April 11, 201510 yr Thanks for the feedback, I will investigate the dialogue handler and report back some updates. Expect an update within an hour if I notice anything wrong. Thank you for your speedy response! I hope all goes well!
April 11, 201510 yr A little update: It turns out the problem is mainly with the lady at Karamja who insists on searching you before paying the fair. Apparently, the script (at least for me) is trying to pay the fair right away, but I can't since I would need to complete the Pirate's Treasure quest (which none of my bots will ever complete).
April 12, 201510 yr Author A little update: It turns out the problem is mainly with the lady at Karamja who insists on searching you before paying the fair. Apparently, the script (at least for me) is trying to pay the fair right away, but I can't since I would need to complete the Pirate's Treasure quest (which none of my bots will ever complete). Ah this must've happened as soon as I removed dialogues for beefy bill, it worked before, correct? If it did, then I know exactly what the problem is, thanks for the feedback mate. EDIT: Version 3.21 - Dialogues are back into script loop - Karamja sailing now works again Update should be live within a few hours Edited April 12, 201510 yr by Czar
April 12, 201510 yr Ah this must've happened as soon as I removed dialogues for beefy bill, it worked before, correct? If it did, then I know exactly what the problem is, thanks for the feedback mate. EDIT: Version 3.21 - Dialogues are back into script loop - Karamja sailing now works again Update should be live within a few hours Ah yeah just wanted to report this, thanks for the quick update I'm guessing update will be live in like 24h? Edited April 12, 201510 yr by HeroicRambo
April 12, 201510 yr Author Ah yeah just wanted to report this, thanks for the quick update I'm guessing update will be live in like 24h? Nah more like 5-6 max, sorry about it guys, I recently removed some code that was vital (thanks to a user suggestion -____-)
April 12, 201510 yr Is there is a possibility for you to add an option where the paint could update itself every 10 seconds instead of every milliseconds? That way we'll see less lag and memory spikes. I have noticed that without paint the script acts much more accordingly. I think the milliseconds information update makes the script chug extra memory. Or instead of that, let us toggle the paint? E.g Turn off/on paint on the fly.
April 12, 201510 yr Author Is there is a possibility for you to add an option where the paint could update itself every 10 seconds instead of every milliseconds? That way we'll see less lag and memory spikes. I have noticed that without paint the script acts much more accordingly. I think the milliseconds information update makes the script chug extra memory. Or instead of that, let us toggle the paint? E.g Turn off/on paint on the fly. Yes I have been meaning to add a toggle to my paints, and I will add them soon. But for now, you can select the option in the GUI to hide/show paint only at startup, in the future my entire line of scripts will feature the toggle-able paint (show, hide, lite)
April 12, 201510 yr Ah this must've happened as soon as I removed dialogues for beefy bill, it worked before, correct? If it did, then I know exactly what the problem is, thanks for the feedback mate. EDIT: Version 3.21 - Dialogues are back into script loop - Karamja sailing now works again Update should be live within a few hours Wooh! Glad I could help! Thank you for the quick fix!
April 12, 201510 yr Nah more like 5-6 max, sorry about it guys, I recently removed some code that was vital (thanks to a user suggestion -____-) Script runs really well now but there's still this one issue where it walks to rimmington every once in a while Don't make me use Edited April 12, 201510 yr by HeroicRambo
April 13, 201510 yr Is it me or does the script react much slower now? I am getting significantly less exp Edit: Also can you implement a straight forward dropping without wait times and randomized path drops? Edited April 13, 201510 yr by Zebrafon
April 14, 201510 yr Really digging the script so far Very good script czar edit: I'll get you a longer one eventually just you wait Edited April 14, 201510 yr by Kami
April 14, 201510 yr It is not banking consistently after fishing an invy of monks for some reason, this is really random hence I have to babysit the account. Is there a solution to this? Thanks.
April 14, 201510 yr Author It is not banking consistently after fishing an invy of monks for some reason, this is really random hence I have to babysit the account. Is there a solution to this? Thanks. Enable banking, and update your client
April 14, 201510 yr Enable banking, and update your client Version is still 3.21, script still runs to rimmington Any idea when your fix is getting pushed?
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