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APA Rock Crabs


Apaec

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Ran this script for 16 hours flawlessly, forgot to save screenshot but this script is nice.

 

I had breaks enabled and I would increase their duration and lower the average interval of breaks as time went on.

 

Thanks Apa, quality right here.

 

Thanks for the kind comments ! <3 

 

Feel free to leave a review if ya get a second! :3 http://osbot.org/forum/store/product/373-apa-rock-crabs/

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Thanks for the kind comments ! QwPha8E.png

 

Feel free to leave a review if ya get a second! :3 http://osbot.org/forum/store/product/373-apa-rock-crabs/

 

 

Just did. You deserve every purchase.

 

If you could please implement a couple things, I think it would improve greatly:

 

  • Allow us to select a Range potion from the potion list, at this point I believe it only supports Attack/Strength/Combat? If I have misread, feel free to correct.
  • Allow us to change the settings we have used in the initial GUI while already running the script. If at all possible.

Regardless, phenomenal script. Well done.

 

 

Edit: P.S. I'll post more things I find to be helpful, from the user's side, when they come to mind.

Edited by Bewood
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Just did. You deserve every purchase.

 

If you could please implement a couple things, I think it would improve greatly:

 

  • Allow us to select a Range potion from the potion list, at this point I believe it only supports Attack/Strength/Combat? If I have misread, feel free to correct.
  • Allow us to change the settings we have used in the initial GUI while already running the script. If at all possible.

Regardless, phenomenal script. Well done.

 

 

Edit: P.S. I'll post more things I find to be helpful, from the user's side, when they come to mind.

 

Thanks very much for the kind words yet again, and appreciate the review. I probably won't add the ability to change the gui while you're using the script as this can arise all sorts of problems, but I'll work on range pots this weekend for you. Thanks for the suggestions though!

 

EDIT: Just pushed V 2.05. This update now supports ranged potions and should be available within 24 hours!

(Please note that this is untested, do get back to me if it doesn't work!)

 

Have fun,

Apaec

Edited by Apaec
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UPDATE!

 

Version 2.05

 

  • Added Ranged potion support
  • Bug fixes

Enjoy!

apaec


Just did. You deserve every purchase.

 

If you could please implement a couple things, I think it would improve greatly:

  • Allow us to select a Range potion from the potion list, at this point I believe it only supports Attack/Strength/Combat? If I have misread, feel free to correct.

Regardless, phenomenal script. Well done.

 

 

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Much appreciated!

 

By the way, I've seen my client run into this a couple times:

[INFO][Bot #1][10/25 06:25:10 AM]: Started random solver : Welcome Screen
[INFO][Bot #1][10/25 06:25:11 AM]: Random solver exited : Welcome Screen
[WARN][Bot #1][10/25 06:35:14 AM]: Event executor is taking too long to suspend; terminating now...
[INFO][Bot #1][10/25 06:35:14 AM]: Started random solver : Dismiss Random
[INFO][Bot #1][10/25 06:35:20 AM]: Solved  Genie dismissal random.
[INFO][Bot #1][10/25 06:35:20 AM]: Random solver exited : Dismiss Random
[ERROR][Bot #1][10/25 06:35:20 AM]: Error drawing canvas!
java.util.ConcurrentModificationException
	at java.util.LinkedHashMap$LinkedHashIterator.nextEntry(Unknown Source)
	at java.util.LinkedHashMap$KeyIterator.next(Unknown Source)
	at org.osbot.rs07.canvas.WrappedCanvas.drawScreen(wk:110)
	at org.osbot.rs07.canvas.WrappedCanvas.getGraphics(wk:219)
	at client.d(client.java:1207)
	at es.op(es.java:235)
	at es.run(es.java:186)
	at java.lang.Thread.run(Unknown Source)

Not sure if you're aware, but there you go. 

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Much appreciated!

 

By the way, I've seen my client run into this a couple times:

[INFO][Bot #1][10/25 06:25:10 AM]: Started random solver : Welcome Screen
[INFO][Bot #1][10/25 06:25:11 AM]: Random solver exited : Welcome Screen
[WARN][Bot #1][10/25 06:35:14 AM]: Event executor is taking too long to suspend; terminating now...
[INFO][Bot #1][10/25 06:35:14 AM]: Started random solver : Dismiss Random
[INFO][Bot #1][10/25 06:35:20 AM]: Solved  Genie dismissal random.
[INFO][Bot #1][10/25 06:35:20 AM]: Random solver exited : Dismiss Random
[ERROR][Bot #1][10/25 06:35:20 AM]: Error drawing canvas!
java.util.ConcurrentModificationException
	at java.util.LinkedHashMap$LinkedHashIterator.nextEntry(Unknown Source)
	at java.util.LinkedHashMap$KeyIterator.next(Unknown Source)
	at org.osbot.rs07.canvas.WrappedCanvas.drawScreen(wk:110)
	at org.osbot.rs07.canvas.WrappedCanvas.getGraphics(wk:219)
	at client.d(client.java:1207)
	at es.op(es.java:235)
	at es.run(es.java:186)
	at java.lang.Thread.run(Unknown Source)

Not sure if you're aware, but there you go. 

 

Thanks for reporting that but unfortunately that too is an error of the client, which I can do nothing about. Does the update I pushed yesterday incorporating ranged potions work? :)

 

thanks,

apaec

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Came back to my bot today standing here no idea how: lfXanPj.png?1

 

I was also thinking for standard anti "if bot gets off track feature" So either it would try to walk back to the crabs, or teleport back to camelot and get itself back on track?

 

Now that's really odd, I'll write a bit of code to make the script tele if it's lost. if you don't have a teleport in ur invy then it'll log/ stop script.

UPDATE V 2.06!

 

  • Bug Fixes
  • Emergency action: If the script recognises you're somewhere where you're not meant to be, the script will use the teleport in your inventory to get back on track. If you do not have a teleport, then the script will stop and log you out safely.

     

    Came back to my bot today standing here no idea how: lfXanPj.png?1

     

    I was also thinking for standard anti "if bot gets off track feature" So either it would try to walk back to the crabs, or teleport back to camelot and get itself back on track?

     

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Thanks for reporting that but unfortunately that too is an error of the client, which I can do nothing about. Does the update I pushed yesterday incorporating ranged potions work? smile.png

 

thanks,

apaec

 

 

I just wrapped up another huge session, 16+ hours again. With no flaws, might I add.

 

When I run it again, I'll use ranged potions and see how it goes. I didn't see this message last night.

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I just wrapped up another huge session, 16+ hours again. With no flaws, might I add.

 

When I run it again, I'll use ranged potions and see how it goes. I didn't see this message last night.

 

Awesome!

 

When you do get round to trying next time, can you watch out for:

 

  • Ranged pots - do they work? banking, drinking, etc.
  • Does the script randomly log out when it's not lost, stating it is lost?

Thanks, as these updates were untested! 

 

apaec

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Awesome!

 

When you do get round to trying next time, can you watch out for:

 

  • Ranged pots - do they work? banking, drinking, etc.
  • Does the script randomly log out when it's not lost, stating it is lost?

Thanks, as these updates were untested! 

 

apaec

 

 

Yep. 5 hours I'll begin testing so you'll have an answer a couple hours after.

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took out 4 range pots, got to crabs, blooy thing drank all 4 of them in about 10 seconds! perhaps look at that..

 

 

Edit: and how do we get rid of the 'place your ad here' banners, in the way of paintwork,  and/or the character and map etc, annoying!

 

Yeah it seems there needs to be a line added to check when your ranged level has returned to either normal, or 2-3 levels higher than normal.

 

Also, it had no problem on my end withdrawing the potion from the bank but of course what Dibben is saying is a big deal.

 

Anyway you can't get rid of the Advert. We tried to suggest it be moved off the game screen but the Developers/Administrators are adamant about it staying there. It's really obnoxious but they're unwilling to change it.

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Also Apa, it's not walking far enough to reset the aggro on the crabs.

 

I just watched it run away 5 times and it wasn't doing it properly. Idk if it's because I selected range potions, but something is wrong.

 

 

If you had it run east to the cave, it will reset there too. Not sure how much of a rework that would be.

Edited by Bewood
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