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F2p dynamic walking


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Posted

Looks pretty good. How did you get the cached obstacle data? Did you walk around auto generate the graph using the loaded regions?

 

 

I had a few static paths from private scripts and let the script just walk those, for the remaining areas I went there manually.

I know there are ways to find them via the client cache, but I still have tons to learn about such procedures >< 

 

Looks very nice! 

Why are the desert the flags of walls as water? sleep.png

#jagexLogic

 

Their mapping is indeed inconsistent and sometimes just plain weird x)

  • Like 1
Posted

I had a few static paths from private scripts and let the script just walk those, for the remaining areas I went there manually.

I know there are ways to find them via the client cache, but I still have tons to learn about such procedures >< 

 

 

Their mapping is indeed inconsistent and sometimes just plain weird x)

 

So you build a graph based on those loaded regions? What about the graph, did you use an edge weighted graph or what? And how did you store it, in a serialized file? :P

Posted

So you build a graph based on those loaded regions? What about the graph, did you use an edge weighted graph or what? And how did you store it, in a serialized file? tongue.png

 

Weighted graph yes. 

I don't have a way to save/load/combine gathered data to/from external files yet, I'm up for the challenge tho :D

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