FrostBug Posted August 4, 2014 Share Posted August 4, 2014 Thanks to and @Alek, I got back into 'that' mood.. This is a game I was working on a few years ago This is a short clip of the level I just whipped up, in action http://i.gyazo.com/d3cfb71c68feb7318654f8e51c46f3e7.mp4 This is the level editor: Might have to actually finish the game this time around Also working are: - Damaging arrow traps - Level / Sub-area transitions (Fade-in / Fade-out) - Sound effects 5 Link to comment Share on other sites More sharing options...
BotRS123 Posted August 4, 2014 Share Posted August 4, 2014 Let the game making competitions begin! I wonder who's game will be the most fun. 1 Link to comment Share on other sites More sharing options...
FrostBug Posted August 4, 2014 Author Share Posted August 4, 2014 Let the game making competitions begin! I wonder who's game will be the most fun. You gonna join in on that ;)? Link to comment Share on other sites More sharing options...
Alek Posted August 4, 2014 Share Posted August 4, 2014 My game and level editor rely completely on the keyboard, which poses some very interesting challenges if my game decides to use more sprites/entities. I'm envious of your editor, I feel like it's the core of making a scalable game. Glad to see other people are starting to make games as well, it sure is a nice break from scripting (uses more of your skill set). 1 Link to comment Share on other sites More sharing options...
Booch Posted August 9, 2014 Share Posted August 9, 2014 The dungeon editor seems really solid, I made one a while back and hardly had as many features as yours does, might pick up something similar some time, game development(imo) is one of the hardest fields to program in, partially due to the fact that everyone has great ideas for games but then realise how hard it is to implement everything Link to comment Share on other sites More sharing options...