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How effective would this be?


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he would only randomize the path a little anyway, like -2 - +2 x/y so it's less likely to fuck up (unless the path has unreachable locations within a distance of however much he randomises it)

 

Nah this is just a bad idea tbh... making predefined paths, even just 3 or 4 would be more effective

 

If you just use zWalker or something like that to read paths it won't take 2 secs to define a couple custom paths. if you add +- 1 to each thats going to help you alot too.

 

Edited by Apaec
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Nah this is just a bad idea tbh... making predefined paths, even just 3 or 4 would be more effective

If you just use zWalker or something like that to read paths it won't take 2 secs to define a couple custom paths. if you add +- 1 to each thats going to help you alot too.

its not a bad idea, saves time and very unlikely to not work
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Nah this is just a bad idea tbh... making predefined paths, even just 3 or 4 would be more effective

 

If you just use zWalker or something like that to read paths it won't take 2 secs to define a couple custom paths. if you add +- 1 to each thats going to help you alot too.

 

This...

 

its not a bad idea, saves time and very unlikely to not work

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