Laz Posted May 21, 2014 Posted May 21, 2014 Hello community, I hereby present you with OSBot 2.1.4/5. OSBot 2.1.4/5 is a major milestone in terms of stability, human-like behavior, and performance. In order to have optimized interactions on moving entities like NPCs or players, we had to implement various optimizations within the model callbacks and mouse movement destinations. The mouse now uses bounding boxes for moving entities, making the interactions more human-like (by allowing for over-shooting/missing) and also faster now. Bot-like 100% success-rate interactions have been eliminated in favor of more human-like trial and error behavior. The system was written by Maxi and optimized further by me. Additionally an integrated anti-ban has been added to the bot which runs seamlessly on all scripts. At the moment it cannot be disabled except through the API within scripts. A feature to toggle certain behaviors on/off and to change their probabilities dynamically will be added to the bot soon! Many minor bug-fixes which were not mentioned above were also fixed. For example script/random executor context switches are now much smoother and will no longer freeze. Additionally a few classes were repackaged within the API and some additions can be found. OSBot 2.1.4/5 behaves more human-like now but CPU usage may or may have not increased slightly from previous builds. We are still optimizing our new interaction systems! LINK (v2.1.5): http://osbot.org/osbot2_beta/OSBot-packed-2.1.5.jarAPI JavaDocs: http://osbot.org/osbot2_api/API JavaDocs (.zip): http://osbot.org/osbot2_api/Docs.zip Thanks!Sincerely,the OSBot Team. EDIT: OSBot 2.1.5 has been pushed as a hotfix for a major bug. Regardless, the build features experimental features which have not been extensively tested... Good luck 2
pkerofloot Posted May 21, 2014 Posted May 21, 2014 (edited) second, hopefully this ends the botting scare Edited May 21, 2014 by pkerofloot
Eliot Posted May 21, 2014 Posted May 21, 2014 Thank you, we look forward to testing out the new changes!
Laz Posted May 21, 2014 Author Posted May 21, 2014 Seems I left a nasty one-line bug in this release. Pushing OSBot 2.1.5 as a minor hotfix. 1
Laz Posted May 21, 2014 Author Posted May 21, 2014 What scripts can we use for OSBot2 ? Most OSBot 1 scripts will run fairly well. I may be exaggerating but you should try to see if they do. OSBot 1 scripts emulated by the OSBot 2 engine benefit from the superior bot-platform in a number of ways (performance, behavior, speed, etc.)
Kittens Posted May 21, 2014 Posted May 21, 2014 Cool 2bad i wrote own interactions ;/ I appreciate your custom wizadry methods that you use master wizard polish
Th3 Posted May 21, 2014 Posted May 21, 2014 Has canreach and BFSWalkableAreaFinder errors been fixed?
Laz Posted May 21, 2014 Author Posted May 21, 2014 Has canreach and BFSWalkableAreaFinder errors been fixed? Yes.
Eliot Posted May 21, 2014 Posted May 21, 2014 (edited) Hopefully some more work will fix up some additional issues soon, as of now getting new errors that did not exist in previous iterations. Edited May 21, 2014 by Eliot