adc Posted June 28, 2014 Share Posted June 28, 2014 (edited) I've been trying to obtain the barrows killcount via the config debugger. It appears that config #453 is the correct place to look, as it changes consistently every time killcount changes, and when killcount reverts to 0, config(453) also reverts to 0. However, the numbers that it returns have no apparent pattern. I've recorded (most of) the values from 4 barrows runs : 0 --------- 0 --------- 0 --------- 0 138436 ---- 138434 ---- 138434 ---- 138464 275788 ---- ?? -------- 275779 ---- 276912 414236 ---- 414227 ---- 413131 ---- 414264 552700 ---- 552691 ---- 551579 ---- 551609 690045 ---- 691127 ---- 690043 ---- 690043 828479 ---- 827127 ---- 828479 ---- 826043 964479 ---- ?? -------- 962879 ---- 959867 1100479 --- 1097527 --- 1096703 --- 1093691 1234879 --- 1233527 --- 1232831 --- 1232127 1370879 --- 1367927 --- 1368831 --- 1368127 1505855 --- 1501751 --- 1502655 --- 1504127 1636927 --- 1636919 --- 1636927 --- 1636927 1767999 --- 1767991 --- 1767999 --- 1767999 1899071 --- 1899063 --- 1899071 --- 1899071 1964607 --- ?? -------- 1964607 --- 2030143 2095679 --- 2095679 --- 2095679 --- 2095679 Line number indicates Kill Count value, and ?? indicates that I wasn't able to get the info (other cofig data push it out of view too quickly). Any ideas as to what the pattern might be here? (Or am I unaware of something crucial regarding jagex's config files?) Edited June 28, 2014 by adc Link to comment Share on other sites More sharing options...
Botre Posted June 28, 2014 Share Posted June 28, 2014 Enjoy http://en.wikipedia.org/wiki/Bitwise_operation 1 Link to comment Share on other sites More sharing options...
thepecher Posted June 28, 2014 Share Posted June 28, 2014 (edited) EDIT: oops my bad, what botre said Edited June 28, 2014 by thepecher Link to comment Share on other sites More sharing options...
adc Posted June 28, 2014 Author Share Posted June 28, 2014 Can't find anything but can't you just count the number of monsters killed? not that it's like multi I could, but in the case that for some reason the person's kc is not 0 when they start a run, it'll throw everything off. This could happen if they partially complete a run, stop and restart the script, pause it to do something else and accidentally get more kc, etc. While I could keep persistent variables, it still wouldn't allow me to account for all scenarios Link to comment Share on other sites More sharing options...
Pandemic Posted June 28, 2014 Share Posted June 28, 2014 I could, but in the case that for some reason the person's kc is not 0 when they start a run, it'll throw everything off. This could happen if they partially complete a run, stop and restart the script, pause it to do something else and accidentally get more kc, etc. While I could keep persistent variables, it still wouldn't allow me to account for all scenarios Incase you didn't figure it out, use: killCount = config >> 17; 1 Link to comment Share on other sites More sharing options...
adc Posted June 28, 2014 Author Share Posted June 28, 2014 Incase you didn't figure it out, use: killCount = config >> 17; My hero Link to comment Share on other sites More sharing options...
Khaleesi Posted July 3, 2014 Share Posted July 3, 2014 Bitwise operators too strong xD Link to comment Share on other sites More sharing options...
adc Posted July 3, 2014 Author Share Posted July 3, 2014 Bitwise operators too strong xD Yeah, I've still got to get through my first year of college before I can get into a CS class that'll actually teach more than the barest of basics, so I'm just learning as I go here :l Link to comment Share on other sites More sharing options...