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OSBot :: 2007 OSRS Botting

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F2p dynamic walking

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Was bored so..

Not really webwalking, finds a path via an a* applied on cached collision data.

Lel, needs more fancy features

 

7055f6c29cadbe8012ee0f908223d58c.png

Was bored so..

Not really webwalking, finds a path via an a* applied on cached collision data.

Lel, needs more fancy features

 

7055f6c29cadbe8012ee0f908223d58c.png

 

Looks pretty good. How did you get the cached obstacle data? Did you walk around auto generate the graph using the loaded regions?

 

Edited by Mysteryy

  • Author

Looks pretty good. How did you get the cached obstacle data? Did you walk around auto generate the graph using the loaded regions?

 

 

I had a few static paths from private scripts and let the script just walk those, for the remaining areas I went there manually.

I know there are ways to find them via the client cache, but I still have tons to learn about such procedures >< 

 

Looks very nice! 

Why are the desert the flags of walls as water? sleep.png

#jagexLogic

 

Their mapping is indeed inconsistent and sometimes just plain weird x)

I had a few static paths from private scripts and let the script just walk those, for the remaining areas I went there manually.

I know there are ways to find them via the client cache, but I still have tons to learn about such procedures >< 

 

 

Their mapping is indeed inconsistent and sometimes just plain weird x)

 

So you build a graph based on those loaded regions? What about the graph, did you use an edge weighted graph or what? And how did you store it, in a serialized file? :P

  • Author

So you build a graph based on those loaded regions? What about the graph, did you use an edge weighted graph or what? And how did you store it, in a serialized file? tongue.png

 

Weighted graph yes. 

I don't have a way to save/load/combine gathered data to/from external files yet, I'm up for the challenge tho :D

Weighted graph yes. 

I don't have a way to save/load/combine gathered data to/from external files yet, I'm up for the challenge tho biggrin.png

Remember to optimize how you store your data. You don't need a 0x1 tile flag stored in a long :p

Damn nice.   Keep up the good work yo.

 

Also, maybe the client could implement webwalking sometime soon?   That'd be great.

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