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Czar Slayer (AIO) - BETA TESTING NOW ACTIVE

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  • Author

Thanks guys :D

 

That's actually a good idea, I'm going to map all the safespots for certain monsters so that it will automatically go there if using mage/range.


WiCeeTy.png

 

This stronghold of security took so long to implement.. Just finished the entire thing and will work on finalizing the locations and pushing the script live.

 

Next update will feature Ava's accumulator detection, arrow looting, safespots and more locations.

  • Author

Version 0.5

 

- Added dynamic safespotting system (temporary safespots where player never gets hit)

- Added all special attack weapons, their percentages and their quest requirements

- Added attack style support, ranging support, mage still unsupported

- Added monster weaknesses and corresponding attack style

- Added monster 'family', e.g. killing wolves for dog task, Kalphite soldiers for Kalphite task (instead of workers)

- Added Slayer task checking using the gem (scrapped old system using configs which was useless)

- Added Kalphite cave

- Added Mos le harmless cave (cave horrors)

- Added ~20 more slayer monsters

 

Working on:

- Mapping 'danger' areas on the world map

- NPC Contact spell

- Nieve's slayer dungeon

- Finishing the remainder of slayer monsters (~30 left)

 

Script live by friday this week.

 

 

Sorry for not updating thread, have been working silently.

 

 

~ Czar

 

Edited by Czar

  • Author

Thanks :)

 

In order to fill in the gaps of missing data, I'm going to visit the runescape private server world and grab all NPC spawns, combat levels, hitpoints levels etc and just integrate it into the script.

 

I will also be thinking of morphing the script into a regular AIO fighter too since it supports so many npcs. It will have a slayer option and a regular fighting option.

fuck me.

 

wish i had 55 slayer to test it. will happily buy it when it's released though happy.png

Edited by Fluttershy

I'm going to start leveling up my slayer for this release aha, thank you man.

  • Author

eQC56jm.png

 

Added NPC Search system:

 

The script will attempt to find the npc on the world map, find the nearest position and walk to it.

 

Version 0.6

 

- Documented all npc names, combat levels, hitpoints, max hits, weaknesses, spawns.

- Prioritize a certain npc by its combat level (lower levels can attack lower level ghosts, higher levels attack higher level ghosts)

- Added node effects

- Protecting range when passing the trolls, running when in a dangerous area (white wolf mountain)

- Added dark areas (light source requirement) to enter

- Added a profile for the user, so the script can analyse scenarios and calculate fastest way to do things

- Script actually buys all the gear it needs from the nearest slayer master

- Added more monsters (both slayer monsters and regular training monsters)

- Finished edgeville dungeon, taverley dungeon, stronghold, ice giant dungeon, skeletal wyvern area completely

- Combined this script with my fighter, so you can make it train melee OR do slayer, up to you

- Removed GUI frame completely, went ahead with an interactive, easy to use paint

- Added Brimhaven dungeon, including chopping all the obstacles, and the upstairs area

- Added protecting prayers when fighting NPCs

- Added potion drinking, even anti-fires

- Added mage support

 

~ Czar

Edited by Czar

looks like you've put a ton of effort into this script, lookin great. still expecting a release friday?

dunno, got my obby mauler with 55 slayer.

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