May 23, 20178 yr Author 9 minutes ago, Over The Sun said: Any support for cannon anytime soon? there is cannon support int he script Edited May 23, 20178 yr by Khaleesi
May 27, 20178 yr On 5/23/2017 at 2:01 PM, Khaleesi said: there is cannon support int he script Put a request in for a free trial!
May 29, 20178 yr this thing does some really random shit @Khaleesi .... attacks one ogre and instantly clicks closer one if one spawns, checks cooking anf fishing xp while training ranged? the fooooock and the mouse moving is INSLANELY fast, nothing like humanlike movements Edited May 29, 20178 yr by sasaeel
June 9, 20178 yr Btw can you pls make this support maging autocasts aswell. Some people want to use mind bolts and chaos runes to train mage like this.
June 16, 20178 yr Script gets stuck just after a telegrab; doesnt run when wanting to use tele grab /w cannon and without attacking mobs with bow. Does work fine without tele grab feature.
June 24, 20178 yr Is there anyway you can randomize the number of cannonballs it loads? Isn't it sketchy to keep loading 30 cballs at a time?
June 29, 20178 yr Bought this few days ago, works semi fine. But you should really appreciate your clients and fix the script. 1. It does not pick up the cannon while going to break 2. When someone else sets cannon near to you, it spam clicks the other persons cannon.
July 1, 20178 yr Just bought and seems to have a few problems. It gets stuck after using a telegrab (sometimes) and when it does telegrab it counts the seed twice. My paint also wasn't working properly. I couldn't interact with the xp feature and the profit per hour didn't work. As you can see 5 seeds but counts as 10 and no profit per hour working. Can't interact with the paint for some reason (the x or the xp) but maybe that's on my end idk. EDIT: Ok so the paint interaction works but only after the script has been running for awhile which is kinda weird. The telegrab thing happens because when a single seed spawns it will attempt to cast telegrab twice. Which is why I assume it doubles the seedcount. Now, since the seed has already been telegrabbed, the bot will sit there and do nothing since it can't telegrab anything. So this script is effectively broken until that's fixed. I found a workaround by using a randomized auto clicker to cancel the telegrab spell which will resume the bot. However, this should definitely be fixed. I have the majority of your scripts purchased and I really like them but hopefully this can be resolved within a timely manner. Edited July 2, 20178 yr by DyQuest
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