Botre Posted July 29, 2014 Posted July 29, 2014 Was bored so.. Not really webwalking, finds a path via an a* applied on cached collision data. Lel, needs more fancy features
Khaleesi Posted July 29, 2014 Posted July 29, 2014 (edited) Looks very nice! Why are the desert the flags of walls as water? #jagexLogic Edited July 29, 2014 by Khaleesi
Mysteryy Posted July 29, 2014 Posted July 29, 2014 (edited) Was bored so.. Not really webwalking, finds a path via an a* applied on cached collision data. Lel, needs more fancy features Looks pretty good. How did you get the cached obstacle data? Did you walk around auto generate the graph using the loaded regions? Edited July 29, 2014 by Mysteryy
Botre Posted July 29, 2014 Author Posted July 29, 2014 Looks pretty good. How did you get the cached obstacle data? Did you walk around auto generate the graph using the loaded regions? I had a few static paths from private scripts and let the script just walk those, for the remaining areas I went there manually. I know there are ways to find them via the client cache, but I still have tons to learn about such procedures >< Looks very nice! Why are the desert the flags of walls as water? #jagexLogic Their mapping is indeed inconsistent and sometimes just plain weird x) 1
Mysteryy Posted July 29, 2014 Posted July 29, 2014 I had a few static paths from private scripts and let the script just walk those, for the remaining areas I went there manually. I know there are ways to find them via the client cache, but I still have tons to learn about such procedures >< Their mapping is indeed inconsistent and sometimes just plain weird x) So you build a graph based on those loaded regions? What about the graph, did you use an edge weighted graph or what? And how did you store it, in a serialized file? :P
Botre Posted July 29, 2014 Author Posted July 29, 2014 So you build a graph based on those loaded regions? What about the graph, did you use an edge weighted graph or what? And how did you store it, in a serialized file? Weighted graph yes. I don't have a way to save/load/combine gathered data to/from external files yet, I'm up for the challenge tho
Swizzbeat Posted July 29, 2014 Posted July 29, 2014 Weighted graph yes. I don't have a way to save/load/combine gathered data to/from external files yet, I'm up for the challenge tho Remember to optimize how you store your data. You don't need a 0x1 tile flag stored in a long :p 1
Anaesthetic Posted July 29, 2014 Posted July 29, 2014 Damn nice. Keep up the good work yo. Also, maybe the client could implement webwalking sometime soon? That'd be great.