Freak Posted July 18, 2014 Share Posted July 18, 2014 Okay so I don't know if this is possible but I was thinking about a sort of system to maybe help combat bans. All is done with a virtual dice (random number) For example path walking. 2 virtual dice of 1-4 is rolled and that is added on to the path location, so if the path is 1456,1200 and the dice outcomes at 1 and 3, then the new location will be 1457,1203. This way most of the paths will be randomised. Just wondering if this is possible or if it will work? Link to comment Share on other sites More sharing options...
Dashboard Posted July 18, 2014 Share Posted July 18, 2014 Uhm we've all been doing this for a long time now :| 1 Link to comment Share on other sites More sharing options...
arm2 Posted July 18, 2014 Share Posted July 18, 2014 Basicly everyone already does that and really the walking API should do it Link to comment Share on other sites More sharing options...
Eliot Posted July 18, 2014 Share Posted July 18, 2014 Paths in basically every script are already automatically randomized. Link to comment Share on other sites More sharing options...
Freak Posted July 18, 2014 Author Share Posted July 18, 2014 Uhm we've all been doing this for a long time now :| Ah okay thanks Link to comment Share on other sites More sharing options...
Precise Posted July 18, 2014 Share Posted July 18, 2014 Uhm we've all been doing this for a long time now :| Link to comment Share on other sites More sharing options...
Khaleesi Posted July 18, 2014 Share Posted July 18, 2014 Okay so I don't know if this is possible but I was thinking about a sort of system to maybe help combat bans. All is done with a virtual dice (random number) For example path walking. 2 virtual dice of 1-4 is rolled and that is added on to the path location, so if the path is 1456,1200 and the dice outcomes at 1 and 3, then the new location will be 1457,1203. This way most of the paths will be randomised. Just wondering if this is possible or if it will work? Everybody has been doing this for quite a while i think xD Link to comment Share on other sites More sharing options...
Aloha Posted July 18, 2014 Share Posted July 18, 2014 Yeh, SSF makes it more noticeable. 1 Link to comment Share on other sites More sharing options...
before Posted July 18, 2014 Share Posted July 18, 2014 It's clearly something to do with how Osbot grabs hooks. Every other bot I use I don't get instabanned. The admins are working hard to solve the problem but they're being lazy tbh. Link to comment Share on other sites More sharing options...
Hayden Posted July 18, 2014 Share Posted July 18, 2014 try Link to comment Share on other sites More sharing options...
Th3 Posted July 18, 2014 Share Posted July 18, 2014 Basicly everyone already does that and really the walking API should do it it does Link to comment Share on other sites More sharing options...