Alek Posted October 17, 2014 Share Posted October 17, 2014 Apparently the pin solver went defunct after some of the latest RS updates, so I re-wrote the solver from scratch (it's relatively fast). In addition I have attempted to correct some of the random solver activations. Previously, you were forced teleported to a random event and our random solvers would check to see if you are in those areas. Now since you aren't forced teleported, I had to change some of the logic. The four "testing" solvers below should at the least talk to the random event and teleport to their respective events. Changelog: -Bank Pin - Confirmed working (huge thanks to for lending me his main account!) -Drill Demon - Testing* -Evil Bob - Testing* -Freaky Forester - Testing* -Grave Digger - Testing* -Updated Dismiss Random -Dialogue method selectOption(int, int) now requires you to be inDialogue() versus isPendingOption(). This should allow for various types of dialogue actions, previously limited to just the "Select an Option" interface. Sincerely, The OSBot Staff 3 Link to comment
Apaec Posted October 17, 2014 Share Posted October 17, 2014 GJ & Ty for another update! 1 Link to comment
zScripz Posted October 17, 2014 Share Posted October 17, 2014 Bank pin works perfect now, thank you. 1 Link to comment
Allen Posted October 18, 2014 Share Posted October 18, 2014 Nice updates, good to see they're coming in frequently! Link to comment