Banes Posted February 1, 2019 Share Posted February 1, 2019 Trial please Quote Link to comment Share on other sites More sharing options...
Jonathan Schep Posted February 3, 2019 Share Posted February 3, 2019 will this also light fires at a bank if there are none? if not can we make this an option???? Thanks, Quote Link to comment Share on other sites More sharing options...
Apaec Posted February 3, 2019 Author Share Posted February 3, 2019 9 hours ago, Jonathan Schep said: will this also light fires at a bank if there are none? if not can we make this an option???? Thanks, Hey, The script won't do this, it only works at fixed locations. If you're wanting to cook at a fire, perhaps try rogues den? I could certainly make it an option, but it would be quite difficult to get it working as you can't light fires on all tiles and it would add additional complications wrt. banking, etc. Also, cooking this way is really inefficient! Apa On 2/1/2019 at 3:20 PM, Banes said: Trial please Sure, trial started! Quote Link to comment Share on other sites More sharing options...
Banes Posted February 3, 2019 Share Posted February 3, 2019 Hey, Is it possible to include the Lumbridge castle range into the script? Banes Quote Link to comment Share on other sites More sharing options...
Apaec Posted February 4, 2019 Author Share Posted February 4, 2019 23 hours ago, Banes said: Hey, Is it possible to include the Lumbridge castle range into the script? Banes Hmm, thanks for this suggestion The stairs might be annoying to handle but I can certainly see if this is possible to add. Maybe I could even add both the bank chest and the upstairs booths. I've added it to my list of things to add Apa Quote Link to comment Share on other sites More sharing options...
Banes Posted February 4, 2019 Share Posted February 4, 2019 34 minutes ago, Apaec said: Hmm, thanks for this suggestion The stairs might be annoying to handle but I can certainly see if this is possible to add. Maybe I could even add both the bank chest and the upstairs booths. I've added it to my list of things to add Apa Explv's AIO script has an option to use Lumbridge Range. Perhaps start there to get an idea on coding for such an option? Also, the reason I'm asking for that range is that of the bonus to cook/burn level it provides. Banes Quote Link to comment Share on other sites More sharing options...
4 red Posted February 5, 2019 Share Posted February 5, 2019 I just bought this and I'm really enjoying how intuitive the GUI is! My only issue so far is while using Hosidius range - it clicks on this same exact spot (red 'X' on attached pic below) on the minimap. Is it possible to make the bot click directly on the chest given the screen has the bank chest in sight? Quote Link to comment Share on other sites More sharing options...
Apaec Posted February 5, 2019 Author Share Posted February 5, 2019 9 hours ago, 4 red said: I just bought this and I'm really enjoying how intuitive the GUI is! My only issue so far is while using Hosidius range - it clicks on this same exact spot (red 'X' on attached pic below) on the minimap. Is it possible to make the bot click directly on the chest given the screen has the bank chest in sight? I've been wanting to overhaul Hosidius for a while now - since the release of resizeable mode the potential to view both the range and bank in the screen at once is much more feasible. With that said, in fixed mode, when the script used to do this, it would end up continuously rotating the camera as it was hard to find a good angle where both objects are visible simultaneously from both perspectives. Perhaps i'd make a hybrid system where the script walks when it is not possible to click (instead of rotating the camera) - i'll think about this and try and work out a good compromise Thanks for the reminder, i've noted this on my list of things to tweak with the script. Apa Quote Link to comment Share on other sites More sharing options...
Disboyer Posted February 6, 2019 Share Posted February 6, 2019 Hey could I try out the script with a trial? Quote Link to comment Share on other sites More sharing options...
Apaec Posted February 6, 2019 Author Share Posted February 6, 2019 11 minutes ago, Disboyer said: Hey could I try out the script with a trial? Of course, trial activated Quote Link to comment Share on other sites More sharing options...
Teezy Posted February 8, 2019 Share Posted February 8, 2019 Hey does this script support Mythical Guild cooking range? If not could it be added? Quote Link to comment Share on other sites More sharing options...
Apaec Posted February 8, 2019 Author Share Posted February 8, 2019 6 hours ago, Teezy said: Hey does this script support Mythical Guild cooking range? If not could it be added? It doesn't, but i'd be happy to add it. Unfortunately my test account cannot access the area though. With that said, if you're looking for a 1-tile cooking spot, you could always use the one in Mor-ul-rek for the time being -Apa Quote Link to comment Share on other sites More sharing options...
Apaec Posted February 9, 2019 Author Share Posted February 9, 2019 Update: Version 3.14 Added support for the Myths' Guild Prevented TTNL and progress bars from showing on the paint if you are already 99 cooking -Apa Special thank you goes to @Teezy for lending me his account to gather data for Myths' guild. 1 Quote Link to comment Share on other sites More sharing options...
Triovani Posted February 9, 2019 Share Posted February 9, 2019 How does this performe on mirror mode? is it like your sand crabs and dosent work at all, does it work perfect or kind of work somethimes as alot of other scripts? Quote Link to comment Share on other sites More sharing options...
Jurky Posted February 10, 2019 Share Posted February 10, 2019 (edited) - Edited February 16, 2019 by Jurky Quote Link to comment Share on other sites More sharing options...