNFO][bot #3][10/26 09:41:17 AM]: Object handling
[iNFO][bot #1][10/26 09:41:19 AM]: Object handling
[iNFO][bot #3][10/26 09:41:42 AM]: Object handling
[iNFO][bot #2][10/26 09:41:51 AM]: Object handling
[iNFO][bot #3][10/26 09:41:53 AM]: Object handling
[ERROR][bot #2][10/26 09:42:29 AM]: Error executing event : org.osbot.rs07.event.InteractionEvent@2cbbe5b9
java.lang.NullPointerException
    at org.osbot.rs07.input.mouse.EquipmentSlotDestination.isVisible(od:202)
    at org.osbot.rs07.event.InteractionEvent.execute(ej:937)
    at org.osbot.rs07.event.EventExecutor$2.run(we:181)
    at org.osbot.rs07.event.EventExecutor.execute(we:64)
    at org.osbot.rs07.script.MethodProvider.execute(dc:524)
    at org.osbot.rs07.api.Equipment.interact(mm:280)
    at org.osbot.rs07.api.util.ItemContainer.interact(nf:428)
    at Com2.m(n:139)
    at nUl.B(d:275)
    at con.J(s:68)
    at con.B(s:108)
    at Con.j(p:91)
    at Main.onLoop(z:98)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(em:109)
    at java.lang.Thread.run(Unknown Source)
[iNFO][bot #2][10/26 09:42:29 AM]: Walking into bank
[iNFO][bot #3][10/26 09:42:31 AM]: Object handling
[ERROR][bot #3][10/26 09:43:03 AM]: Error executing event : org.osbot.rs07.event.InteractionEvent@7cee5dd6
java.lang.NullPointerException
    at org.osbot.rs07.input.mouse.EquipmentSlotDestination.isVisible(od:202)
    at org.osbot.rs07.event.InteractionEvent.execute(ej:937)
    at org.osbot.rs07.event.EventExecutor$2.run(we:181)
    at org.osbot.rs07.event.EventExecutor.execute(we:64)
    at org.osbot.rs07.script.MethodProvider.execute(dc:524)
    at org.osbot.rs07.api.Equipment.interact(mm:280)
    at org.osbot.rs07.api.util.ItemContainer.interact(nf:428)
    at Com2.m(n:139)
    at nUl.B(d:275)
    at con.J(s:68)
    at con.B(s:108)
    at Con.j(p:91)
    at Main.onLoop(z:98)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(em:109)
    at java.lang.Thread.run(Unknown Source)
[iNFO][bot #2][10/26 09:43:04 AM]: Object handling
[iNFO][bot #2][10/26 09:43:19 AM]: Object handling
[iNFO][bot #2][10/26 09:43:33 AM]: Object handling
[iNFO][bot #2][10/26 09:44:12 AM]: Walking into bank
[iNFO][bot #2][10/26 09:44:45 AM]: Object handling
[iNFO][bot #2][10/26 09:45:01 AM]: Object handling
[iNFO][bot #2][10/26 09:45:15 AM]: Object handling
[iNFO][bot #2][10/26 09:45:48 AM]: Object handling
[iNFO][bot #2][10/26 09:46:53 AM]: Object handling
[iNFO][bot #2][10/26 09:47:12 AM]: Object handling
[iNFO][bot #2][10/26 09:47:23 AM]: Object handling
[iNFO][bot #1][10/26 09:47:32 AM]: Started random solver : Auto Login
[iNFO][bot #1][10/26 09:47:37 AM]: Random solver exited : Auto Login
[iNFO][bot #1][10/26 09:47:41 AM]: Started random solver : Welcome Screen
[iNFO][bot #1][10/26 09:47:44 AM]: Random solver exited : Welcome Screen
[iNFO][bot #2][10/26 09:47:59 AM]: Object handling
[iNFO][bot #2][10/26 09:48:31 AM]: Object handling
[iNFO][bot #3][10/26 09:48:31 AM]: Started random solver : Auto Login
[iNFO][bot #3][10/26 09:48:38 AM]: Random solver exited : Auto Login
[iNFO][bot #3][10/26 09:48:42 AM]: Started random solver : Welcome Screen
[iNFO][bot #3][10/26 09:48:45 AM]: Random solver exited : Welcome Screen
[iNFO][bot #2][10/26 09:49:00 AM]: Object handling
[ERROR][bot #2][10/26 09:49:34 AM]: Error executing event : org.osbot.rs07.event.InteractionEvent@5fa0b8d3
java.lang.NullPointerException
    at org.osbot.rs07.input.mouse.EquipmentSlotDestination.isVisible(od:202)
    at org.osbot.rs07.event.InteractionEvent.execute(ej:937)
    at org.osbot.rs07.event.EventExecutor$2.run(we:181)
    at org.osbot.rs07.event.EventExecutor.execute(we:64)
    at org.osbot.rs07.script.MethodProvider.execute(dc:524)
    at org.osbot.rs07.api.Equipment.interact(mm:280)
    at org.osbot.rs07.api.util.ItemContainer.interact(nf:428)
    at Com2.m(n:139)
    at nUl.B(d:275)
    at Con.B(p:102)
    at Main.onLoop(z:18)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(em:109)
    at java.lang.Thread.run(Unknown Source)
[iNFO][bot #3][10/26 09:49:42 AM]: Terminating script Molly's Orber...
[iNFO][bot #3][10/26 09:49:42 AM]: Script Molly's Orber has exited!
[iNFO][bot #2][10/26 09:49:45 AM]: Terminating script Molly's Orber...
[iNFO][bot #2][10/26 09:49:45 AM]: Script Molly's Orber has exited!
[iNFO][bot #1][10/26 09:49:49 AM]: Terminating script Molly's Orber...
[iNFO][bot #1][10/26 09:49:49 AM]: Script Molly's Orber has exited!

 

Edit:
User error - forgot to toggle off warnings for wilderness (New accounts)
(Would be nice if script could achieve this)

 

Also an auto-retaliate disabling check at the beginning of script execution would be nice.

Edited by Gamete
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