August 2, 20205 yr Author 26 minutes ago, MM0702 said: Hi Khal, could I get a trial on this script please? Enjoy!
August 2, 20205 yr Thanks @Khaleesi, first impressions are very good I like the way it seems to "anticipate" on rooftops, rather than waiting to finish an obstacle and then scan the area for the next one, it seems to do that in advance. Or the script is just super fast idk 😛 Spotted one bug on ape atoll, fell down into the river and it kept trying to click the previous obstacle which wasn't accessible anymore. Not sure if that was a one time issue or something that's possibly repeated as I quit ape atoll after that
August 2, 20205 yr Author 21 minutes ago, MM0702 said: Thanks @Khaleesi, first impressions are very good I like the way it seems to "anticipate" on rooftops, rather than waiting to finish an obstacle and then scan the area for the next one, it seems to do that in advance. Or the script is just super fast idk 😛 Spotted one bug on ape atoll, fell down into the river and it kept trying to click the previous obstacle which wasn't accessible anymore. Not sure if that was a one time issue or something that's possibly repeated as I quit ape atoll after that Ya rooftops takes in mind the next obstacle Will check ape toll, didn't test that in a while ... is that still a thing?
August 5, 20205 yr Hey Khal, could I get a trial? Big fan of your PC & Wintertodt scripts, just want to make sure agility pyramid works ok before purchase. Thanks
August 5, 20205 yr Author 23 minutes ago, DW1233 said: Hey Khal, could I get a trial? Big fan of your PC & Wintertodt scripts, just want to make sure agility pyramid works ok before purchase. Thanks Sure! Enjoy
August 5, 20205 yr 1 hour ago, Khaleesi said: Sure! Enjoy Thanks! Agility pyramid has been working pretty well. I ran it for about an hour. I only experienced 2 small issues. 1. If the bot is pushed off by the moving boulder in the NE corner of the 1st level, it is unable to identify its position and restart unless I manually move south a few tiles. It just waits until there is an input. I expect this is because the bot is not expected to fail the moving boulders, only happens when I'm out of run. 2. It seems that the bot tries to 'beat' the moving boulders by waiting after completing the previous obstacle. However, it does not adjust its timing/strategy when out of run energy. So i see the script trying to walk past the moving boulder and it gets bumped off. It would be a nice quality of life to have the script treat the moving boulder as an obstacle and stop on the tile prior to the trap before click on the next obstacle. Other than that, very happy with the script. These are just minor issues. Will be purchasing.
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